Editing City of Necromancers: Renewing Compacts & Treaties:Dreadhur

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**When you ''take a moment to catch your breath and focus your energy'', reset your mettle to its maximum.
 
**When you ''take a moment to catch your breath and focus your energy'', reset your mettle to its maximum.
 
**When you ''make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll.
 
**When you ''make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll.
*'''Revel in Battle''' - When you ''Fight or Shoot or Throw and roll a 10+'', you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect. When you ''Fight or Shoot or Throw and roll a 12+'', you regain 1 mettle in addition to all other effects.
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*'''Revel in Battle''' - When you ''Fight or Shoot or Throw and roll a 10+'', you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect:
 
**Strike hard: increase damage dealt by +STR in this instance
 
**Strike hard: increase damage dealt by +STR in this instance
 
**Strike true: ignore +DEX worth of your target’s armor in this instance
 
**Strike true: ignore +DEX worth of your target’s armor in this instance
 
**Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1)
 
**Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1)
*'''Bend Bars, Lift Gates''' - When you ''use pure strength to remove or destroy an inanimate obstacle'', burn 1 Strength and roll +STR: '''on a 10+''', choose 3 from the list below; '''on a 7-9''', choose 2; '''on a 6-''', mark Strength and choose 1.
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When you ''Fight or Shoot or Throw and roll a 12+'', you regain 1 mettle in addition to all other effects.
**It doesn’t take a long time
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*
**Nothing of value is damaged in the process
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*
**You don’t attract unwanted attention
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*
**You can fix the thing again without much effort
 
*'''No Guts, No Glory''' - When you ''charge into battle against overwhelming odds'', burn 1 Wisdom and roll +WIS: '''on a 10+''', choose 3 from the list below; '''on a 7-9''', choose 2; '''on a 6-''', mark Wisdom and choose 1.
 
**You have +1 armor until you’re incapacitated
 
**The opposition is interested only in you until you’re incapacitated, or until a greater threat presents itself (whichever comes first)
 
**You take +1 ongoing until you suffer damage
 
**All allies witness to your courage or foolhardiness take +1 forward
 
  
 
===Cleric Moves===
 
===Cleric Moves===

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