CharacterD&D 5E: ROTGQ - Banisi

From RPGnet
Revision as of 18:33, 18 July 2021 by Darad Zhall (talk | contribs) (Created page with "==Banisi: Goblin Artificer (1)== thumb|Banisi ==Attributes== : '''STR:''' 8/-1 (Save -0) : '''DEX:''' 13/+1 (Save +1) : '''CON:''' 15/+2 (Save +4) : '''IN...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Banisi: Goblin Artificer (1)



STR: 8/-1 (Save -0)
DEX: 13/+1 (Save +1)
CON: 15/+2 (Save +4)
INT: 18/+4 (Save +6)
WIS: 12/+1 (Save +1)
CHA: 10/+0 (Save +0)


[Proficiency Bonus: +2]
Acrobatics: +1
Athletics: -1
Arcana: +4
Animal Handling: +1
Deception: +0
History: +6
Insight: +1
Intimidation: +0
Investigation: +6
Medicine: +1
Nature: +4
Religion: +4
Perception: +1
Performance: +0
Persuasion: +0
Sleight of Hand: +3
Stealth: +1
Survival: +1


Dwarven Trade
High Dwarven


AC: 17 | HP: 10 | HD: 1d8 | Initiative: +1
Light Crossbow: Attack +3, Damage 1d8+1 Piercing, Range 80/320
Dagger: Attack +3, Damage 1d4+1 Piercing, Range 20/60



  • Increase your INT, WIS, or CHA by 1, to a maximum of 20.
  • You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is the ability increased by this feat.
  • As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.

Goblin Racial Features

Size: Small
Speed: 30
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fury of the Small: Once per short rest, you can deal 1 extra damage to a creature with a size larger than yours.
Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.

Class Features

Magical Tinkering: Imbue a Tiny nonmagical object with a magical property of your choice: 5ft. radius light, up to 6 second long recorded message, emits odor or nonverbal sound, static visual effect including up to 25 words of text. You can affect a maximum of 4 objects at a time.
Spells Slots: 1,1
Spell Save DC: 14
Spell Attack Bonus: +6

  • Mending
  • Mage Hand
  • Sword Burst

Spells Known

  • Cure Wounds
  • Faerie Fire
  • Identify
  • Tasha's Caustic Brew

Clan Crafter Background Features

Skill Proficiencies

  • History
  • Insight

Tool Proficencies

  • Jewler's Tools

Personality Trait

  • I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.


  • Aspiration: I work hard to be the best there is at my craft.


  • One day I will return to my guild and prove that I am the greatest artisan of them all.


  • I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.



  • Light Crossbow
  • Dagger


  • Scale Mail
  • Shield

Backpack | Bedroll | Candles x5 | Rations x5 | Water skin | Maker's Mark chisel | A gem worth 10g


  • 5 Gold