Difference between revisions of "Character:Glenn O'Brien"

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'''Attitude''': Neutral
 
'''Attitude''': Neutral
  
'''Height''': 5’11”
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'''Height''': 6’1”
  
'''Weight''': 349lbs
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'''Weight''': 323lb
  
 
'''Weight class''': Heavyweight
 
'''Weight class''': Heavyweight
  
'''Lift DC''': 15
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'''Lift DC''': 14
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'''Weight damage''': 0 [One point for every Lift DC point above 15]
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'''Extra damage cost''': 0 [Same value as ''Weight damage'']
  
 
'''Reputation''': +5 [+0 Rough level 1, +3 Renown, +2 Entertainment]
 
'''Reputation''': +5 [+0 Rough level 1, +3 Renown, +2 Entertainment]
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== Commentary ==
 
== Commentary ==
  
The starting abilities were based on the D&D 5e standard array of 15, 14, 13, 12, 10, and 8.
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The starting abilities were based on the D&D 5e standard array of 15, 14, 13, 12, 10, and 8, then adjusting it according to weight class (Heavyweight: no ability modifiers).
  
 
'''Maneuvers focus (Rough maneuvers)''': +1 on maneuver checks with rough maneuvers.
 
'''Maneuvers focus (Rough maneuvers)''': +1 on maneuver checks with rough maneuvers.
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'''Tough enough''': You automatically shrug off 1 point of damage from every attack.
 
'''Tough enough''': You automatically shrug off 1 point of damage from every attack.
  
'''Vigor''': Add 1/2 your Constitution (round down) to Endurance. This feat may be taken multiple times and the benefit stacks.
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'''Vigor''': Add 1/2 your Constitution score (round down) to Endurance. This feat may be taken multiple times and the benefit stacks.

Revision as of 23:39, 15 June 2021

A character for WWE Know Your Role, created by Glenn O'Brien.

Character Stats

Name: Glenn O’Brien

Level: Rough 1

Attitude: Neutral

Height: 6’1”

Weight: 323lb

Weight class: Heavyweight

Lift DC: 14

Weight damage: 0 [One point for every Lift DC point above 15]

Extra damage cost: 0 [Same value as Weight damage]

Reputation: +5 [+0 Rough level 1, +3 Renown, +2 Entertainment]

Abilities: Strength 14 (+2), Dexterity 13 (+1), Constitution 15 (+2), Intelligence 10 (0), Wisdom 8 (-1), Charisma 12 (+1)

Endurance: 22

Trauma: 15

Base attack bonus: +0 [+0 Rough level 1]

Save:
Fortitude +4 [+2 Constitution modifier, +2 Rough level 1]
Reflex +1 [+1 Dexterity modifier, +0 Rough level 1]
Will: +1 [-1 Wisdom modifier, +2 Rough level 1]

Training background: Entertainment [Perform (sing) and Knowledge (rough maneuvers)]

Skills
Bluff +2 [1 rank, +1 Charisma modifier]
Climb +4 [2 ranks, +2 Strength modifier]
Concentration +4 [2 ranks, +2 Constitution modifier]
Disguise +2 [1 rank, +1 Charisma modifier]
Hide +2 [1 rank, +1 Dexterity modifier]
Intimidate +3 [2 ranks, +1 Charisma modifier]
Knowledge (power maneuvers) +2 [2 ranks, +0 Intelligence modifier]
Knowledge (rough maneuvers) +3 [2 ranks, +0 Intelligence modifier, +1 training background]
Knowledge (savvy maneuvers) +1 [1 rank, +0 Intelligence modifier]
Perform (sing) +3 [2 ranks, +1 Charisma modifier]
Perform (vignette) +3 [2 ranks, +1 Charisma modifier]
Slight of Hand +2 [1 rank, +1 Dexterity modifier]
Treat Injury +0 [1 rank, -1 Wisdom modifier]

Feats: Maneuvers focus (Rough maneuvers); Renown; Rough maneuvers proficiency; Simple maneuvers proficiency; Vigor

Talents: Tough enough

Finishing maneuver: Stomp [Rough maneuver, 1d6 damage, prone target, illegal] (+2)

Character Description

The character's height and weight were based on my real-life self.

Commentary

The starting abilities were based on the D&D 5e standard array of 15, 14, 13, 12, 10, and 8, then adjusting it according to weight class (Heavyweight: no ability modifiers).

Maneuvers focus (Rough maneuvers): +1 on maneuver checks with rough maneuvers.

Renown: +3 to your Reputation bonus. Once per show, you can re-roll one of your own checks involving your Reputation bonus, unless the original roll is an automatic failure.

Rough maneuvers proficiency: You do not take a non-proficiency penalty when using rough maneuvers and foreign objects.

Simple maneuvers proficiency: You do not take a non-proficiency penalty when using simple maneuvers.

Tough enough: You automatically shrug off 1 point of damage from every attack.

Vigor: Add 1/2 your Constitution score (round down) to Endurance. This feat may be taken multiple times and the benefit stacks.