Difference between revisions of "Character:Graceful"

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(Created page with '=Graceful= A recruit from Seven Cities, Graceful joined up to escape the grinding poverty of his home city. ==Aspects== *''Half-blooded Tarthenal'' **Graceful displays both th…')
 
(Aspects)
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*''Half-blooded Tarthenal''
 
*''Half-blooded Tarthenal''
 
**Graceful displays both the massive bulk and great strength of his Thelomen Toblakai heritage.
 
**Graceful displays both the massive bulk and great strength of his Thelomen Toblakai heritage.
**Invoke: When brute strength is called for, scaring people, unusual physiology
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**Invoke: When brute strength is called for, scaring people, unusual physiology, magic resistance
 
**Compel: Not subtle, often singled out for attack, incredibly heavy
 
**Compel: Not subtle, often singled out for attack, incredibly heavy
  
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**Description
 
**Description
 
**Invoke:  
 
**Invoke:  
**Compel:  
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**Compel:
  
 
==Stunts==
 
==Stunts==

Revision as of 10:41, 9 July 2010

Graceful

A recruit from Seven Cities, Graceful joined up to escape the grinding poverty of his home city.

Aspects

  • Half-blooded Tarthenal
    • Graceful displays both the massive bulk and great strength of his Thelomen Toblakai heritage.
    • Invoke: When brute strength is called for, scaring people, unusual physiology, magic resistance
    • Compel: Not subtle, often singled out for attack, incredibly heavy
  • I Hail From an Ancient and Terrible Land
    • The Seven Holy Cities of Dryjna sit on the ruins of a much older civilisation,
    • Invoke: Resist supernatural terror
    • Compel: Sensetivity to spirits, superstitions
  • Not as Stupid as He Looks
    • Description
    • Invoke:
    • Compel:
  • Title
    • Description
    • Invoke:
    • Compel:
  • Title
    • Description
    • Invoke:
    • Compel:
  • Title
    • Description
    • Invoke:
    • Compel:

Stunts

  • Medium Infantry Training (Shield Training, Reduces Athletics Penalty By 1).
  • Brawn Over Finesse (Wrerstler + Herculean Strength).
  • Incredible Grip (Can use two-handed weapons in one hand, may ignore "Heavy" Compels on weapons).
  • Tempered (Add 2 Stress boxes to Health track)

Skills

  • Great (+4): Physicality
  • Good (+3): Athletics, Melee Combat
  • Fair (+2): Empathy, Perception, Persuasion, Resolve
  • Average (+1): Lore, Ranged Combat, Stealth, Survival

Stress & Consequences

  • Health: 7
  • Composure: 4
  • Consequences: 3

Equipment

  • Greataxe (+4 Stress, Heavy, Cumbersome, Poor in Close Combat)
  • Marine Standard Issue Shortsword (+2 Stress, Close Combat Weapon)
  • Marine Standard Issue Shield (-1, absorb 1 Major, Cumbersome, Wall of Protection)
  • Marine Standard Issue Grey Chain Mail (-1 Athletics, absorbs 1 Minor and 1 Major, Hot, Noisy and Heavy.)
  • Marine Standard Issue Crossbow (+2, range 2, Slow Reload, Armor-piercing)
  • Pack, Bedroll, Water Flasks