Difference between revisions of "Corax (School of Hard Knocks)"

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== Complications ==
 
== Complications ==
*15 Psychological Complication:  Overconfidence (Very Common; Moderate)
+
*20 Psychological Complication:  Noblesse Oblige.  Includes a fair amount of what would be covered by code against killing, plus other obligations and limitations. (Common, Total)
*10 Psychological Complication:  Runs away from responsibilities (Uncommon; Strong)
+
*10 Psychological Complication:  Believes he should be in charge; has trouble with authority figures (Common; Moderate)
*15 Rivalry:  Professional and Romantic (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
+
*10 Rivalry:  Professional ( Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
  
 
'''Alien Teen Reality Stars'''<br/>
 
'''Alien Teen Reality Stars'''<br/>

Revision as of 10:00, 10 February 2011

Corax, Prince of Space

Characteristics

VAL CHA Cost Roll Notes

10 STR 0 11- HTH Damage 2d6 END [1]

20 DEX 20 13-

15 CON 5 12-

15 INT 5 12- PER Roll 12-

13 EGO 3 12-

15 PRE 5 12- PRE Attack: 3d6

10 OCV 35

10 DCV 35

3 OMCV 0

7 DMCV 12

7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12

7 PD 5 7/22 PD (0/15 rPD)

7 ED 5 7/22 ED (0/15 rED)

20 REC 16

70 END 10

15 BODY 5

44 STUN 12


Movement Modes

Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward FLIGHT 25m/400m


Characteristics Total: 223


Powers

Cost Powers - END=

  • 36 Psi-field: Resistant Protection (15 PD/15 ED) (45 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=4
  • 10 Power Defense (10 points) - END=0
  • 7 Blase: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Only for defense against Presence Attacks; -1) - END=

60 Psi-Powers: - END=

  • 4f 3) Tracelessness: Invisibility to Sight, Hearing, Mental and Smell/Taste Groups, Danger Sense and Combat Sense (43 Active Points) - END=4
  • 6f 4) Telekinesis (40 STR) (60 Active Points) - END=6
  • 6f 5) Searing Bolt: Killing Attack - Ranged 3d6, Armor Piercing (+1/4) (56 Active Points) - END=6
  • 4f 6) Blast Touch: Hand-To-Hand Attack +9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Hand-To-Hand Attack (-1/4) - END=2
  • 8v 7) Flight 25m, x16 Noncombat (40 Active Points) - END=4


Powers Total: 141


Skills

Cost Skills
3 Charm 12-
3 Conversation 12-
3 Stealth 13-
3 PS: Royalty 12-
3 Sleight Of Hand 13-
3 Oratory 12-
3 Persuasion 12-
3 Lockpicking 13-
3 Bribery 12-
3 Bureaucratics 12-
3 Deduction 12-
3 PS: Rock Musician 12-

Skills Total: 36


Complications

  • 20 Psychological Complication: Noblesse Oblige. Includes a fair amount of what would be covered by code against killing, plus other obligations and limitations. (Common, Total)
  • 10 Psychological Complication: Believes he should be in charge; has trouble with authority figures (Common; Moderate)
  • 10 Rivalry: Professional ( Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

Alien Teen Reality Stars

  • 20 1) Physical Complication: Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing)
  • 15 2) Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish)

Complications Points: 75

Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 400