Companions of Imladril

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A campaign of Swords and Sorcery using the B/X rules.


Adventurers

Retainers

Beasts & Mercenaries

  • Sassafras the Mule, group property. Carries two saddlebags & two large sacks, total capacity of 2kCN. 12 hp
    • Treasure: 3x 50gp Coral, 33gp, sword (cursed?), vial of greenish liquid, gnomish journal, 246gp, Circlet 2000gp, 2pp 58gp, 90gp Pearl, 10gp gem, spyglass, silver plate armor (540gp), regular plate armor with indigo hawk, violet garnet (worth 200 gp); purple cloth satchel with 209 gp
    • Xergiok's Stuff: 10 flasks oil
    • Common stuff: 5 wk. iron rations.
    • Slush fund: 130 gp
    • NPC's stuff: Rations for the mercenaries
  • Mensarius, Ixas' warhorse. 17 hp.
    • Saddle, saddlebag.
  • Phobos, Xergiok's Warhorse. 12 hp.
    • Saddle, 2 Saddlebags, 5 large sacks, Bedroll, Tent, rope, 3 weeks rations.
  • Deimos, Thuar's Warhorse. 10 hp.
    • Saddle, 2 Saddlebags, 5 large sacks, Bedroll, rope, 3 weeks rations.
  • Eadwyn's warhorse. 12 hp.
    • Saddle, 2 saddlebags, 3 weeks rations, brass tankard, 50gp
  • Hune's warhorse. 13 hp.
    • Saddle, 2 saddlebags, 1 weeks rations
  • Barthos' warhorse.
    • Saddle, 2 saddlebags,

Current Hit Point Totals

Adventurers

  • Ixas Skytouched, Magic-User: 2/2
  • Eadwyn the scrivener, Cleric: 10/10
  • Delton Kendrod, Fighter: 4/4
  • Hune the Fat, Magic-User: 5/5
  • Barthos the Bold, Fighter: 6/6
  • Xergiok: Magic user: 5/5

Retainers

  • Thuar the Harrowed: 8/8

Mounts

  • Sassafras the Mule: 12/12
  • Mensarius, Ixas' warhorse: 17/17
  • Phobos, Xergiok's Warhorse: 12/12
  • Deimos, Thuar's Warhorse: 10/10
  • Delton's Warhorse: 15/15
  • Eadwyn's Warhorse: 12/12
  • Hune's Warhorse: 13/13
  • Barthos' Warhorses:5/5

Current Dungeon Marching Order

  • Eadwyn (Cleric) / Barthos (Fighter with spear)
  • Hune (M-U) / Xergiok (M-U)
  • Ixas (M-U) / Delton (Fighter (with spear, can move to second rank if needed))

Note: The magic-users will rotate after casting their spells. First Hune will be in the #3 spot, then Xergiok, then Ixas.

Campsite Duty Shifts

  • Daytime: The three magic-users, Xergiok, Hune and Ixas
  • First Night Shift: Delton plus one mercenary
  • Second Night Shift: Barthos plus one mercenary
  • Third Night Shift: Eadwyn plus one mercenary


Current Treasure Accumulated

  • Ixas: Mithril-headed polearm with silvered shaft
  • Xergiok: 48pp 117gp
  • Hune: Water Sword

Treasure Banked with Lord Huw

  • Xergiok the Xenophile: 1600 gp
  • Eadwyn the Scrivener: 805 gp
  • Delton Kendrod: 2472 gp
  • Hune the Fat: 1715 gp and 210 (3x70) gp worth of tourmalines
  • Barthos the Bold: 1000 gp.

Holdings & Reserves

NPCs

Maps

Rumors and Notes

  • The Vaults of Mola the Demonic, about a week's journey from Imladril, are rumoured to contain wealth and relics from the Time of Giants.
    • Mola was a Prefect of the Twelfth Sub-Domain, and approved of several transfers of wealth that can be found on post 273 of the IC thread.
    • Also, the word 'sapphire' was written all over one of the walls
    • We never explored the second level after Millenium stole our gold and the mule Integument.
  • A farmstead to the west lies near to a mysterious (and recently uncovered) ruin known as the Hive of Ulfang the Black. This lair is rumored to contain dwarves, goblinoids, and undead. Some say Ulfang was an evil and rich bandit who lived several generations back.
    • The Hive of Ulfang the Black has been buried during the course of a mysterious and highly localized earthquake.
  • Many locals say that Lord Huw is fond of adventurers, and that neophyte adventurers might be prudent to seek him out if they are ever in need of assistance. A few more cynical voices say that Lord Huw saves much money by keeping only a small standing guard, and letting roving adventurers perform (gratis!) most of the work of pacifying the land in exchange for the mere hope of ancient treasures kept beneath the good earth's green surface.
  • Men speak of a trading post to the east, near the mountains, beyond which lie unconquered and inhospitable lands filled with goblins, orcs, and their inimical ilk.
  • A shady character with greasy hair and a violet hat offers the adventuring company a loan of five hundred gold pieces. He has with him a complex and obfuscating series of documents. He also mentions that he has rental property available.
    • There are no surviving members from the time when this offer was made.
  • Ten days to the north, beyond the edge of Huw the Bard's domain, there are many rough, rocky hills. Under some of these hills dwell fearsome trolls. Although most sane men would shudder to fight such monsters, trolls are said to be hoarders of much coinage and other useful material. Some trolls are even said to control access to depots of weapons from the elder days.
  • Millenium the betrayer ran to the north with the PCs treasure and the mule Integument, after murdering the other hirelings. His father, Hawk, has a farm near Imladril. Millenium may have been heading to his uncle Bretan's place, as Bretan is an eccentric trapper and hunter at home with the wild. Bretan's dwelling is said to be at the base of a large tree, several days north of Lord Huw's lands.
    • There are no survivors who remember's Millenium's treachery, although the story had been shared with the others.
  • There are rumours of wererats or werewolves -- stories differ as to which it is -- marauding around Lord Huw's lands. Prices for wolfsbane have skyrocketed.
    • Only Lundun Duam's retainer Gondwine knows that the lycanthropy rumours were invented by Eldric the Inexplicable to slander Millenium.
  • A stooped, semi-senescent philosopher opines that dungeons are pockets of raw Chaos which float up to the earth's surface like pockets or bubbles of evil, expelled outwards gradually since the Lawful substance of the earth repels them. Sometimes, he declares, their very Chaotic nature becomes so strong that they simply cease to be, as they deviate so far from perfect Order and Law that their existence (at least in this dimension) becomes so bizarre and extra-terrene as to preclude the possibility of mere continued being.
  • Three days to the east of Imladris, there is apparently some sort of subterranean complex known as The Dark Delve of Sorrows. Little more than the name reaches the ears of the party members.
  • Four days to the northwest, there is said to be underearth complex known as The Hive of Gothmog of Udun. It is said to be filled with deadly perils and glittering treasures.
    • A foul otyugh lives near the entrance. It is responsible for the slaying of Eldric, Zara, Tharbeon, Aethelred and Lundun. No doubt their treasures remain with them.

This dungeon is largely unexplored.

  • Seven days to the southwest, right along the edges of Lord Huw's rule, there lies another dungeon. It is known as the Lost Temple of Alancas. A barbarian was said to be in town when this rumour was first heard, blubbering like a babe because his heirloom sword had rusted away to nothingness after he fought with a strange monster in this fearful fane.
  • Weeks to the north of Lord Huw's lands, there have been reported sightings of a very young dragon. Perhaps it is looking to establish a lair. Perhaps it is merely passing through the area.
  • In the mountains to the east, there is talk of a balrog.

Hereafter the party is joined by Hune, Eadwyn, Delton, and Xergiok

  • A small and forgotten ruined temple, known as the Dark Cyst of Terror, is said to have all the treasure a man can carry, and is located two days away to the southeast.
    • Parts of the first level have not yet been explored, and is patrolled by goblins, lizard-men and morlocks. Thuar also mentioned orcs, hobgoblins, halflings and spiders.
    • The second level is largely unexplored, but is said to have many riches.
    • Werewolves, wights, medusae, gnolls, and giant frogs inhabit the deeper levels.
    • A lizard man envoy cruelly slew Magar at the entrance of this delve in a vicious bout of pugilism
    • Arucg died from a goblin's spear, after having been battered by several traps in succession.
  • The Cyst of Nino is five days journey west-south-west from Imladril.
  • Undercrypt of Bacha the Unearthly, four days south-southeast.
  • The Sepulcher of Profane Death lies six days west-northwest of Imladril.

Hereafter the party is joined by Barthos

  • A ruin known as the Subterranean Hovel of the Vile Coyote is located seven days due east.

Hereafter the party is joined by Ixas

  • There is a nearby burial complex two days east-northeast of Imladril, the Forsaken Vaults of Kas the Bloody, said to contain the treasure hoard of a long-dead barbarian leader. Kas' long-dead soldiers are rumoured to haunt the complex as animated skeletons.
  • Beyond the borderlands to the east, there is talk of much wealth, but one most cross the domains of hostile and competing tribes of humanoids. The Secret Lair of Alan is said to lie several weeks tot he east and across the mountains, and may be the haunt of some sort of strange and powerful chieftain rich in trade goods and rope gold.
  • A man named Gildusi the Wanderer offered the names of three powerful magic-users to Xergiok the Xenophile in exchange for 500 gp. These wizards, all of necromantic rank or above, dwell to the east, beyond the mountains, and Gildusi promises that these learned mages would be willing to pay a great deal of coin for the jarful of vampire eyes collected in the troupe's journeys.
    • Xergiok accepted a counter-offer for the eyes, but did not get the location of these magi.
  • The lycanthropy panic rages on in Imladril, and Lord Huw is offering top coin for scrolls granting protection from lycanthropes. There is also speculation on the silver market.
  • A prosperous, gouty merchant by the name of Gorelong the Grand confides to Hune that he is planning to corner the market on both woflsbane and belladonna. He will double the price offered by any other merchant in town.
  • The peasants in the north of Lord Huw's lands have been taking up arms and engaging in theft and base robbery. A merchant named Torzon has offered Hune a reward, possibly in the form of a favorable reference for merchant guild membership, for proof that the ringleaders have been dealth with decisively.
  • In the mountains to the east, certain septs of dwarves once mined for various precious metals, before unholy menaces drove them away, scattering them to the four winds.
  • The Lost Fane of Zepar the Unspeakable lies four days west-southwest of Imladril, and is haunted by undead. It is possible that this abandoned temple might hold the discarded holy symbols of acolytes.
  • Some men of Eadwyn's faith urge him to engage in missionary work and establish a new temple in the lands to the north and east, where there are regrettable few persons recognizing the divinity and majesty of Great Arneson.
  • Bards sing songs of Nals, a hero of olden times, who is said to be interred with an orc-slaying sword. The tomb of Nals' Howe is said to lie in the troll-haunted northlands lying beyond Lord Huw's realm.

Setting Information

House Rules

Fallen Heroes


Thread References