Difference between revisions of "Combat Notes"

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     '''[[Aristophel]]'''                            4      4      8        +1        12"    -1    Dagger 1d4-1              +1      Dagger 1d4   
 
     '''[[Aristophel]]'''                            4      4      8        +1        12"    -1    Dagger 1d4-1              +1      Dagger 1d4   
 
     '''[[Bluto]]'''                                  9      9      1(2)      +1        6"      +3    BAxe 1d8+3    WHamm 1d6+3  +2      HAxe 1d6+3    XBow 1d6+1      29 Quarrels
 
     '''[[Bluto]]'''                                  9      9      1(2)      +1        6"      +3    BAxe 1d8+3    WHamm 1d6+3  +2      HAxe 1d6+3    XBow 1d6+1      29 Quarrels
     '''[[Brother Valarn Ohlarinse]]'''              6      6     4        +0        6"      +0    Mace 1d6      Staff 1d4    +0                 
+
     '''[[Brother Valarn Ohlarinse]]'''              10     10    4        +0        6"      +0    Mace 1d6      Staff 1d4    +0                 
 
     '''[[Eldariel the Lost]]'''                      7      7      5        +0        9"      +0    Sword 1d8    Spear 1d6    +0      Lbow 1d6                    19 Arrows
 
     '''[[Eldariel the Lost]]'''                      7      7      5        +0        9"      +0    Sword 1d8    Spear 1d6    +0      Lbow 1d6                    19 Arrows
 
     '''[[Grimgar]]'''    Paralyzed                  8      5      0(1)      +1        9"      +3    Sword 1d8+3  Haxe 1d6+3  +1      Haxe 1d6+3    Shbow 1d6    18 Arrows
 
     '''[[Grimgar]]'''    Paralyzed                  8      5      0(1)      +1        9"      +3    Sword 1d8+3  Haxe 1d6+3  +1      Haxe 1d6+3    Shbow 1d6    18 Arrows

Revision as of 08:00, 6 February 2015

- Main Page; The Lost City

Combat Stats Table

   Character:                           Total  Current  Armor  Initiative  Movement Melee   Primary       Secondary  Ranged    Primary        Secondary     Notes     
                                         HP      HP     Class     Bonus      Rate   Bonus   Melee         Melee      Bonus     Ranged         Ranged     
   Aristophel                             4       4      8         +1        12"     -1     Dagger 1d4-1               +1      Dagger 1d4  
   Bluto                                  9       9      1(2)      +1        6"      +3     BAxe 1d8+3    WHamm 1d6+3  +2      HAxe 1d6+3    XBow 1d6+1      29 Quarrels
   Brother Valarn Ohlarinse               10      10     4         +0        6"      +0     Mace 1d6      Staff 1d4    +0                 
   Eldariel the Lost                      7       7      5         +0        9"      +0     Sword 1d8     Spear 1d6    +0      Lbow 1d6                    19 Arrows
   Grimgar     Paralyzed                  8       5      0(1)      +1        9"      +3     Sword 1d8+3   Haxe 1d6+3   +1      Haxe 1d6+3    Shbow 1d6     18 Arrows
   Havan                                  4       3      5(7)      +1        12"     +0     Sword 1d8     Dagger 1d4   +2      LBow 1d6      Dagger 1d4    19 Arrows
   Liku Iburte                            9       9      2         +0        9"      +3     THSwd 1d10+3  Dagger 1d4   +0      Shbow 1d6            na     19 Arrows     
   Sparrow                                4       4      8(9)      +1        12"     +0     Dagger 1d4                 +1      Dagger 1d4

        Ayune                             6       6      2         +0        9"      +1     Sword 1d8+1   Spear 1d6+1  +0     Handaxe 1d6+1                Morale 9 
        Darue                             6       6      5         +0        9"      +1     BAxe  1d8+1   Spear 1d6+1  +0     Hammer  1d6+1                Morale 9


   Spells
   Aristophel 1/1 : Sleep
   Brother Valarn Ohlarinse 1/1 : Cure Light Wounds
   Eldariel the Lost 1/1 : Ventriloquism
   Sparrow 1/1 :  Sleep

Routine Tactics

Eldariel

  • Take up second rank, wielding spear
  • Set spear versus charge if possible
  • Fight with spear in second rank
  • If melee devolves to CQC, stow spear and draw sword
  • If combat is beyond charge range, stow melee weapon and draw bow

Grimgar

  • Carry ax and shield standard.
  • Throw ax while closing.
  • Throw dagger if distance allows.
  • Pull sword and hit repeatedly until it dies.

Liku

  • Carry sword as standard.
  • If aware of distant enemies, switch to bow. Back to sword on closing.
  • He's a fighter, so he expects to be one of the first into the melee.