Difference between revisions of "Character:The Elder"

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m (Derived Stats)
m (Attributes)
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*Energy Bonus
 
*Energy Bonus
 
*Awareness 1
 
*Awareness 1
*Heightened Senses 1
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*Heightened Senses 1 (Hearing)
 
*Natural Weapons 2 (Claws, Teeth)
 
*Natural Weapons 2 (Claws, Teeth)
 
*Special Movement 4 (Cat-Like, Balance, Wall-Crawling)
 
*Special Movement 4 (Cat-Like, Balance, Wall-Crawling)

Revision as of 17:19, 17 September 2009

A character for Guardian of Order's generic Tri-Stat dX rulebook. Created by g026r.

Campaign

The Elder is actually created as an NPC for a Tri-Stat game I've promised to run. The game is a mostly mundane low-powered game (so d4s) featuring squirrels. Some minor supernatural abilities, but nothing incredibly powerful. I believe it's a 30-point character (plus 10 skill points), but I can't find my notes at the moment.

Character

Stats

Mind: 4
Body: 2
Soul: 5

Derived Stats

Attack Combat Value: 3
Defence Combat Value: 1
Health Points: 35
Energy Points: 55

Attributes

  • Precognition 10 (Vague)
  • Energy Bonus
  • Awareness 1
  • Heightened Senses 1 (Hearing)
  • Natural Weapons 2 (Claws, Teeth)
  • Special Movement 4 (Cat-Like, Balance, Wall-Crawling)

Defects

  • Limited Use, Ongoing 3 (Precognition)
  • Burns Energy 6 (5/min) (Precognition)
  • Physical Impairment 1 (Arthritis)

Skills

  • Wilderness Survival (Forest) 1
  • Unarmed Defence (Strikes) 1
  • Area Knowledge (Forest) 1

Character Description

It seems like the Elder's been around as long as you can remember. Even when you were young she seemed like she was old. Respected but slowing down with age, she now spends most of her days sleeping in the branches, and occasionally dispenses advice based on cryptic visions she receives.

Commentary

Eh. No real commentary that's not in the campaign description. Except maybe: how did I get roped into this? Oh right, I suggested it.