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=Ox=
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Lummox is a relatively recent recruit to the Empire. He began life as a herdsman for the Seti, spending weeks following his family’s cattle, protecting them from marauders, and returning them to the farm stead when winter came. Lummox thrived on the solitary existence, the freedom, and the wide open spaces of the Seti plains of Quon Thali. However, Lummox realized that as his people left the plains and entered the cities his way of life was threatened. It all began harmlessly enough: the occasional regiment or squad hiring him for a few weeks to scout through the area they were moving in, or to advise them of local geography. But much to his surprise, Lummox enjoyed his contact with the legions: the warmth of camaraderie, the trust and respect of soldiers, and the value that was put on his skills. Lummox left his family and the farm: his father sad to see his last son leaving the old ways behind. Since joining the Legion he has gained a reputation not only as a skilled scout and tracker, but also as someone who can close to an enemy and strike without being seen.
  
Ox is a relatively recent recruit to the Empire. He began life as a herdsman with the Seti, spending weeks following his family’s cattle, protecting them from marauders, and returning them to the farm stead when winter came. Ox thrived on the solitary existence, the freedom, and the wide open spaces of the Seti plains of Quon Tali. However, Ox realized that as his people left the plains and entered the cities his way of life was threatened. It all began harmlessly enough: the occasional regiment or squad hiring him for a few weeks to scout through the area they were moving in, or to advise them of local geography. But much to his surprise, Ox enjoyed his contact with the legions: the warmth of camaraderie, the trust and respect of soldiers, and the value that was put on his skills. Ox left his family and the farm: his father sad to see his last son leaving the old ways behind. Since joining the Legion he has gained a reputation not only as a skilled scout and tracker, but also as someone who can close to an enemy and strike without being seen.
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Lummox is a slim, small man with deeply tanned skin. He has black hair he wears tied back in a braid. His eyes are blue and he is clean-shaven. His face is expressionless and frequently company he is in forget his presence. Lummox rarely expresses any emotion and remains calm and taciturn, even when under pressure. He dresses in standard marine uniform.
  
Ox is a slim, small man with deeply tanned skin. He has black hair he wears tied back in a braid. His eyes are blue and he is clean-shaven. His face is expressionless and frequently company he is in forget his presence. Ox rarely expresses any emotion and remains calm and taciturn, even when under pressure. He dresses in standard marine uniform.
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Skills:
  
==Aspects==
 
  
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Stealth 4
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Perception 3
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Melee Combat 3
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Survival 2
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Physicality 2
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Resolve 2
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Athletics 2
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Thievery 1
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Gather Information 1
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Deception 1
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Ranged Combat 1
  
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Stunts:
  
*''Old ways of the plain''
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Shadowed in Plain Sight - Plain sight + Master of Shadows
**Ox was reared as a traditional Seti Herdsman and his family resisted the urbanization of their people
 
**Invoke: horsemanship, tracking, survival, handling herds, long knives;
 
**Compel: guilt about leaving way of life behind.
 
  
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Quick Like the Wind - Light foot + Like the Wind
  
*''Conscientious chronicler of the land.''
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Ready before the Event – danger sense + ready for anything
**Part obsession, part survival instinct, Ox is preoccupied with charting where he has been.
 
**Invoke: tracking,map-reading,scouting, navigation
 
**Compel: distraction from other things, slow him down.
 
  
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Mental Cartographer - Due North + photographic memory for maps)
  
*''If you see me, there is nothing to see''
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Aspects:
**From his earliest days working with the Malazans, Ox learnt the benefits of being nondescript and unmemorable
 
**Invoke: unassuming, quiet, people remembering him, hiding in plain sight, disguise
 
**Compel: when wishes to communicate with others, sometimes ignored.
 
  
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Origins/homeland: 'old ways of the plain' - invoke: horsemanship, tracking, survival, handling herds, long knives; compel: guilt about leaving way of life behind
  
*''Quiet respect for the Empire's veterans''
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Recruitment and early training: ‘conscientious chronicler of the land’ - obsessional recorder of travels and mapper of landscapes, invoke can help tracking/map-reading/scouting, compel may distract him from other things, slow him down
**Since signing up, ox has been greatly impressed with the skill and fortitude of the Empire's forces.
 
**Invoke: when working with veterans of Empire.
 
**Compel: following orders unquestioningly.
 
  
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Early campaigns: ‘if you see me, there is nothing to see’ invoke - when in plain sight is unassuming, quiet and nondescript, compel - when wishes to communicate with others, sometimes ignored
  
*''Loyalty to a point''
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This campaign: ‘quiet respect for the Empire’s veterans’ increasingly impressed with Candles. Invoke - when working with veteran of Empire, compel unquestioning when following orders.
**When tasked to assassinate a Seti headsman as part of is Claw training, Ox refused,
 
**Invoke: following superior's orders, helping comrades, aiding repressed plains people.
 
**Compel: may disobey orders when asked to do things against his origins/ideology
 
  
  
*''Partial Claw Training''
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FP 5
**Despite his lack of magical ability, Ox was initially recruited by the Claw but failed to complete one of the training exercises.
 
**Invoke: assassination, stealth, spying, information gathering, secrecy, deception.
 
**Compel: minimal with truth, fleeing Claw, suspicious.
 
  
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Physical stress 4
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Composure stress 4
  
 
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Equipment
*FP 5
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Paired Seti long-knifes (+2, Close Combat Weapon)
 
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Enough throwing knifes (+1, Small, Poor Defense, Close Combat Weapon)
==Stunts==
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Marine scout issue leather armor  
*Shadowed in Plain Sight (In Plain Sight + Master of Shadows)
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Marine standard issue shield (-1, absorb 1 Major, Cumbersome, Wall of Protection)
*Quick Like the Wind (Light Foot + Like the Wind)
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Marine standard issue crossbow (+2, range 2, Slow Reload, Armor-piercing)
*Ready before the Event (Danger Sense + Ready for Anything)
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Backpack, bedroll, water flasks, candles, two lamps, oil, writing equipment, half-filled book of maps and sketches, hunting/trapping gear, simple burglary/lockpick tools.
*Mental Cartographer (Due North + photographic memory for maps)
 
 
 
==Skills==
 
 
 
*Great (+4): Stealth
 
*Good (+3): Melee Combat, Perception
 
*Fair (+2):Athletics, Physicality, Resolve, Survival 
 
*Average (+1):Deception, Gather Information, Ranged Combat, Thievery
 
 
 
 
 
==Stress & Consequences==
 
*Physical: 4
 
*Composure: 4
 
*Consequences: 3
 
 
 
==Equipment==
 
*Paired Seti long-knifes (+2, Close Combat Weapon)
 
*Enough throwing knifes (+1, Small, Poor Defense, Close Combat Weapon)
 
*Marine scout issue leather armor  
 
*Marine standard issue shield (-1, absorb 1 Major, Cumbersome, Wall of Protection)
 
*Marine standard issue crossbow (+2, range 2, Slow Reload, Armor-piercing)
 
*Backpack, bedroll, water flasks, candles, two lamps, oil, writing equipment, half-filled book of maps and sketches, hunting/trapping gear, simple burglary/lockpick tools.
 

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