Charger

From RPGnet
Jump to: navigation, search

Charger

"Death be not proud, though some have called thee ...." Damn it!

The book was thrown out the window. Literally. After all, when you're dying of cancer, what's a little draft going to do to you? Catch your death of cold?

He came closer and closer to his brush with the inevitable, he began to plot his escape. Not by some huckster's con job, or snake oil cure. Something really scientific. He decided on cryogenics. He volunteered for an experiment and went to sleep in a vat of liquid nitrogen.

It was a dark and stormy night. Suddenly lightning struck! The casket in which he was sleeping was hit, and the systems overloaded. He awoke amid the wreckage to find that this bizarre coincidence had cured his cancer. He had cheated death! And he had such power!

He examined his life carefully. While it was true he had cheated death, life had always cheated him. Whatever he had made, the government had taken away, not to mention the alimony payments, and the child support for the kid that didn't even come to see him on his death bed. Now, he had the power to take what he wanted from life. Money, comfort, and power, especially power. Every cent the government had stolen from him would be returned. Every cent and more! Charger was born!

Charger comes off as larger then life. He is absolutely confident in his abilities, and expects everyone to grovel before him and acknowledge that he is their master. He likes to berate those that have fallen in battle with him, often taking time to laugh in their faces. He is a living electrical battery and will stay at range and blast away with fear, he is not above blind siding an opponent and, of course, blasting anyone trapped by his teammates with a full power powered attack.

Charger is 35 years old and wears a white body suit. His hair is silver, his eyes glow blue.

Charger PL 12 [180PP]

Init +4; 30ft (Run), 60ft (Flight); Defense 22/18 (8 Base, 4 Dex); BAB +8; +8 Melee, +13 ranged (12S/L Energy Blast); SV Dmg +13 [Physical] +3[Energy+12 Absorption], Fort +13, Ref +6, Will +1; Str 10, Dex 18, Con 16, Int 12, Wis 12, Cha 14 (Total 62PP)

Skills: Disguise 3/+5, Diplomacy 3/+5, KS: Advertising 6/+7 (Total 12PP)

Feats: Aerial Combat, Attack Focus (Energy Blast), Lightning Reflexes, Power Attack, Immunity [Electrical] (Total 10PP)

Power:

  • Electrical Energy Control +12 (Source: Mutation; Extras: Absorption [To Conversion], Flight, Explosive Blast; Power Stunt: Duel Damage) (Cost 7 / Total 84+2PP)
  • Amazing Damage Save +10 (Source: Technology; Extra: Fortitude; Flaw: Device [Costume] (Cost 1 / Total 10PP)