Difference between revisions of "CharacterD&D 5E: Freeport 8"

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(Created page with "Name Pietr Gender Male Age 25 Class Cleric Domain Arcana Race Variant Human Alignment Neutral Background Cloistered Scholar Strength 10(+0) Dexterity 14(+2) Constitution 12(+...")
 
(Class Features)
 
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Name Pietr
+
__notoc__
Gender Male
+
==Pietr :: Cleric :: Arcana Domain==
Age 25
+
[[File:Pietr.jpg]]
Class Cleric
 
Domain Arcana
 
Race Variant Human
 
Alignment Neutral
 
Background Cloistered Scholar
 
  
Strength 10(+0)
+
==Base Matrix==
Dexterity 14(+2)
+
:'''Ht:''' 5'10" | '''Wt:''' 160 lbs | '''Hair:''' Blond | '''Eyes:''' Blue | '''Lv:''' 3 | '''Aln:''' N |
Constitution 12(+1)
 
Intelligence 16(+3)
 
Wisdom 16(+3)
 
Charisma 8(-1)
 
  
Hit Points 9
+
==Attributes==
Armor Class 18(+2 Dexterity, +4 Scale Mail, +2 Shield)
+
: '''STR''' 10 / '''+0''' Save (+0) || '''DEX''' 14 / '''+2''' Save (+2) || '''CON''' 12 / '''+1''' Save (+1)
Hit Dice 1D8
 
Initiative +2
 
Spell DC 13
 
Spell Attack +5
 
Ranged Attack +4
 
Melee Attack +2
 
  
Proficient Skills
+
: '''INT''' 16 / '''+3''' Save (+3) || '''WIS''' 16 / '''+3''' Save (+5) || '''CHA''' 8/ '''-1''' Save (+1)
Arcana +7(Expertise)
 
History +7(Expertise)
 
Insight +5
 
Religion +5
 
Nature +5
 
Investigation +5
 
Perception +5
 
Medicine +5
 
  
Languages
+
==Skills==
Common, Draconic, Elvish, Abyssal
+
'''<u>Proficiencies</u>:''' [Proficiency Bonus +2]
 +
:Arcana (Expert) [+7]
 +
:History (Expert) [+7]
 +
:Religion [+5]
 +
:Perception [+5]
 +
:Investigation [+5]
 +
:Nature [+5]
 +
:Insight [+5]
 +
:Medicine [+5]
  
Equipment
+
'''<u>Untrained</u>'''
Mace, Scale Mail, Dagger, Explorer's Pack, Shield, Holy Symbol(a cube shaped amulet with a face carved on each side), Scholar's Robes, Writing Kit, Cesspit of the Sea: A Scholar's Guide to Freeport, 10 gold pieces
+
:Acrobatics [+2]
 +
:Athletics [+0]
 +
:Animal Handling [+3]
 +
:Intimidation [-1]
 +
:Performance [-1]
 +
:Persuasion [-1]
 +
:Deception [-1]
 +
:Sleight of Hand [+2]
 +
:Stealth [+2]
 +
:Survival [+3]
  
Feats
+
==Languages==
Skill Expertise (+1 Intelligence, Investigation skill, Arcana expertise)
+
:Common
Skill Expertise (+1 Intelligence, Perception skill, History expertise)
+
:Elvish
 +
:Draconic
 +
:Abyssal
  
Traits
+
==Combat==
Variant Human (+1 Wisdom, +1 Dexterity, Medicine skill, Common and Draconic languages)
+
'''AC''' 16, 19 with shield | '''HP''' 21 | <u>Hit Dice: 3d8</u> | Initiative Modifier +2
Cloistered Scholar (History and Nature skills, Elvish and Abyssal languages, Library Access background trait)
+
{| class="wikitable"
Arcane Initiate (Arcana skill, Firebolt and Prestidigitation cantrips)
+
|'''Weapon'''
 +
!To Hit
 +
|Damage
 +
|Range/Reach
 +
|
 +
|'''Weapon'''
 +
!To Hit
 +
|Damage
 +
|Range/Reach
 +
|-
 +
|scope="row" colspan="9"| 
 +
|-
 +
| Mace
 +
! +2
 +
| 1d6
 +
| N/A
 +
|
 +
| Dagger
 +
! +4
 +
| 1d4+2
 +
| 20'
 +
|-
 +
|}
  
Cantrips
+
==Feats==
 +
'''Skill Expertise x 2''' ''Your mastery of skills gives the following benefits:''
  
Guidance
+
:+1 Intelligence X 2
Light
 
Spare The Dying
 
Firebolt
 
Prestidigitation
 
  
Prepared Spells
+
:Proficiency in Investigation and Perception
  
Magic Missile
+
:Expertise in Arcana and History
Detect Magic
 
Bless
 
Cure Wounds
 
Command
 
Guiding Bolt
 
  
Background
 
In the frozen north the city state of Uru is known for it's colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.
 
  
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.
+
==Racial Features [Variant Human]==
 +
'''Size:''' Medium
 +
 
 +
'''Speed:''' 30
 +
 
 +
'''Variant Human:''' +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages
 +
 
 +
==Class Features==
 +
'''Domain:''' Arcana | '''Diety:''' Six Faced God |
 +
 
 +
<u>Arcane Initiate</u>
 +
:Arcana skill, Firebolt and Prestidigitation Cantrips
 +
 
 +
<u>Channel Divinity</u>
 +
:1/rest usage of Turn Undead(Undead within 30 feet must make a DC 13 Wisdom save or flee) or Arcane Abjuration(One fiend, celestial, fey or elemental within 30 feet must make a DC 13 Wisdom saving throw or flee).
 +
 
 +
<u>Spellcasting Logistics</u>
 +
 
 +
'''Spell Slots:'''  L1 | 4 per long rest L2 | 2 per long rest
 +
 
 +
'''Spell DC:''' 13
 +
 
 +
'''Spell Att Mod:''' +5
 +
 
 +
 
 +
<u>Cantrips</u>
 +
:'''Fire Bolt''' 120' [A] +5 spell attack, 1d10 Fire
 +
:'''Prestidigitation''' 10' [A] [1 hour]  Various minor effects
 +
:'''Spare The Dying''' Touch [A] Stabilizes 0 HP target
 +
:'''Guidance''' Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check
 +
:'''Light''' Touch [A] [1 hour] Object sheds bright light in 20' area and dim light in a further 20' area
 +
 
 +
<u>Spells Memorized</u>
 +
:'''Bless''' 30' [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves
 +
:'''Cure Wounds''' Touch [A] Heal target for 1d8+3 hit points
 +
:'''Guiding Bolt''' 120' [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage
 +
:'''Command''' 60' [A] 13 DC Wisdom save, Target obeys one command
 +
:'''Magic Missile''' 120' [A] Three missiles, 1d4+1 Force each
 +
:'''Detect Magic''' Self [A] [Concentration, up to 1 hour] Detect magic auras within 30'
 +
:'''Magic Weapon''' Touch [A] [Concentration, up to 1 hour] Weapons gains +1 damage and attack, counts as magical
 +
:'''Nystul's Magic Aura''' Touch [A] [24 hours] Change the way something reads to magical detection
 +
:'''Hold Person''' 60' [A] [Concentration, up to 1 minute] DC 13 Wisdom save or be paralyzed, saves again at end of turn. Only effects humanoids.
 +
:'''Spiritual Weapon''' 60' [A] [1 minute] Summon a ghostly weapon, +5 attack bonus, 1d8+3 force damage. Bonus action can move it up to 20' and attack adjacent enemy.
 +
 
 +
<u>Rituals Known</u>
 +
:-
 +
:-
 +
:-
 +
 
 +
==Background Features [Cloistered Scholar]==
 +
<u>Skill Proficiencies</u>
 +
:'''Nature'''
 +
:'''History'''
 +
 
 +
<u>Languages</u>
 +
:'''Draconic'''
 +
:'''Abyssal'''
 +
 
 +
<u>Feature</u>
 +
:'''Library Access:'''
 +
 
 +
<u>Personality Trait</u>
 +
:'''Reserved:''' Curious but reserved.
 +
<u>Ideal</u>
 +
:'''Knowledge:''' Nothing is more important.
 +
<u>Bond</u>
 +
:'''Servitude:''' I have made oaths I must fulfill to dangerous beings.
 +
 
 +
<u>Flaw</u>
 +
: '''Flighty:'' Easily distracted and drawn off target.
 +
 
 +
==Equipment==
 +
'''<u>Wealth</u>'''
 +
: 0 gems
 +
: 0 pp
 +
: '''10''' gp
 +
: 0 ep
 +
: 0 sp
 +
: 0 cp
 +
 
 +
'''<u>Weapons</u>'''
 +
: Mace
 +
: Dagger
 +
 
 +
'''<u>Armor</u>'''
 +
: Scale Mail
 +
: +1 Shield
  
Personality
+
'''<u>Gear</u>'''
Reserved but inquisitive.
+
: Explorer's Pack | Holy Symbol | Scholar's Robe | Writing Kit | Cesspit of the Sea: A Scholar's Guide to Freeport
  
Ideal
+
'''<u>Magic Items</u>
Knowledge. Nothing is more important.
+
: +1 Shield
 +
:-
 +
:-
 +
:-
  
Bond
+
==Backstory==
My masters expect results and are not kind.
+
In the frozen north the city state of Uru is known for it's colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.
  
Flaw
+
Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.
Easily distracted and pulled off track.
 

Latest revision as of 10:32, 11 November 2021

Pietr :: Cleric :: Arcana Domain[edit]

Pietr.jpg

Base Matrix[edit]

Ht: 5'10" | Wt: 160 lbs | Hair: Blond | Eyes: Blue | Lv: 3 | Aln: N |

Attributes[edit]

STR 10 / +0 Save (+0) || DEX 14 / +2 Save (+2) || CON 12 / +1 Save (+1)
INT 16 / +3 Save (+3) || WIS 16 / +3 Save (+5) || CHA 8/ -1 Save (+1)

Skills[edit]

Proficiencies: [Proficiency Bonus +2]

Arcana (Expert) [+7]
History (Expert) [+7]
Religion [+5]
Perception [+5]
Investigation [+5]
Nature [+5]
Insight [+5]
Medicine [+5]

Untrained

Acrobatics [+2]
Athletics [+0]
Animal Handling [+3]
Intimidation [-1]
Performance [-1]
Persuasion [-1]
Deception [-1]
Sleight of Hand [+2]
Stealth [+2]
Survival [+3]

Languages[edit]

Common
Elvish
Draconic
Abyssal

Combat[edit]

AC 16, 19 with shield | HP 21 | Hit Dice: 3d8 | Initiative Modifier +2

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Mace +2 1d6 N/A Dagger +4 1d4+2 20'

Feats[edit]

Skill Expertise x 2 Your mastery of skills gives the following benefits:

+1 Intelligence X 2
Proficiency in Investigation and Perception
Expertise in Arcana and History


Racial Features [Variant Human][edit]

Size: Medium

Speed: 30

Variant Human: +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages

Class Features[edit]

Domain: Arcana | Diety: Six Faced God |

Arcane Initiate

Arcana skill, Firebolt and Prestidigitation Cantrips

Channel Divinity

1/rest usage of Turn Undead(Undead within 30 feet must make a DC 13 Wisdom save or flee) or Arcane Abjuration(One fiend, celestial, fey or elemental within 30 feet must make a DC 13 Wisdom saving throw or flee).

Spellcasting Logistics

Spell Slots: L1 | 4 per long rest L2 | 2 per long rest

Spell DC: 13

Spell Att Mod: +5


Cantrips

Fire Bolt 120' [A] +5 spell attack, 1d10 Fire
Prestidigitation 10' [A] [1 hour] Various minor effects
Spare The Dying Touch [A] Stabilizes 0 HP target
Guidance Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check
Light Touch [A] [1 hour] Object sheds bright light in 20' area and dim light in a further 20' area

Spells Memorized

Bless 30' [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves
Cure Wounds Touch [A] Heal target for 1d8+3 hit points
Guiding Bolt 120' [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage
Command 60' [A] 13 DC Wisdom save, Target obeys one command
Magic Missile 120' [A] Three missiles, 1d4+1 Force each
Detect Magic Self [A] [Concentration, up to 1 hour] Detect magic auras within 30'
Magic Weapon Touch [A] [Concentration, up to 1 hour] Weapons gains +1 damage and attack, counts as magical
Nystul's Magic Aura Touch [A] [24 hours] Change the way something reads to magical detection
Hold Person 60' [A] [Concentration, up to 1 minute] DC 13 Wisdom save or be paralyzed, saves again at end of turn. Only effects humanoids.
Spiritual Weapon 60' [A] [1 minute] Summon a ghostly weapon, +5 attack bonus, 1d8+3 force damage. Bonus action can move it up to 20' and attack adjacent enemy.

Rituals Known

-
-
-

Background Features [Cloistered Scholar][edit]

Skill Proficiencies

Nature
History

Languages

Draconic
Abyssal

Feature

Library Access:

Personality Trait

Reserved: Curious but reserved.

Ideal

Knowledge: Nothing is more important.

Bond

Servitude: I have made oaths I must fulfill to dangerous beings.

Flaw

'Flighty: Easily distracted and drawn off target.

Equipment[edit]

Wealth

0 gems
0 pp
10 gp
0 ep
0 sp
0 cp

Weapons

Mace
Dagger

Armor

Scale Mail
+1 Shield

Gear

Explorer's Pack | Holy Symbol | Scholar's Robe | Writing Kit | Cesspit of the Sea: A Scholar's Guide to Freeport

Magic Items

+1 Shield
-
-
-

Backstory[edit]

In the frozen north the city state of Uru is known for it's colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.

Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.