Editing City of Necromancers: Renewing Compacts & Treaties:Dreadhur
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**When you ''take a moment to catch your breath and focus your energy'', reset your mettle to its maximum. | **When you ''take a moment to catch your breath and focus your energy'', reset your mettle to its maximum. | ||
**When you ''make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll. | **When you ''make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll. | ||
− | *'''Revel in Battle''' - When you ''Fight or Shoot or Throw and roll a 10+'', you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect | + | *'''Revel in Battle''' - When you ''Fight or Shoot or Throw and roll a 10+'', you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect: |
**Strike hard: increase damage dealt by +STR in this instance | **Strike hard: increase damage dealt by +STR in this instance | ||
**Strike true: ignore +DEX worth of your target’s armor in this instance | **Strike true: ignore +DEX worth of your target’s armor in this instance | ||
**Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1) | **Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1) | ||
− | + | When you ''Fight or Shoot or Throw and roll a 12+'', you regain 1 mettle in addition to all other effects. | |
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===Cleric Moves=== | ===Cleric Moves=== |