Difference between revisions of "Corax (School of Hard Knocks)"

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== Description ==
 
== Description ==
  
Jack Raven looks unusual and multi-ethnic to the eyes of Earth-people, but certainly not beyond the bounds of normal humanity.  He has large and almond-shaped eyes, pale skin, and blue-black eyes with a very slight iridescence.  His hair is dark, thick, and stiff, most similar to African hair that has been subject to extensive straightening.  His people usually plait it into fins, fans, and sprays, with their complexity in inverse proportion to the physical risks they are subject to.  Warriors generally arrange it into something much like a mohawk.   
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Jack Raven looks unusual and multi-ethnic to the eyes of Earth-people, but certainly not beyond the bounds of normal humanity.  He has pale skin and large and almond-shaped eyes, blue-black with a slight iridescence.  His hair is dark, thick, and stiff, most similar to African hair that has been subject to extensive straightening.  His people usually plait it into fins, fans, and sprays, with their complexity in inverse proportion to the physical risks they are subject to.  Warriors generally arrange it into something much like a simple mohawk.   
  
 
He's tall, slender, and willowy, with liquid movements and gestures that belie the fact that he could take a beating as well as any normal human.  His mouth and eyes would be incredibly expressive if he relaxed and let down his guard, but as of the current time he is under strict self-control.
 
He's tall, slender, and willowy, with liquid movements and gestures that belie the fact that he could take a beating as well as any normal human.  His mouth and eyes would be incredibly expressive if he relaxed and let down his guard, but as of the current time he is under strict self-control.

Revision as of 16:41, 17 February 2011

Corax, Prince of Space

Corax's real name is essentially unpronounceable in Earth language, but it sounds close to "Corax," and his family crest does include a big black bird, so he thought it was fitting. For his "normal" identity, he will be going by Jack Raven.

His family is from one of the royal lineages of his people, gifted with greater psionic potential and heir to noble title. In theory, they should rule over an Earth-sized habitable moon orbiting a gas giant. They now hold very little other than the ancestral mansion located on that moon, however. The house itself is enormous, and houses several dozen persons - grandparents, uncles, aunts, cousins, etc. However, while the physical structure and the family's other possessions are built to last, they have almost no money. The last few fading sinecures are sufficient to keep them barely out of poverty, but financial collapse looms slowly closer by the decade.

Of course, none of them would even consider selling off the last of their ancestral possessions, or giving up enough of their inherited pride to work for a living.

Corax grew up among the shadows and cobwebs of long-faded glories, being told he was the heir apparent, destined to be Prince of their entire sphere. As he got older, though, it became clear that his family had decayed to near-insolvency, and that he would likely preside over the collapse of his family's last gasps.

Caught between a history his family wouldn't let him throw away, and the fact that it was a doomed endeavor, Corax turned to juvenile delinquency. He has engaged in fights, joyriding, and various kinds of petty crime. Even though his powers are not yet fully developed, he is already too dangerous for the local authorities to ignore - tradition or no. His parents, secretly, cut a deal with the Hard Knocks producers - in return for their son's participation, they'll receive a nice, fat bunch of Inter-Stellar Kredits (ISK.)

If Corax ever finds out that they finally broke their compact against any kind of commercial enterprise by selling him out, he's going to lose his shit.

Description

Jack Raven looks unusual and multi-ethnic to the eyes of Earth-people, but certainly not beyond the bounds of normal humanity. He has pale skin and large and almond-shaped eyes, blue-black with a slight iridescence. His hair is dark, thick, and stiff, most similar to African hair that has been subject to extensive straightening. His people usually plait it into fins, fans, and sprays, with their complexity in inverse proportion to the physical risks they are subject to. Warriors generally arrange it into something much like a simple mohawk.

He's tall, slender, and willowy, with liquid movements and gestures that belie the fact that he could take a beating as well as any normal human. His mouth and eyes would be incredibly expressive if he relaxed and let down his guard, but as of the current time he is under strict self-control.

Characteristics

VAL CHA Cost Roll Notes

10 STR 0 11- HTH Damage 2d6 END [1]

20 DEX 20 13-

15 CON 5 12-

15 INT 5 12- PER Roll 12-

13 EGO 3 12-

15 PRE 5 12- PRE Attack: 3d6

10 OCV 35

10 DCV 35

3 OMCV 0

7 DMCV 12

7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12

7 PD 5 7/22 PD (0/15 rPD)

7 ED 5 7/22 ED (0/15 rED)

20 REC 16

70 END 10

15 BODY 5

44 STUN 12


Movement Modes

Movement Cost Meters Notes
RUNNING 0 12m/24m END [1]
SWIMMING 0 4m/8m END [1]
LEAPING 0 4m 4m forward, 2m upward
FLIGHT 25m/400m


Characteristics Total: 223

Powers

Cost Powers - END=

  • 36 Psi-field: Resistant Protection (15 PD/15 ED) (45 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=4
  • 10 Power Defense (10 points) - END=0
  • 7 Blase: +15 PRE (15 Active Points); Limited Power Power loses about half of its effectiveness (Only for defense against Presence Attacks; -1) - END=

60 Psi-Powers: - END=

  • 4f 3) Tracelessness: Invisibility to Sight, Hearing, Mental and Smell/Taste Groups, Danger Sense and Combat Sense (43 Active Points) - END=4
  • 6f 4) Telekinesis (40 STR) (60 Active Points) - END=6
  • 6f 5) Searing Bolt: Killing Attack - Ranged 3d6, Armor Piercing (+1/4) (56 Active Points) - END=6
  • 4f 6) Blast Touch: Hand-To-Hand Attack +9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Hand-To-Hand Attack (-1/4) - END=2
  • 8v 7) Flight 25m, x16 Noncombat (40 Active Points) - END=4


Powers Total: 141


Skills

Cost Skills
3 Charm 12-
3 Conversation 12-
3 Stealth 13-
3 PS: Royalty 12-
3 Sleight Of Hand 13-
3 Oratory 12-
3 Persuasion 12-
3 Lockpicking 13-
3 Bribery 12-
3 Bureaucratics 12-
3 Deduction 12-
3 PS: Rock Musician 12-

Skills Total: 36


Complications

  • 20 Psychological Complication: Noblesse Oblige. Includes a fair amount of what would be covered by code against killing, plus other obligations and limitations. (Common, Total)
  • 10 Psychological Complication: Believes he should be in charge; has trouble with authority figures (Common; Moderate)
  • 10 Rivalry: Professional ( Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

Alien Teen Reality Stars

  • 20 1) Physical Complication: Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing)
  • 15 2) Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish)

Complications Points: 75

Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 400

Endnotes

I'm eventually going to put here, for reference, the baseline stat-block of a normal member of his race.

Corax comes from The Clarity, a race that re-engineered themselves tens of thousands of years ago. They wedded psionics and biotechnology to uplift themselves to a higher state of being. Their signature enhancement is their skeletal structure, a crystalline matrix that serves as a battery and amplifier for their innate psionic powers; powers that have the capacity to increase over time, with practice. Those of the royal bloodlines received even greater, purer genetic modifications, and the oldest of the royal lineages possess nearly godlike mental abilities. Even the lesser members of The Clarity can effectively metabolize psychic energy (whether stored internally or simply absorbed from their environment), and for that reason have fast reaction times, heal quickly, and possess substantial stamina. They also tend to live much longer than normal Earthlings

Many adult members of the Clarity eventually develop common psionic capabilities, such as psychic sensitivity, the ability to survive in extreme environments including hard vacuum, and various forms of extrasensory perception. The Royal bloodlines also have the potential to develop substantial physical manifestations, such as flight, energy discharge, spontaneous healing of wounds, and other grossly physical effects.

Their race is ancient, tradition-bound, and decadent, with corruption and degradation endemic to their society. The idealistic dreams of prior ages have come to nothing. For all their personal power, The Clarity is a largely failed society, with cruel and anachronistic laws governing over a people too cynical to do anything about them.