Difference between revisions of "Ching Shih"

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(skills)
(Plot Points)
 
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=Plot Points=
 
=Plot Points=
*1
+
*
  
 
=Complications=
 
=Complications=
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=Distinctions=
 
=Distinctions=
*'''Bad reputation''': Fight, Influence, Focus
+
*Scrapper d8
 +
You’ve been in more tussles than you can
 +
count. Won most of ’em, too.
  
  
*'''Not to be crossed''': Fight, Survive, Focus
+
*Intuitive d8
"'''Fair warning'''".
+
You ain’t a reader, not as such. But the way
Step up or double Influence
+
folk carry themselves, how they move, that’s
when you use the weight of your
+
the language you speak.
intimidating reputation. Both 1s and 2s
 
count for jinxes on the roll.
 
  
 +
**Now Is Not Your Time: When someone
 +
tries to attack you the first time in a
 +
scene, spend 1 PP to instead make
 +
them set the stakes against a Social +
 +
Influence intimidation Action. If you
 +
raise the stakes, they cannot attack
 +
you until you roll a jinx.
  
'''To the Edge of the Black''':  
+
**Take Measure: When you come into conflict
When you pursue someone who crossed you into obvious
+
with someone for the first time,
danger, create a d8 Asset for the scene.
+
you may attempt to size them up with
 
+
a Mental + Know Action. Create a Sized
 +
Up d8 Asset if you succeed or take
 +
an Overconfident d8 Complication if
 +
you fail.
 +
Highlighted Skills: Focus, Influence,
 +
Notice
  
 
*'''Ship’s Captain'''
 
*'''Ship’s Captain'''

Latest revision as of 10:51, 16 January 2017

Plot Points[edit]

Complications[edit]

Attributes[edit]

  • Mental d8
  • Physical d8
  • Social d8



Distinctions[edit]

  • Scrapper d8

You’ve been in more tussles than you can count. Won most of ’em, too.


  • Intuitive d8

You ain’t a reader, not as such. But the way folk carry themselves, how they move, that’s the language you speak.

    • Now Is Not Your Time: When someone

tries to attack you the first time in a scene, spend 1 PP to instead make them set the stakes against a Social + Influence intimidation Action. If you raise the stakes, they cannot attack you until you roll a jinx.

    • Take Measure: When you come into conflict

with someone for the first time, you may attempt to size them up with a Mental + Know Action. Create a Sized Up d8 Asset if you succeed or take an Overconfident d8 Complication if you fail. Highlighted Skills: Focus, Influence, Notice

  • Ship’s Captain

A natural leader, you’re responsible for the Crew and the ship you all fly in.

"Lead the Crew:" When one of your crew directly follows one of your orders, spend 1 PP and give that Crewmember an Asset equal to your Influence die rating.

"Protect the Crew:" When a Crewmember in the same scene as you acquires a Complication, spend 1 PP to take it away and step it back.

skills[edit]

  • fight d12 Kung Fu, Swords
  • influence d12 leadership, Tong, Alliance.
  • survive d6
  • Focus d12 Intimidate
  • notice d10


  • know d6 Tong


  • Born: Guangzhou station.