Difference between revisions of "Character: Carol"

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Latest revision as of 18:55, 17 August 2008

This is a character created for D&D 4th Edition.


Campaign[edit]

This character could fit in any D&D 4th Edition camping.


Stats[edit]

Name: Coral Race: Human Class: Fighter Level: 1


HIT POINTS: 29

STR: 16 (+2) CON: 14 DEX: 11 INT: 10 WIS: 12 CHA: 13

FORTIDUE DEFENSE: +6 REFLEX DEFENSE: +1 WILL DEFENSE: +2

HEALING SURGES PER DAY: 11

Alignment: Good

Languages: Common & Elven

Trained Skills:

LEVEL 1 –

Athletics (STR) Streetwise (CHA) Endurance (CON)

FEATS:

Action Surge: You gain +3 bonus to attack rolls you make during any action you gained by spending an action point.

Escape Artist: You can attempt escape a grab as minor action, instead of a movie action.

BACKGROUND[edit]

Personality: Coral is a careful but quick thinking fighter. She is willing to risk her life to help anyone in mean. Those of the evil alignment will get their heads knocked off by Carol, but those of good alignment will be helped by Carol.

Appearance: Coral is a human female about 5 ½ foot tall, with blonde hair and green eyes.

Background: When Coral was 5 years old, she was kidnapped by some strange monsters no one in her town saw before. It was months, before a mystery warrior decked out in armor killed the monster and brought her back to her parents. From that point on, Coral joined the local fighter guild and trained herself in hopes of finding and thanking the mystery warrior.

Commentary[edit]

This is the latest version of “Dungeon and Dragons”, I took me about a 1 hour—give or take 3 minutes.