Difference between revisions of "CharacterD&D 5E: ROTGQ - Banisi"

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(Backstory)
 
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==Backstory==
 
==Backstory==
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Banisi is the daughter of the matriarch of the Blood-Eye clan, a small tribe of goblins that once made their home in a network of caves in the Path of Shale. The goblins enjoyed a life of relative peace and safety, until a band of Dwarves serving House d'Ruvyn arrived drawn by rumors of rich silver deposits within the Goblin home. With the Goblins so entrenched within the cave, and the Dwarves armed with their military engineering, the ensuing battle would surely have taken a heavy toll on both sides. Wishing to avoid mutual devastation the leader of the Dwarven band met with the Goblin matriarch to negotiate a treaty. Eventually the two sides settled on a compromise: the Goblins would leave their home to relocate elsewhere, but in exchange House d'Ruvyn would adopt the matriarch's daughter and raise her as their own.
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So it was that Banisi came to live among the Dwarves, but despite the luxury of her new life growing was not without its own unique set of hardships. While her foster parents raised her well, it was an upbringing brought about by negotiations and contracts. As such her life was without the love and tenderness of a normal family. Likewise Banisi had difficulty finding friends among the Dwarven children, and was often alone for most of her childhood. This was not all bad however, as it allowed her to focus her wealth of time and energy on learning the engineering trade of her adoptive House. The years went by and when Banisi finally reached maturity she had proven herself to be an exceptional engineer. Perhaps it was this unique spark and drive that caused the Gay Queen to take notice.

Latest revision as of 14:45, 22 August 2021

Banisi: Goblin Artificer (1)[edit]

Banisi

Attributes[edit]

STR: 8/-1 (Save -0)
DEX: 13/+1 (Save +1)
CON: 15/+2 (Save +4)
INT: 18/+4 (Save +6)
WIS: 12/+1 (Save +1)
CHA: 10/+0 (Save +0)

Skills[edit]

[Proficiency Bonus: +2]
Acrobatics: +1
Athletics: -1
Arcana: +4
Animal Handling: +1
Deception: +0
History: +6
Insight: +1
Intimidation: +0
Investigation: +6
Medicine: +1
Nature: +4
Religion: +4
Perception: +1
Performance: +0
Persuasion: +0
Sleight of Hand: +3
Stealth: +1
Survival: +1

Languages[edit]

Dwarven Trade
High Dwarven
Goblin

Combat[edit]

AC: 17 | HP: 10 | HD: 1d8 | Initiative: +1
Light Crossbow: Attack +3, Damage 1d8+1 Piercing, Range 80/320
Dagger: Attack +3, Damage 1d4+1 Piercing, Range 20/60

Feats[edit]

Telekinetic

  • Increase your INT, WIS, or CHA by 1, to a maximum of 20.
  • You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.
  • As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.

Goblin Racial Features[edit]

Size: Small
Speed: 30
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fury of the Small: Once per short rest, you can deal 1 extra damage to a creature with a size larger than yours.
Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.

Class Features[edit]

Magical Tinkering: Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 4 objects at a time.
Spells Slots: 1,1
Spell Save DC: 14
Spell Attack Bonus: +6
Cantrips

  • Mending
  • Mage Hand
  • Sword Burst

Spells Known

  • Cure Wounds
  • Faerie Fire
  • Identify
  • Tasha's Caustic Brew

Clan Crafter Background Features[edit]

Skill Proficiencies

  • History
  • Insight

Tool Proficencies

  • Jewler's Tools

Personality Trait

  • I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.

Ideal

  • Aspiration: I work hard to be the best there is at my craft.

Bond

  • One day I will return to my guild and prove that I am the greatest artisan of them all.

Flaws

  • I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.

Equipment[edit]

Weapons

  • Light Crossbow
  • Dagger

Armor

  • Scale Mail
  • Shield

Gear
Backpack | Bedroll | Candles x5 | Rations x5 | Water skin | Maker's Mark chisel | A gem worth 10g

Money

  • 5 Gold

Backstory[edit]

Banisi is the daughter of the matriarch of the Blood-Eye clan, a small tribe of goblins that once made their home in a network of caves in the Path of Shale. The goblins enjoyed a life of relative peace and safety, until a band of Dwarves serving House d'Ruvyn arrived drawn by rumors of rich silver deposits within the Goblin home. With the Goblins so entrenched within the cave, and the Dwarves armed with their military engineering, the ensuing battle would surely have taken a heavy toll on both sides. Wishing to avoid mutual devastation the leader of the Dwarven band met with the Goblin matriarch to negotiate a treaty. Eventually the two sides settled on a compromise: the Goblins would leave their home to relocate elsewhere, but in exchange House d'Ruvyn would adopt the matriarch's daughter and raise her as their own.

So it was that Banisi came to live among the Dwarves, but despite the luxury of her new life growing was not without its own unique set of hardships. While her foster parents raised her well, it was an upbringing brought about by negotiations and contracts. As such her life was without the love and tenderness of a normal family. Likewise Banisi had difficulty finding friends among the Dwarven children, and was often alone for most of her childhood. This was not all bad however, as it allowed her to focus her wealth of time and energy on learning the engineering trade of her adoptive House. The years went by and when Banisi finally reached maturity she had proven herself to be an exceptional engineer. Perhaps it was this unique spark and drive that caused the Gay Queen to take notice.