Difference between revisions of "Character:Smoovop-R-ATR-1"

From RPGnet
Jump to: navigation, search
m
(UTRCVWChzIxbKmnWqkb)
Line 1: Line 1:
[[Category:Character|Smoovop-R-ATR-1]]
+
Yup, that sohlud defo do the trick!
 
 
A character for ''Paranoia'' Second Edition, created by [[User:G026r|g026r]]. <br>
 
 
 
Like all good ''Paranoia'' characters, Smoovop started as an idea for a name, and then I hoped that the dice would fall appropriately.  The generation method used was the standard roll 1d20 for each stat and re-roll up to 2 stats as desired.  Powers, service groups, and secret societies were also rolled randomly.
 
 
 
== Campaign ==
 
 
 
A ''Paranoia'' campaign?  There really needs to be no description: The Computer gives you a mission, it escalates, you get in trouble, and hope that just maybe you'll still have one clone left when everything is over.
 
 
 
Obviously this character would be best suited for a pre-Crash Alpha Complex, but that's because there was no Crash, no "Vulture Warriors of Dimension X Trilogy", no reboot, &amp;c.  (Lalalalala! I can't hear you!)
 
 
 
== Character Stats ==
 
'''Smoovop-R-ATR-1'''<br>
 
Service Group: Technical Services<br>
 
Secret Society: First Church of Christ, Computer Programmer (FCCCP)<br>
 
Mutant Power: Deep Probe
 
----
 
=====Attributes=====
 
Strength: 9<br>
 
Endurance: 6<br>
 
Agility: 19<br>
 
Dexterity: 15<br>
 
Moxie: 19<br>
 
Chutzpah: 18<br>
 
Mechanical Aptitude: 16<br>
 
Power: 7
 
----
 
=====Derived Attributes=====
 
Carrying Capacity: 25<br>
 
Damage Bonus: 0<br>
 
Macho Bonus: 0<br>
 
Agility Skill Base: 5<br>
 
Dexterity Skill Base: 4<br>
 
Moxie Skill Base: 5<br>
 
Chutzpah Skill Base: 5<br>
 
Mechanical Aptitude Skill Base: 4
 
----
 
=====Skills=====
 
Bootlicking: 6<br>
 
Bribery: 6<br>
 
Con: 12<br>
 
Fast Talk: 12<br>
 
Oratory: 7<br>
 
Spurious Logic: 13<br>
 
Laser Weapons: 7<br>
 
Jackobot Operation &amp; Maintenance: 5
 
----
 
=====Personal Equipment=====
 
Bullhorn, picture of Teela-O-MLY, personal hygiene kit, laser pistol &amp; 2 red laser barrels, red reflec, and 20 credits.
 
 
 
== Character Description ==
 
 
 
"''Hey, buddy! I wonder if you could help me with something.  See, The Computer wants me to take care of a little problem for it &mdash; top secret, hush hush Troubleshooter-type thing, know-what-I-mean?  Uh, yeah... I'm tracking down a commie mutant traitor.  Can't put anything by you, I can't.  easy to see why you made Orange clearance.  Anyway, the... uh... commie is just behind this door here, but I seem to have forgotten my security code, and I really don't know what to do, because I don't want to go back and tell Friend Computer that I've failed and...  Oh?  You'll use your code to open the door for me?  Why, thank you very much, Citizen.  I shall be sure to mention your *snicker* help *snicker* to the Computer himself.''"
 
 
 
== Commentary ==
 
 
 
I re-rolled Mechanical Aptitude (originally a 3) and Power (originally a 6).  Overall, I got lucky in that Chutzpah came out as a decent roll &mdash; a character with a name like Smoovop-R-ATR can only be a weaselly, fast-talking, used-car salesman type character.  As such, a decent Chutzpah Skill Base is needed.  Other than that, creation is fairly straight forward: fast, simple, though there are a number of charts needed.
 

Revision as of 09:30, 12 August 2011

Yup, that sohlud defo do the trick!