Difference between revisions of "CharacterD&D 5E: Freeport 10"

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(Created page with "<b>Gettis Oataheir</b> :'''Class:''' Bard | '''Background:''' Criminal | '''Lv:''' 1 | '''Aln:''' CG | ==Description== :'''Ht:''' 5'10" | '''Wt:''' 155 lbs | '''Hair:''' Gra...")
 
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'''Bonus Feat:''' You gain one Feat of your choice (War Wizard)
 
'''Bonus Feat:''' You gain one Feat of your choice (War Wizard)
  
==Class Features==
+
==Class Features [Bard]==
  
 
'''Armor Proficiences:''' Light armor
 
'''Armor Proficiences:''' Light armor
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==Background Features [Criminal]==
 
==Background Features [Criminal]==
<u>Skill Proficiencies</u>
+
'''Skill Proficiencies:''' Deception, Stealth
:'''Deception'''
 
:'''Stealth'''
 
  
<u>Tool Proficiencies</u>
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'''Tool Proficiencies:''' Thieve's Tools
:'''Thieve's Tools'''
 
  
<u>Feature</u>
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'''Feature:''' <I>Criminal Contact</I>. You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
:'''Criminal Contact''' You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
 
  
<u>Personality</u>
+
==Personality==
:<u>Personality Traits</u> I would rather make a new friend than a new enemy. I don’t pay attention to the risks in a situation. Never tell me the odds.
+
'''Personality Traits:''' I would rather make a new friend than a new enemy. I don’t pay attention to the risks in a situation. Never tell me the odds.
:<u>Ideal</u> <b>Freedom</b>. Chains are meant to be broken, as are those who would forge them.
+
 
:<u>Bond</u> I have a family, but I have no idea where they are. One day, I would do anything to see them again.
+
'''Ideal:''' <i>Freedom</i>. Chains are meant to be broken, as are those who would forge them.
:<u>Flaw</u> My overconfidence will probably lead to my destruction.
+
 
 +
'''Bond:''' I have a family, but I have no idea where they are. One day, I would do anything to see them again.
 +
 
 +
'''Flaw:''' My overconfidence will probably lead to my destruction.
  
 
==Equipment==
 
==Equipment==

Revision as of 15:45, 27 January 2021

Gettis Oataheir

Class: Bard | Background: Criminal | Lv: 1 | Aln: CG |

Description

Ht: 5'10" | Wt: 155 lbs | Hair: Graying Black | Eyes: Green | Lv: 1 | Aln: CG |

Attributes

STR 10 / +0 Save (+0) || DEX 14 / +2 Save (+4) || CON 12 / +1 Save (+1)
INT 10 / +0 Save (+0) || WIS 13 / +1 Save (+1) || CHA 16/ +3 Save (+5)

Skills

Proficiencies: [Proficiency Bonus +2]

Deception [+5]
Insight [+3]
Perception [+3]
Persuasion [+5]
Stealth [+4]
Survival [+3]

Untrained

Acrobatics [+2]
Animal Handling [+1]
Arcana [+0]
Athletics [+0]
History [+0]
Intimidation [+3]
Investigation [+0]
Medicine [+1]
Nature [+0]
Performance [+3]
Religion [+0]
Sleight of Hand [+2]

Languages

Common
Elvish

Tools

Bagpipes,
Drum
Flute
Playing Cards
Thieves' Tools

Combat

AC 17 | HP 9 | Hit Dice: 1d8 | Initiative Modifier +2

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Cutlass +4 1d8+2 n/a Short Bow +4 1d6+2 80'/320'

Feats

FEAT XXX granting you the following benefits:

Benefit 1.
Benefit 2.

Racial Features [Variant Human]

Size: Medium

Ability Score Increase: Increase 2 attributes by +1 each (STR, CHA)

Speed: Walking: 30'

Languages: You can speak, read, and write Common and 1 language of your choice (Elven)

Skills: You gain proficiency with one skill of your choice (Survival)

Feat: You gain one Feat of your choice (Moderately Armored)

Bonus Feat: You gain one Feat of your choice (War Wizard)

Class Features [Bard]

Armor Proficiences: Light armor

Weapon Proficiences: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons

Saving Throws: Dexterity, Charisma

Skills: Perception, Insight, Persuasion

Bardic Inspiration: 3 times per day, D6 Inspiration die.

Background Features [Criminal]

Skill Proficiencies: Deception, Stealth

Tool Proficiencies: Thieve's Tools

Feature: Criminal Contact. You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

Personality

Personality Traits: I would rather make a new friend than a new enemy. I don’t pay attention to the risks in a situation. Never tell me the odds.

Ideal: Freedom. Chains are meant to be broken, as are those who would forge them.

Bond: I have a family, but I have no idea where they are. One day, I would do anything to see them again.

Flaw: My overconfidence will probably lead to my destruction.

Equipment

Wealth

0 gems
0 pp
0 gp
0 ep
0 sp
0 cp

Weapons

Cutlass (refluffed Rapier)
Short Bow

Armor

Chain Shirt
Shield

Gear

Backpack
Ball Bearings (1 bag of 1k)
Caltrops (1 bag of 20)
Crowbar
Grappling Hook
Hammer
10 Pitons
Quiver, 20 Arrows
Rations, 10 days
Rope, Hemben, 50'
Tinderbox
Waterskins, 2

Magic Items

-
-
-
-

Backstory