Difference between revisions of "Contempt of Death"

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**Loot: 4 shimmerglass crystals, 1 Mantle of Light, 1 glass rug. The sarcophagus of a High Priest, complete with High Priest. (50)
 
**Loot: 4 shimmerglass crystals, 1 Mantle of Light, 1 glass rug. The sarcophagus of a High Priest, complete with High Priest. (50)
 
**XP Total: 1,000 (1,510)
 
**XP Total: 1,000 (1,510)
*Session 2: 08/26/3205 to 09/03/3205. Venture crew explored the House of Echoes, fought the Chittik and negotiated a treaty with the reborn Ushan people, recognizing their rights to the sky tombs. They then made outbound from Hard Light system.
+
*Session Two: 08/26/3205 to 09/03/3205. Venture crew explored the House of Echoes, fought the Chittik and negotiated a treaty with the reborn Ushan people, recognizing their rights to the sky tombs. They then made outbound from Hard Light system.
 
**Loot: 2 everlights, 1 stickbeam w/ three powercells, 1 Penitence Wrap, 3 radiation sinks, 3 shimmerglass sculptures, 2 shimmerglass icons, Tik-Bzurr's jewels, The Sun Tower. (65)
 
**Loot: 2 everlights, 1 stickbeam w/ three powercells, 1 Penitence Wrap, 3 radiation sinks, 3 shimmerglass sculptures, 2 shimmerglass icons, Tik-Bzurr's jewels, The Sun Tower. (65)
 
**XP Total: 2,750 (2,865)
 
**XP Total: 2,750 (2,865)
 +
*Session Three: 09/02/3205 to 09/10/3205. Venture jumped to Hestia, engaged a Menace corvette successfully and the command crew visited the city of Anor and met several potential business partners there.
 +
**Loot: Menace wreckage.
 +
**XP Total: 7,750 (7,865)
  
 
[[CoD XP]]
 
[[CoD XP]]

Revision as of 21:02, 18 September 2020

Character Creation

Assign this array to your character attributes: 14, 12, 11, 10, 9, 7. Replace one score with a 14.

Pick your class from the options in the core.

Pick two backgrounds. You may pick the same background twice. Take the free skill each time, and either roll or pick skills for each background selected.

Take two hobby skills. You may pick the same skill twice. If you don't have any combat skills, consider taking them here. If you don't have any social skills, consider taking them here. If you have a ship roll to fill, consider taking them here.

Select foci as granted by class, plus one for being a player character.

Pick an equipment package.

Take an additional 1,200 credits to save or purchase additional equipment with.

Pick a signature item. This is a weapon, armor or piece of equipment with a TL4 base. We will adjust power as needed.

XP Record

  • Session One: 08/17/3205 to 08/25/3205. Venture jumped from Utica-Hadast to 0205, now known as Hard Light system. The crew encountered Brightside Station and set up preliminary contact agreements with Brightside Mining Consortium. The crew also explored a sky tomb and found several relics.
    • Loot: 4 shimmerglass crystals, 1 Mantle of Light, 1 glass rug. The sarcophagus of a High Priest, complete with High Priest. (50)
    • XP Total: 1,000 (1,510)
  • Session Two: 08/26/3205 to 09/03/3205. Venture crew explored the House of Echoes, fought the Chittik and negotiated a treaty with the reborn Ushan people, recognizing their rights to the sky tombs. They then made outbound from Hard Light system.
    • Loot: 2 everlights, 1 stickbeam w/ three powercells, 1 Penitence Wrap, 3 radiation sinks, 3 shimmerglass sculptures, 2 shimmerglass icons, Tik-Bzurr's jewels, The Sun Tower. (65)
    • XP Total: 2,750 (2,865)
  • Session Three: 09/02/3205 to 09/10/3205. Venture jumped to Hestia, engaged a Menace corvette successfully and the command crew visited the city of Anor and met several potential business partners there.
    • Loot: Menace wreckage.
    • XP Total: 7,750 (7,865)

CoD XP

Setting Basics

Your characters are from Wyrm Sector [1]. The general feel is retro-future from the 1920's and '30's. Grav vehicles have big chunky bumpers and generous running boards. Ships are chromed, tend to be shaped like flying wings, vertical towers or rockets, and are generally appointed like the interior of the Titanic. Things are valuable, disposable culture isn't really a thing. There are print-o-mats to do 3d printing of goods and objects, robo-diners exist, etc.

Most people will be from Phoenicia. It's the sector hegemon, has a billion citizens and is actively establishing colonies and protectorates across the sector. The Phoenician Authority are not exactly white hats, but they aren't monsters either. Of the colonies, Tyre has been a functional agricultural colony for a while, while Sidon is a built-up mining establishment that is just becoming self-sufficient.

The psychics in the group might consider being from Delann. Delann is a psychic matriarchy that made the leap to postech just a few years ago. Before that, Phoenicia had imposed a quarantine on them to prevent them from gaining interstellar drives. Delann has a population of roughly 500 million and has a full psychic academy, the only complete psychic training facility in Wyrm sector.

Bat People

If you like space bats, be from Koilia. They're essentially Mycenaean Catholic bat people. Their culture is Bronze Age, but New Horizons has been running a Promethean project there with the blessing of the Bat Pope, so your character would be a graduate from the inaugural class of their college, and one of a few thousand Koilians who understand postech tools and vehicles.

To provide more information on the only known aliens: Koilians are basically bat people, but they aren't descended from Earth's bats. Their arms are relatively stubby from shoulder to elbow and from elbow to wrist, but their hand bones are very long and can be opened from one another, stretching a thin membrane between them. The fingers are also long, the pinky being longer than the hand and forearm put together! When extended to slow a fall, to float in water or as an emotive display, Koilian arms look like they have extremely long fingers with an additional joint and a big sheet of thin skin between the fingers and running down to the elbow between the arm and the pinky. When folded, the pinky sits flush to the arm and extending back past it, and they have very long 'palms' and three functioning fingers and an opposable thumb. They're generally four to five feet high, have strong, hollow bones and are fuzzy.

Koilians cannot tolerate gluten in their diet and eat mostly meat and fruits. They generally have a fondness for fish. Mechanically, being Koilian would give you resistance to falling damage (resistance scales inversely to the height fallen from), an easier time managing saves against falling, and the ability to float on your back for quite a while if the water isn't too choppy. You'd also have a form of night vision blinded by noise.

Example names: Ineep, Skei, Ver Neepik, Squekwik, Wir Neepik, Cheepwirk. Think something high-pitched and chirpy/squeaky.

New Horizons

The characters are in the employ of New Horizons, a powerful and rather famous company helmed by a group of adventure capitalists. They made quite a stir a few years back, fighting rebels and making first contact with the Koilians, and are also rumored to have something to do with Delann's acquisition of spike drive tech. Tremendously popular with the people, but not always on the same page as the Authority, New Horizons decided to follow rebel star charts to a new sector and have founded a colony there. Shenanigans with an alien artifact gave them a complete map of this new sector, but issues in Wyrm have the attention of the leadership, and they've elected to send a new crew out to explore, trade and establish diplomatic contact with the locals.

NHS Venture

Venture is the jewel of the fleet, a reconstructed bulk freighter built on the frame of a Mandate-era luxury liner. The cruiser has a broad, sloped belly and a shallower clam shell top, both of which narrow in width and depth towards the rear. This narrower section has a set of gracefully curving fins that form an 'X' holding the main drives and balancing the vessel visually. The entire thing is beautifully chromed out, and has a series of sapphire inlays depicting your corporate symbols. There are intricate guardian maidens carved into the lintels of the cargo bay doors, and the interior is a mishmash of Mandate-era luxury minimalism and modern Phoenician opulence.

Venture is a fair match for a corvette in a straight fight, but she's not a combat vessel. Her purpose is exploration and trade. She's 300 meters long and has 10 decks, including a multi-deck engineering section at the rear of the ship. The bridge is at the nose, and has wide window bays for taking in the stars.

Venture Stats

Venture

  • Speed: -1
  • Armor: 10 (-5 to AP)
  • Hit Points: 40 (+8 THP)
  • Crew: 10/40
  • AC: 15
  • Power: 15 (0 Free)
  • Free Mass: 25 (0 Free)
  • Hardpoints: 2
  • Hull Type: Cruiser
  • Fittings:
    • Advanced Laboratories
    • Armory
    • Cargo Lighter
    • Drive-2 Upgrade
    • Extended Stores x1
    • Fuel Bunker x1
    • Fuel Scoops
    • Ship's Locker
    • Survey Sensor Array
    • Plasma Beam x1
    • Augmented Plating
    • Polyceramic Overlay
    • Cargo, 400 tons

Sector Leviathan

Utica-Hadast is the colony that New Horizons founded. It is is small, but surprisingly wealthy. You know nothing of what lies in the stars beyond, only that the way is open to them. Sector Leviathan.png