Difference between revisions of "CharacterD&D 5E: Freeport 8"

From RPGnet
Jump to: navigation, search
(Class Features)
(Class Features)
 
(3 intermediate revisions by the same user not shown)
Line 4: Line 4:
  
 
==Base Matrix==
 
==Base Matrix==
:'''Ht:''' 5'10" | '''Wt:''' 160 lbs | '''Hair:''' Blond | '''Eyes:''' Blue | '''Lv:''' 2 | '''Aln:''' N |
+
:'''Ht:''' 5'10" | '''Wt:''' 160 lbs | '''Hair:''' Blond | '''Eyes:''' Blue | '''Lv:''' 3 | '''Aln:''' N |
  
 
==Attributes==
 
==Attributes==
Line 41: Line 41:
  
 
==Combat==
 
==Combat==
'''AC''' 16, 19 with shield | '''HP''' 15 | <u>Hit Dice: 2d8</u> | Initiative Modifier +2
+
'''AC''' 16, 19 with shield | '''HP''' 21 | <u>Hit Dice: 3d8</u> | Initiative Modifier +2
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
Line 61: Line 61:
 
|
 
|
 
| Dagger
 
| Dagger
! +2
+
! +4
| 1d4
+
| 1d4+2
 
| 20'
 
| 20'
 
|-
 
|-
Line 95: Line 95:
 
<u>Spellcasting Logistics</u>
 
<u>Spellcasting Logistics</u>
  
'''Spell Slots:'''  L1 | 3 per long rest
+
'''Spell Slots:'''  L1 | 4 per long rest L2 | 2 per long rest
  
 
'''Spell DC:''' 13
 
'''Spell DC:''' 13
Line 116: Line 116:
 
:'''Magic Missile''' 120' [A] Three missiles, 1d4+1 Force each
 
:'''Magic Missile''' 120' [A] Three missiles, 1d4+1 Force each
 
:'''Detect Magic''' Self [A] [Concentration, up to 1 hour] Detect magic auras within 30'
 
:'''Detect Magic''' Self [A] [Concentration, up to 1 hour] Detect magic auras within 30'
 +
:'''Magic Weapon''' Touch [A] [Concentration, up to 1 hour] Weapons gains +1 damage and attack, counts as magical
 +
:'''Nystul's Magic Aura''' Touch [A] [24 hours] Change the way something reads to magical detection
 +
:'''Hold Person''' 60' [A] [Concentration, up to 1 minute] DC 13 Wisdom save or be paralyzed, saves again at end of turn. Only effects humanoids.
 +
:'''Spiritual Weapon''' 60' [A] [1 minute] Summon a ghostly weapon, +5 attack bonus, 1d8+3 force damage. Bonus action can move it up to 20' and attack adjacent enemy.
  
 
<u>Rituals Known</u>
 
<u>Rituals Known</u>

Latest revision as of 10:32, 11 November 2021

Pietr :: Cleric :: Arcana Domain[edit]

Pietr.jpg

Base Matrix[edit]

Ht: 5'10" | Wt: 160 lbs | Hair: Blond | Eyes: Blue | Lv: 3 | Aln: N |

Attributes[edit]

STR 10 / +0 Save (+0) || DEX 14 / +2 Save (+2) || CON 12 / +1 Save (+1)
INT 16 / +3 Save (+3) || WIS 16 / +3 Save (+5) || CHA 8/ -1 Save (+1)

Skills[edit]

Proficiencies: [Proficiency Bonus +2]

Arcana (Expert) [+7]
History (Expert) [+7]
Religion [+5]
Perception [+5]
Investigation [+5]
Nature [+5]
Insight [+5]
Medicine [+5]

Untrained

Acrobatics [+2]
Athletics [+0]
Animal Handling [+3]
Intimidation [-1]
Performance [-1]
Persuasion [-1]
Deception [-1]
Sleight of Hand [+2]
Stealth [+2]
Survival [+3]

Languages[edit]

Common
Elvish
Draconic
Abyssal

Combat[edit]

AC 16, 19 with shield | HP 21 | Hit Dice: 3d8 | Initiative Modifier +2

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Mace +2 1d6 N/A Dagger +4 1d4+2 20'

Feats[edit]

Skill Expertise x 2 Your mastery of skills gives the following benefits:

+1 Intelligence X 2
Proficiency in Investigation and Perception
Expertise in Arcana and History


Racial Features [Variant Human][edit]

Size: Medium

Speed: 30

Variant Human: +1 to Wisdom and Dexterity, Skill Expertise feat, Medicine skill, Common and Elvish languages

Class Features[edit]

Domain: Arcana | Diety: Six Faced God |

Arcane Initiate

Arcana skill, Firebolt and Prestidigitation Cantrips

Channel Divinity

1/rest usage of Turn Undead(Undead within 30 feet must make a DC 13 Wisdom save or flee) or Arcane Abjuration(One fiend, celestial, fey or elemental within 30 feet must make a DC 13 Wisdom saving throw or flee).

Spellcasting Logistics

Spell Slots: L1 | 4 per long rest L2 | 2 per long rest

Spell DC: 13

Spell Att Mod: +5


Cantrips

Fire Bolt 120' [A] +5 spell attack, 1d10 Fire
Prestidigitation 10' [A] [1 hour] Various minor effects
Spare The Dying Touch [A] Stabilizes 0 HP target
Guidance Touch [A] [Concentration, up to 1 minute] Target gains +1d4 on one ability check
Light Touch [A] [1 hour] Object sheds bright light in 20' area and dim light in a further 20' area

Spells Memorized

Bless 30' [A] [Concentration, up to 1 minute] Up to three targets gain +1d4 to attacks and saves
Cure Wounds Touch [A] Heal target for 1d8+3 hit points
Guiding Bolt 120' [A] +5 spell attack, 4d6 Radiant, next attack against target has advantage
Command 60' [A] 13 DC Wisdom save, Target obeys one command
Magic Missile 120' [A] Three missiles, 1d4+1 Force each
Detect Magic Self [A] [Concentration, up to 1 hour] Detect magic auras within 30'
Magic Weapon Touch [A] [Concentration, up to 1 hour] Weapons gains +1 damage and attack, counts as magical
Nystul's Magic Aura Touch [A] [24 hours] Change the way something reads to magical detection
Hold Person 60' [A] [Concentration, up to 1 minute] DC 13 Wisdom save or be paralyzed, saves again at end of turn. Only effects humanoids.
Spiritual Weapon 60' [A] [1 minute] Summon a ghostly weapon, +5 attack bonus, 1d8+3 force damage. Bonus action can move it up to 20' and attack adjacent enemy.

Rituals Known

-
-
-

Background Features [Cloistered Scholar][edit]

Skill Proficiencies

Nature
History

Languages

Draconic
Abyssal

Feature

Library Access:

Personality Trait

Reserved: Curious but reserved.

Ideal

Knowledge: Nothing is more important.

Bond

Servitude: I have made oaths I must fulfill to dangerous beings.

Flaw

'Flighty: Easily distracted and drawn off target.

Equipment[edit]

Wealth

0 gems
0 pp
10 gp
0 ep
0 sp
0 cp

Weapons

Mace
Dagger

Armor

Scale Mail
+1 Shield

Gear

Explorer's Pack | Holy Symbol | Scholar's Robe | Writing Kit | Cesspit of the Sea: A Scholar's Guide to Freeport

Magic Items

+1 Shield
-
-
-

Backstory[edit]

In the frozen north the city state of Uru is known for it's colorful clothing, dark hearty bread and heavily fortified library fortresses run by a terrifying, and questionable human, group of Sorcerer Priests. Pietr was sold to them when still a baby and was raised within, wandering through dark chilly corridors stacked with discarded books, cared for by summoned demons and elementals, praying to a shrine of a six faced god whose name cannot be spoken and tutored by hooded and masked acolytes to become a Seeker, those who go out and bring new knowledge to the gluttonous minds of the Sorcerer Priests.

Given meager supplies Pietr was put on a boat to Freeport with one command: Bring back books and esoteric knowledge worthy of their investment in him or die trying.