Character:Starcc Antonee, the Adamant Man

From RPGnet
Revision as of 02:05, 5 May 2012 by Knockwood (talk | contribs) (Reverted edits by 177.99.172.115 (talk) to last revision by Knockwood)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Starcc Antonee, the Adamant Man

In his Celestial Battle Armour
In his Celestial Battle Armour, with the Fang of the Fox General
Unarmoured
Unarmored, with the Fang of the Fox General

Character in Once more with feeling, played by Andrensath.

  • Caste:Dawn
  • Concept:Iron Man as a Dawn Caste sorcerer-general and martial artist using magitech.
  • Description needs writing.

Contents

Motivation[edit]

  • Become the richest being in the Eastern Direction.

Intimacies[edit]

Natural[edit]

Negative[edit]

Positive[edit]

  • Magitech (Desire)
  • Alcohol (Love)

Supernatural[edit]

Negative[edit]

Positive[edit]

  • Lunar Mate: Cael (True Love) (Eternal Vow)

Anima[edit]

Describe here in full your Caste anima power. Also tell us your totemic form.

Attributes[edit]

Physical[edit]

  • Strength •••
  • Dexterity ••••
  • Stamina •••

Social[edit]

  • Charisma ••••
  • Manipulation ••••
  • Appearance ••••

Mental[edit]

  • Perception ••••
  • Intelligence •••••
  • Wits •••••

Abilities[edit]

Caste Abilities[edit]

  • Archery
  • Martial Arts •••••
  • Melee ••
  • Thrown
  • War •••••

Favoured Abilities[edit]

  • Awareness •••••
  • Craft
    • Air ••••• (2.5BP)
    • Earth ••••• (2.5BP)
    • Fire ••••• (2.5BP)
    • Magitech ••••• (2.5BP)
    • Wood ••••• (2.5BP)
    • Water ••••• (2.5BP)
  • Dodge •••••
  • Integrity •••••
  • Lore •••••
  • Occult •••••
  • Socialize •••••

Unfavoured Abilities[edit]

Backgrounds[edit]

Artifacts[edit]

Fang of the Fox General[edit]

Orichalcum Celestial Battle Armour[edit]

Enchanted Stride[edit]
Enhanced Durability[edit]
Enhanced Healing[edit]
Essence Tracking[edit]
Essence Wings[edit]
Extensible Lash[edit]
Voice of Command[edit]

Orichalcum Celestial Battle Smashfists[edit]

  • Magical fighting gauntlets, which are always used as a pair; there is no offhand penalty to wield a paired set. Upgraded to Accuracy +2 and Rate 4, these Smashfists were incorporated into the Celestial Battle Armour by Starcc Antonee, but still require separate attunement.

Aegis-Inset Amulets[edit]

  • To reduce the attunement cost of the Celestial Battle Armor.

Protoshinmaic Vortex[edit]

  • Used to power and empower the Celestial Battle Armour.

Nozomi and Izogi[edit]

  • Paired Black Widow Razors
  • Each spider possesses a Hearthstone Socket

Lunar Bond 5[edit]

  • Lunar Mate (Eternal Vow) (True Love)

Manses[edit]

Gem of Immortality[edit]

  • Stops Starcc Antonee from aging.

Gem of Sorcery[edit]

  • Decreases the cost of one spell a day.

Precision of Form Gemstone[edit]

  • Reduces the cost of charms of a particular Martial Art once that Style's form charm has been used, though the stone prevents the bearer from using another style's charms while the form charm is up.

Adamantine Factory-Cathedral of the Invincible Starfall[edit]

Resources 5[edit]

  • Funding received from Great Forks in exchange for better equipping their troops.
  • Treasures he found in Denandsor.

Savant 5[edit]

  • Knowledge Starcc Antonee gained through his Exaltation.

Charms[edit]

Craft[edit]

Crack-Mending Technique[edit]

  • This Charm allows the Chosen to quickly and easily mend any broken object, using no tools at all.
    • Second Edition Core, page 212.

Craftsman Needs No Tools[edit]

  • This Charm removes the need for and any penalties associated with a lack of tools, though the craftsman still requires raw materials. The speed at which the Solar works is also enhanced immensely.
    • Second Edition Core, page 213.

Wonder-Forging Genius[edit]

  • This Charm greatly enhances the ability of the Chosen to create Artifacts, reducing the actual knowledge and skill needed to craft them. This Charm may be learned twice.
    • Wonders of the Lost Age, p. 6.

Integrity[edit]

Elusive Dream Defense[edit]

  • This Charm creates a long-lived, magical Intimacy (or bolsters an appropriate one that already exists) that perfectly defends the Chosen against an attempt at mental influence. After the magic dissipates the Intimacy remains as a normal commitment.
    • Second Edition Core, page 200.

Temptation-Resisting Stance[edit]

  • This Charm bolsters the Exalt's resistance to corruption with her Temperance. Storytellers may allow the use of a different Virtue with appropriate motivation.
    • Second Edition Core, page 200.

Transcendent Hero's Meditation[edit]

  • This Charm destroys all long-lasting Compulsion, Illusion and Servitude effects currently plaguing the Solar, even if mental influence might otherwise prevent her from piercing these deceptions. Even if the Exalt does not have enough Essence to activate this Charm, she may instead suffer a level of aggravated damage instead.
    • Second Edition Core, page 201.

Martial Arts[edit]

Glorious Blade Style[edit]

Rhythm-Breaking Brutality[edit]
Immense Weapon Deflection[edit]
Swordmaster's Imperious Grasp[edit]
Glorious Blade Form[edit]
Furious Sword Mudra[edit]
Battlefury Attack Prana[edit]
Effortless Onslaught[edit]
Blade Like Lightning Kata[edit]
Sword As Feather Meditation[edit]
Fame of the Honourable Blademaster[edit]
Infinite Understanding of the Glorious Blade[edit]

Solar Hero[edit]

Fists of Iron Technique[edit]
  • This charm allows the martial artist to strike quickly, fiercely, and with lethal force.
    • Second Edition Core, page 242.
Sledgehammer Fist Punch[edit]
  • This Charm doubles the damage she inflicts against an inanimate object.
    • Second Edition Core, page 242.
Dragon Coil Technique[edit]
  • This Charm allows the martial artist to squeeze the life from her foes.
    • Second Edition Core, page 242.
Solar Hero Form[edit]
  • This Charm allows the martial artist to easily defend herself against armed opponents, and to make devastating blows against them.
    • Second Edition Core, page 242.
Heaven Thunder Hammer[edit]
  • This Charm allows the martial artist's attacks to knock her foes great distances.
    • Second Edition Core, p. 242-243.
Crashing Wave Throw[edit]
  • This Charm allows the martial artist to hurl her opponents great distances.
    • Second Edition Core, p. 243.
Ox-Stunning Blow[edit]
  • This Charm allows the martial artist to execute a blow that does not do lasting damage, but can seriously disorient a foe.
    • Second Edition Core, p. 243.
Hammer on Iron Technique[edit]
  • This Charm allows the martial artist to execute a magical flurry of attacks against a single target.
    • Second Edition Core, p. 243-244.
Shockwave Technique[edit]
  • This Charm allows the martial artist to hurl one opponent into another.
    • Second Edition Core, p. 244.

Melee[edit]

Bulwark Stance[edit]

  • This Charm allows the Exalt to defend herself against all her foes with ease.
    • Second Edition Core, page 193.

Dipping Swallow Defense[edit]

  • This Charm allows the Chosen to concentrate fully on defending herself from each attack from a single foe.
    • Second Edition Core, page 192.

Heavenly Guardian Defense[edit]

  • This Charm is a parry that allows the Chosen to perfectly defend against any attack. This Charm suffers from one of the Four Flaws of Invulnerability.
    • Second Edition Core, page 193.

Lore[edit]

Essence-Lending Method[edit]

  • This Charm allows the Chosen to transfer some motes of their Essence to another.
    • Second Edition Core, page 217.

Order-Affirming Blow[edit]

  • This Charm obliterates Shaping effects, revealing the true nature of those who are enchanted or enthralled. This Charm can slay Fair Folk who have been foolish enough to venture out from the Wyld.
    • Second Edition Core, page 218.

Order of the Lawgiver's Choosing[edit]

Will-Bolstering Method[edit]

  • This Charm allows the Chosen to transfer some of her own force of personality to another.
    • Second Edition Core, page 217-8.

Wyld-Pattern Knowledge[edit]

Wyld-Shaping Technique[edit]

  • This Charm allows the Chosen to tame and shape the Wyld, bringing it under their control and Creation's purview. They can create virtually anything with this Charm, including people; however, anything created with this Charm is more ephemeral than those native to Creation, and may fade if they do not interact with the rest of Creation's reality.
    • Second Edition Core, page 216-7.

Occult[edit]

Spirit-Detecting Glance[edit]

  • This Charm allows the Solar to perceive, but not touch, dematerialized beings.
    • Second Edition Core, page 221.

All-Encompassing Sorcerer's Sight[edit]

  • This Charm allows the Solar Exalted to perceive the patterns of Essence around them, revealing the nature of magical creatures and items for what they are. This does not negate attempts at stealth, but it does augment the Lawgiver's ability to spot hidden magical items and beings.
    • Second Edition Core, page 222.

Terrestrial Circle Sorcery[edit]

  • This Charm allows a character to perform Terrestrial Circle Sorcery actions (see p. 252 of the Second Edition Core), and to cast Terrestrial Circle Spells. It also grants two spells of the Emerald Circle.
    • Second Edition Core, page 220.

Celestial Circle Sorcery[edit]

  • This Charm allows a character to perform Celestial Circle Sorcery actions (see p. 252 of the Second Edition Core), and to cast Celestial Circle Spells. It also grants two spells of the Sapphire Circle.
    • Second Edition Core, page 220.

Solar Circle Sorcery[edit]

  • This Charm allows a character to perform Solar Circle Sorcery actions (see p. 252 of the Second Edition Core), and to cast Solar Circle Spells. It also grants two spells of the Adamant Circle.
    • Second Edition Core, page 221.

War[edit]

Rout-Stemming Gesture[edit]

Mob-Dispersing Rebuke[edit]

Fury Inciting Presence[edit]

Heroism-Encouraging Presence[edit]

Tiger Warrior Training Technique[edit]

Spells[edit]

Celestial Circle[edit]

Incomparable Body Arsenal[edit]

  • Book & Page: Core, 255.
  • Cost: 30m.
  • Duration: (Essence) hours.
  • Effects: Transforms the body of the sorcerer in to an automaton of rust-streaked black iron, incredibly resilient and well armed.
  • Target: Caster.

Magma Kraken[edit]

  • Book & Page: White & Black Treatises, 76-77.
  • Cost: 35m.
  • Duration: One scene
  • Effects: This spell conjures up a number of tentacles of lava to attack the sorcerer's foes.
  • Target: Area

Sapphire Countermagic[edit]

  • Book & Page: Core, 256.
  • Cost: 15m or 20m.
  • Duration: Instant
  • Effects: Sapphire Countermagic immediately either shields the caster from, or directly attacks, a Sapphire Circle Spell, shattering it. It may snuff without collateral effect an Emerald Circle Spell.
  • Target: Caster or one spell.

Swift Spirit of Winged Transportation[edit]

  • Book & Page: White & Black Treatises, 83-84.
  • Cost: 25m
  • Duration: Until the automation reaches it's destination.
  • Effects: This spell transforms the Essence of the sorcerer into a many-winged automaton that carries the vessel to any named destination.
  • Target: Vessel

Travel Without Distance[edit]

  • Book & Page: Core, 256.
  • Cost: 25m.
  • Duration: Instant.
  • Effects: Teleports the caster and possibly his companions to a location within a few miles.
  • Target: Caster.

Solar Circle[edit]

Abjuration of the Maidens[edit]

  • Book & Page: White Treatise, 86-7
  • Cost: 40m + 1 lethal health level
  • Duration: Five days.
  • Effects: This spell prevents Charms and sorcery from passing the circle's boundary.
  • Target: Area (Essence) miles in diameter.

Adamant Countermagic[edit]

  • Book & Page: Core, 256.
  • Cost: 20 or 25m.
  • Duration: Instant.
  • Effects: Shields the caster from, or directly attacks, an Adamant Circle Spell, shattering it. It will snuff an Emerald Circle Spell or Sapphire Circle Spell with no side effects.
  • Target: Caster or one spell.

Incantation of the Invincible Army[edit]

  • Book & Page: White Treatise, 91.
  • Cost: 50m.
  • Duration: Until the sun sets.
  • Effects: Enhances the effectiveness of the sorcerer's army, giving it bonuses to their Might score and Perfect Morale. This blessing extends to (Essence x 5,000) soldiers, grouped in units no larger than legions.
  • Target: One army.

Light of Solar Cleansing[edit]

  • Book & Page: White Treatise, 92-3.
  • Cost: 30m
  • Duration: Instant
  • Effects: This spell causes pure and deadly sunshine to burst out from the caster in a circle causing aggravated damage to things unloved by the sun within a number of miles equal to the caster's Essence.
  • Target: Area

Total Annihilation[edit]

  • Book & Page: White Treatise, 97-8.
  • Cost: 65m.
  • Duration: (Essence x 5) Ticks
  • Effects: This spell creates a fist-sized orb of emerald fire after the sorcerer whispers the lost, former name of Ligier, which the sorcerer can fling with their will toward any target within 200 yards. The sphere constitutes a perfect attack unless opposed by magic-enhanced dodges or parries. When the orb strikes, it explodes into a column of bright green light 50 yards wide and five miles high, dealing lethal damage to everything within the area, then sweeping outward to deal more.
  • Target: Area

Unity of the Closed Fist[edit]

  • Book & Page: White Treatise, 98.
  • Cost: 40m.
  • Duration: One scene.
  • Effects: This spell causes those affected by it to form together into a massive composite being so long as they are willing. The amalgam has a number of qualities described further in the text of the spell.
  • Target: Caster and creatures.

Terrestrial Circle[edit]

Infallible Messenger[edit]

  • Book & Page: Core, 254.
  • Cost: 10m.
  • Duration: Until delivered.
  • Effects: Conjures up a messenger spirit to deliver a short message to anyone in Creation or Yu Shan.
  • Target: Summoned Cherub.

Invulnerable Skin of Bronze[edit]

  • Book & Page: Core, 254.
  • Cost: 20m.
  • Duration: Until the sun next crosses the horizon.
  • Effects: Hardens the caster's skin into shining bronze, as supple and flexible as silk, but as invulnerable and cold as any metal.
  • Target: Caster.

Spell Template[edit]

Spell Name[edit]

  • Book & Page:
  • Cost:
  • Duration:
  • Effects:
  • Target:

Essence[edit]

  • Permanent Essence: •••••
  • Personal motes: 23/23
  • Peripheral motes: 42/56
  • Committed: 14 Peripheral
    • Celestial Battle Armour (8 Peripheral)
    • Celestial Battle Smashfists (6 Peripheral)
  • Willpower: 6/8
  • Limit Break: 0/10

Virtues[edit]

  • Compassion •••
  • Conviction •••••
  • Temperance •
  • Valour ••
  • Primary Virtue: Conviction
  • Virtue Flaw: Heart of Flint

Health Levels[edit]

  • -0
  • -0
  • -1
  • -1
  • -2
  • -2
  • -4
  • Incapacitated

Wounds are designated as bashing, lethal or aggravated

Conflict Values[edit]

  • Join Battle: 10
  • Join Debate: 10

Defenses[edit]

Physical[edit]

  • Dodge DV: 7
  • Parry DV: 6

Mental[edit]

  • Dodge MDV: 9
  • Parry MDV: 5

Soak[edit]

Armoured[edit]

  • Bashing: 17
  • Lethal: 15

Unarmoured[edit]

  • Bashing: 3
  • Lethal: 1

Movement[edit]

Armoured[edit]

Base[edit]

  • Dash: 20 yards/tick
  • Move: 8 yards/tick
Enchanted Stride[edit]
  • Dash: 200 yards/tick
  • Move: 80 yards/tick

Unarmoured[edit]

  • Dash: 10 yards/tick
  • Move: 4 yards/tick

XP[edit]

Gained[edit]

394

Basic Awards (8XP)[edit]

  • 28/07/2009
  • 4/08/2009
  • 11/08/2009
  • 18/08/2009
  • 25/08/2009
  • 1/09/2009
  • 8/09/2009
  • 15/09/2009
  • 22/09/2009
  • 29/09/2009
  • 6/10/2009
  • 13/10/2009
  • 20/10/2009
  • 27/10/2009
  • 3/10/2009

Story Awards (10XP)[edit]

  • 4/08/2009

Stunt Awards (1XP)[edit]

  • 6/08/2009
  • 2/10/2009

Special Awards[edit]

  • 18/08/2009: 1XP
  • 24/08/2009: 50XP
  • 8/09/2009: 50XP

Spent[edit]

354

Backgrounds (3XP/dot)[edit]

  • 29/07/2009: Savant (2 dots)
  • 5/08/2009: Artifact (5 dots) (Protoshinmaic Vortex)
  • 5/08/2009: Savant (1 dot, total 3 dots)
  • 24/08/2009: Savant to 5
  • 3/09/2009: Artifact 5 (Fang of the Fox General)
  • 8/09/2009: Artifact 5 (Nozomi and Izogi)
  • 8/09/2009: Artifact 3 (Extensible Lash CBA addon)
  • 8/09/2009: Artifact 3 (Voice of Command CBA addon)
  • 8/09/2009: Artifact 2 (Enhanced Durability CBA addon)
  • 8/09/2009: Artifact 2 (Essence Tracking CBA addon)
  • 5/10/2009: Resources to 5
  • 7/10/2009: Manse 5; Adamantine Factory-Cathedral of the Invincible Starfall
  • 7/10/2009: Manse 4; The House of Every Armament
  • 7/10/2009: Manse 4; Adamant Man (Incorporated) Tower (Shared Purchase with Cael)

Charms[edit]

Favoured (8XP)[edit]

Craft[edit]
  • 24/08/2009: Wonder-Forging Genius
Martial Arts[edit]
Glorious Blade Style[edit]
  • 23/10/2009: All Charms
Solar Hero Style[edit]
  • 24/08/2009: Ox-Stunning Blow
  • 24/08/2009: Heaven Thunder Hammer
  • 24/08/2009: Hammer on Iron Technique
  • 24/08/2009: Crashing Wave Throw
  • 24/08/2009: Shockwave Technique
Lore[edit]
  • 23/09/2009: Essence-Lending Method
  • 23/09/2009: Order-Affirming Blow
  • 23/09/2009: Order of the Lawgiver's Choosing
  • 23/09/2009: Will-Bolstering Method
  • 23/09/2009: Wyld-Pattern Knowledge
  • 23/09/2009: Wyld-Shaping Technique
Occult[edit]
  • 2/09/2009: Solar Circle Spell selection
  • 3/09/2009: Celestial Circle Spell selection
  • 30/09/2009: Spirit-Detecting Glance
  • 30/09/2009: All-Encompassing Sorcerer's Sight
  • 17/09/2009: Solar Circle Spell selection
    • Five-Direction Invocation of War
    • Light of Solar Cleansing
    • The Sun Risen From The Earth
War[edit]
  • 6/11/2009: Rout-Stemming Gesture
  • 6/11/2009: Mob-Dispersing Rebuke
  • 6/11/2009: Fury Inciting Presence
  • 6/11/2009: Heroism-Encouraging Presence
  • 6/11/2009: Tiger Warrior Training Technique

Unfavoured (10XP)[edit]

Unspent[edit]

40