Characters:Two-Face

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Physical Description

Short and stringy for a dwarf. Fair skinned. Short, black hair and beard. Under normal circumstances, when he moves, it's unusually slow and deliberate.

Background/History

Albert Lundberg was wagemage who used to be a Fuchi employee primarily working magical security. He fell through the administrative cracks upon the company's break up and reconstitution in 2060. As a result, he ended up being paid for doing almost nothing for 2 years while Novatech caught up with its new assets. Eventually, the good times were over and reality came back in full force, however. None of his bosses or co-workers remained and most of the new employees and administration found him alternately grating or frightening. The bean counters determined that they had plenty of new magical talent at the time, so Albert got the boot. Out of a job and having languished into armchair academia, he struggled to find a legitimate job. He would get occasional entry positions by dint of being similar to a hermetic, but could never quite fit in. After 2 years of this, he just gave up on the idea of picking up a corp gig.

Already quite disillusioned with corporate life by then, he tried going independent. He found a PI, Snarky, who was willing to work with him. The money was decent and he got by in the few months prior to Crash 2.0. Then, history repeated itself and Snarky was killed in the chaos of the Crash while Albert lost his SIN. All official traces of his life were completely gone. He'd have to start all over again. Fortunately, he'd met Paku through Snarky and managed to pick up jobs through him after the storm died down. Over the next few years, he slowly worked his way into a less than formal business of becoming mage for hire.

PERSONAL DATA

NAME/ALIAS: Albert Lundberg AKA Two-Face Concept: Ex wagemage with a couple technical hobbies METATYPE: Dwarf
AGE: 36 SEX: Male LIFESTYLE: Low (1 month) NOTORIETY:
TOTAL KARMA: CURRENT KARMA: STREET CRED: PUBLIC AWARENESS:

ATTRIBUTES

PHYSICAL MENTAL SPECIAL DERIVED DERIVED
BODY: 3 CHARISMA: 1 EDGE: 4 CURRENT EDGE: COMPOSURE: 7
AGILITY: 1 (2) INTUITION: 3 ESSENCE: 5 ASTRAL INIT: 6 JUDGE INTENT: 4
REACTION: 1 LOGIC: 5 (7) INITIATIVE: 4 MATRIX INIT: 6 LIFT/CARRY: 6
STRENGTH: 3 WILLPOWER: 6 MAGIC/RES: 4 INIT PASSES: 1 MEMORY: 13

BP

QUALITIES

QUALITY TYPE NOTES
Magician Positive Qabbalisitic Tradition (Drain: Logic+willpower), Possession Tradition
Focused Concentration Positive +1 die drain tests
Mentor Spirit: Snake (Serpent of Wisdom) Positive +2 dice Binding and Detection Spell tests, -1 Die Combat Spell Tests
Weak Immune System Negative -2 Resistance dice vs diseases
Sensitive System Negative Double essence loss from cyberware, does not include bioware
Simsense Vertigo Negative -2 Dice to tests while using AR, VR, or simsense

BP

SKILLS

ACTIVE SKILLS KNOWLEDGE SKILLS
SKILL NAME RTG ATT SKILL NAME RTG ATT
Assensing 4 Intuition Architecture 2 Logic
Arcana 1 Logic Chemistry 1 Logic
Armorer 2 Logic Gambling 1 Intuition
Binding 6 Magic History 1 Logic
Counterspelling 1 Magic Magic Theory 6 Logic
Dodge (Specialization: Ranged) 1 Reaction Magic Security Procedures 3 Logic
Demolitions 1 Logic Spell Design 2 Logic
Pistols 1 Agility UCAS Criminal Law 1 Logic
Spellcasting 4 Magic English (Language) Native Intuition
Summoning 4 Magic Hebrew (Language) 4 Intuition
First Aid 1 Logic Latin (Language) 3 Intuition
Medicine 1 Logic
Cybertechnology 1 Logic
SKILL GROUPS SKILL GROUPS
Biotech (First Aid, Medicine, Cybertechnology) 1 Logic

BP

CONTACTS

CONTACT NAME LOYALTY CONNECTION NOTES
Cola (Talismonger) 5 3 Works out of a shop north of UW. Long-time friend and met during Two-Face's Fuchi days. Started off as a business relationship but slowly grew closer as they kept going back and forth with favors.
Paku Ikibaku 2 3 Met Paku through Snarky, a PI killed during Crash 2.0. Got his rep by getting jobs through Paku after the crash.

BP

BIOWARE/CYBERWARE/GENETECH

IMPLANT RATING ESSENCE NOTES
Cerebral Booster (Alphaware) 2 .32 +2 Logic
Muscle Toner (Alphaware) 2 .32 +2 Agility
Platelet Factories 1 .2 -1 Physical Damage (Minimum 1 point taken)
Skillwires (Alphaware) 1 .16 (.32) Up to Rating 1 Activesofts, up to 2 total Rating loaded

COMBAT

RANGED WEAPON DAMAGE AP MODE RC AMMO MELEE WEAPON DAMAGE AP REACH
Ruger Super Warhawk 6P -2 SS 0 6 (cy) Unarmed 2S 0 0
ARMOR B/I NOTES
Lined Coat 6/4 -2 Conceal anything underneath

COMMLINK/PROGRAMS

COMMLINK: RESPONSE: SIGNAL: OPERATING SYSTEM: FIREWALL: SYSTEM:
Sony Emperor 2 3 Renraku Ichi 2 2
PROGRAM RATING NOTES PROGRAM RATING NOTES

IDENTITIES/LICENSES

IDENTITY (SIN)/LICENSE TYPE RATING NOTES
Logan Hargrove/Magic Consultant 4 UCAS citizen. Seattle-based consultant for magical security, investigation, and design.

OTHER EQUIPMENT

EQUIPMENT NOTES
Glasses (Rating 3) Low Light, Vision enhancement (Rating 3), Flare Compensation
Earbuds (Rating 1) Audio Enhancement (Rating 3)
Magical Lodge Supplies Rating 6
Activesofts Ettiquette (Rating 1), Perception (Rating 1)
x4 Stimulant Patches (Rating 6) Ignore up to 6 Stun Boxes with regards to pain modifiers, lasts 1 hour. 1s unresisted at end of duration
Medkit (Rating 6) +rating dice to first aid rolls
Power Focus (Rating 2) +rating to all tests involving the Magic Attribute
Health Sustaining Focus (Rating 3) Sustain a Health spell of up to Force 3.

MAGIC

SPELL NAME TYPE RANGE DURATION DRAIN NOTES
Manabolt Mana LOS Instant F/2 Deals (Force+net hits) physical damage. Resist with will.
Levitate Physical LOS Sustained F/2+1 Lift 200kg*net hits. Move Force*net hits meters/turn. Resist with Str+Body.
Invisibility Mana LOS Sustained F/2 Target cannot be seen by people. Will test (Hits) to spot.
Detect Life, Extended Mana, Active M*F*10m Area Sustained F/2+2 Detect all living within range.
Combat Sense Mana, Active Touch Sustained F/2+2 Add (hits) dice to surprise and defending against ranged and melee attacks.
Mind Probe Mana, Active M*F Sustained F/2+2 Probe target's mind, resisted with will.
Detect Individual Mana, Active M*F*10m Area Sustained F/2+1 Detect known or previously met individual within range.
Increase Charisma Physical Touch Sustained F/2-2 Improve Charisma by hits. Force must equal or exceed the initial charisma.