Cold Drake

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Cold Drake

The big weapons manufacturers never learn. When you have a good piece of equipment, continue the funding. He was working on the new battlesuit that was going to be distributed to local law enforcement, but as these things seem to happen, budget constraints resulted in the suit budget being left by the way side.

He would not take no for an answer, he funneled the funds for the new project into the battlesuit budget. When the accountants found out they went to confront him, and interrupted its first weapon test.

The armor lacks the punch of some of the other Battlesuits, but he is working on that. With every field test he makes plans for upgrades.

Cold Drake

PL 10 (150PP); Init +3; 30ft (Run), 50ft (Flight); Defense 19/16 (6 Base, 3 Dex); BAB +6; +9 Melee (6S Punch), +10 Ranged (10S Cold Blast); SV Dmg +2 (10 Protection), Fort +2, Ref +3, Will +1; Str 10, Dex 16, Con 14, Int 20, Wis 12, Cha 14 (Total 56PP)

Skills: SC: Mechanics 4/+13, SC: Electronics 4/+13, SC: Robotics 4/+13, SC: Cybernetics 4/+13, Search 4/+13, Spot 4/+5, Computer 4/+13 (Total 28PP)

Feats: Attack Focus (Ranged), Attack Finesse, Aerial Combat (Total 6PP)

Powers:

  • Super Intelligence +4 (Source: Training) (Cost 2 / Total 8PP)
  • Drake Armor (Armor) +10 (Source: Technology; Effect: Protection; Extras: Energy Blast, Super Strength [6], Flight, Immunities [Heat, Cold]; Power Stunts: Penetrating Attack, Durability) (Cost 6 / Total 48+4PP)