Difference between revisions of "Combat Tracker"

From RPGnet
Jump to: navigation, search
Line 18: Line 18:
 
   
 
   
 
     Magic:
 
     Magic:
     '''Ogóul:'''      1 1 - 2 2 2 3 3 - 4 4 4 5 -   
+
     '''Ogóul:'''      1 1 - 2 2 2 3 - - 4 4 4 5 -   
 
     [[Hold Portal]]  [[Magic Missile]]  [[Shield]]  [[Levitate]]  [[Mirror Image]]  [[Invisibility]]  [[Fireball]]  [[Haste]]  [[Invisibility 10' radius]]  
 
     [[Hold Portal]]  [[Magic Missile]]  [[Shield]]  [[Levitate]]  [[Mirror Image]]  [[Invisibility]]  [[Fireball]]  [[Haste]]  [[Invisibility 10' radius]]  
 
     [[Confusion]]  [[Dimension Door]]  [[Polymorph Others]]  [[Animate Dead]]  [[Hold Monster]]  
 
     [[Confusion]]  [[Dimension Door]]  [[Polymorph Others]]  [[Animate Dead]]  [[Hold Monster]]  
     '''Red:'''        1 1 - 2 2 2 3 3 3 4 4 - 5 5       
+
     '''Red:'''        1 - - 2 2 2 3 3 3 4 4 - 5 5       
 
     [[Detect Magic]]  [[Magic Missile]]  [[Charm Person]]  [[Phantasmal Force]]  [[Mirror Image]]  [[Knock]]  [[Haste]]  [[Dispel Magic]]  [[Protection from Normal Missiles]]  
 
     [[Detect Magic]]  [[Magic Missile]]  [[Charm Person]]  [[Phantasmal Force]]  [[Mirror Image]]  [[Knock]]  [[Haste]]  [[Dispel Magic]]  [[Protection from Normal Missiles]]  
 
     [[Wall of Ice]]  [[Wizard Eye]] [[Polymorph Others]] [[Dimension Door]] [[Hold Monster]] [[Cloudkill]]
 
     [[Wall of Ice]]  [[Wizard Eye]] [[Polymorph Others]] [[Dimension Door]] [[Hold Monster]] [[Cloudkill]]

Revision as of 11:24, 5 April 2014

- Main Page; Keep On The Borderlands

   Character:                           Total  Current  Armor  Initiative  Movement Melee   Primary    Secondary  Ranged    Primary      Secondary         
                                         HP      HP     Class     Bonus      Rate   Bonus   Melee      Melee      Bonus     Ranged       Ranged     
   Dayrell Goldenbrow                    75      75      -4(-3)    +1         9"     +5     Hammer 3d6+5 Axe 2d8+4   +2   Hammer 3d6+5  Crossbow 1d6  
      Dima Goldenbrow                    37      37      1/-2      +0         9"     +3     Axe 1d8+3    Hammer d6+2 +2   Hammer 1d6+2  Sling 1d4 
   The Red Walker                        44      44      2         +1        12"     +1     Sword1d8+4   H Axe 1d6+1 +0   H Axe 1d6+1   Shortbow 1d6 
      Anardiel Willow                    28      28      -2(-1)    +1        12"     +4     Sword 1d8+4              +1   Bow 1d6             
      Muerte con un Cuchillo Grande      62      43      0(1)      +1         9"     +8     BAxe 2d12+8              +5   Baxe 2d12+8                 
   Edward (That's ed-WAHD, not ED-word)  39      19      3(6)      +2        12"     +2     Sword 1d8+2  Dagger1d4+1 +3   Sbow1d6(+0/1/2)  Dagger 1d4+1  
      Katsuo Cleansing                   47      47      4(5)      +1        12"     +1     Claws/Bite+1                                              FRIGHT
   Ogóul Snake-Charmer                   48      48      4(5)      +1        12"     +0     Staff 1d6    Dagger 1d4  +0   na            na
      Drazheng                           47      47      -2        +0         9"     +4     Sword 1d8+4  Axe 1d6+2   +0   Axe 1d6+2     Longbow 1d6
   Zarbek the Goat                       48      48     -1         +1         9"     +1     Staff 1d6+2
      Soonk the Wise Man                 30      30      0         +0         9"     +1     Mace 1d6+1
      Rilstil the Unicorn                33      33      0         +0         9"     +1     Mace 1d6+1 
      Vinnie                             38      38      0         +0         9"     +5     Spear 1d6+5    na        +0   na            na

   Magic:
    Ogóul:      1 1 - 2 2 2 3 - - 4 4 4 5 -   
    Hold Portal  Magic Missile  Shield  Levitate  Mirror Image  Invisibility  Fireball  Haste  Invisibility 10' radius 
    Confusion  Dimension Door  Polymorph Others  Animate Dead  Hold Monster 
    Red:        1 - - 2 2 2 3 3 3 4 4 - 5 5       
    Detect Magic  Magic Missile  Charm Person  Phantasmal Force  Mirror Image  Knock  Haste  Dispel Magic  Protection from Normal Missiles 
    Wall of Ice  Wizard Eye Polymorph Others Dimension Door Hold Monster Cloudkill
    Zarbek:     1 1 1 1 1 2 2 2 2 2 3 3 3 3 4 4 4 - 5 5 5 
    Fear Purify Food & Water Detect Magic Sanctuary Light Hold Person Silence 15' Radius Resist Fire Bless Speak With Animals
    CurseCause Disease Growth of Animals Locate Object Sticks to Snakes Speak with Plants Create Water Protection from Fire 10' radius
    Finger of Death Quest Insect Plague
    Dima:       1 1 1 - - 2 3 3 4 4 5  
    Cure Light Wounds  Remove Fear  Resist Cold  Bless  Resist Fire  Silence 15' radius  Cure Disease  Remove Curse 
    Cure Serious Wounds  Neutralize Poison  Dispel Evil
    Anardiel:   1 - 2 2 3 - Charm Person  Magic Missile  ESP  Wizard Lock  Invisibility 10' radius  Haste  


   Healed with Staff of Healing: 
   Reserve Characters:
      Envar of the Flame                    18      18      3(4)      +1        12"     +1     Sword 1d8+1             +1    Bow 1d6
      Envar:      1 1 2 2               Cure Light Wounds  Resist Cold    Silence 15' radius  Resist Fire
      Dakon Hearthfire                      18      18      5(7)      +2        12"     +0     Axe 1d6                 +2    Axe 1d6       Bow 1d6
      Kelsie of the Alleys                  17      17      6(7)      +1        12"     +0     Dagger 1d4              +1    Dagger 1d4
      Orrin Goldenbrow                      41      41      2(3)      -1         6"     +1     Axe 1d8+1               +1    Axe 1d6+1     Crossbow 1d6
      Aido Grimforge                        43      43      1         +0         6"     +3     Axe 1d8+3
   Majorian of the Beast Empire          26      26      2         +0        12"     +3     Dagger 1d4+3 na          +0   na            na
      Tor-Tor                            41      41      4         +0        12"     +0     Claws/Bite   na          na   na            na
      Droog                              38      38      5         +0        12"     +0     Claws/Bite   Owlbear Hug na   na            na   
      Linvatar                           20      20      1         +0        12"     +4     Spear1d6+4               +0   Bow1d6
      Willard                            19      19      9         +0        12"     +0     Staff 1d6
    Majorian:   1 1 1 2 2 2 3 3 3 4 4 4 5 5 
    Sleep  Magic Missile  Charm Person  Knock  Levitate  Wizard Lock  Dispel Magic  Fireball  Protection from Normal Missiles        
    Charm  Monster Hallucinatory Terrain  Wall of Fire  Cloudkill  Nysallor's Incantation of Greater Utility 
    Linvatar 1 1 2 2 3 3 
    Detect Evil Cure Light Wounds Bless Speak with Animals Remove Curse Growth of Animals
    Willard:    1 1 2 2 3 3              
    Sleep Hold Portal Detect Magic Light