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Updated 6/26/09, after Season 1 Finale of Summer's Gift

Crew of the ISV Harbinger as of 2519

ShylaKramer.jpg

Captain Shyla Kramer: Late 40s/early 50s, redhead, blue eyes. No-nonsense, to the point, and in the past vocally anti-Alliance, Shyla’s a veteran of the Alliance’s space fleet. She captained the Harbinger before it fell into Independent hands – she’s the one who recruited Earhart and Fang to help her, Harry, and Connelly get the ship out of Alliance hands during a skirmish 18 months into the war while most of the crew was planetside on a resupply run. There are consequences – an ex-superior officer in the Alliance wants her head on a platter (he got framed/blamed for the disappearance of Tigerlily and her bridge crew) and is relentless in his attempts to get hold of her. Nika’s relationship with her is something of a mentor-friend one. Shyla’s the first captain she stayed with – before that, she flew with whoever could use her. When she was recruited to help steal the Harbinger, she opted to remain with the crew through the end of the war and beyond. Her loyalty (even nine years later) to this group of people is as deep as that to her twin: She will do anything they need if they come calling, even if it means walking away from everything else in her life. At the same time, knowing what she'd been through, Shyla wouldn't ask Nika to come back until she was ready -- she merely left the door open so her pilot could come home again when the time came.

Str d8
Agil d8
Vit d12
Alert d8
Int d10
Will d8

Animal Handling d2
Artistry (piano) d2
Athletics d6

  • Dodge d8

Covert d4
Discipline d4
Guns d6

  • Rifle d8

Influence d6

  • Leadership d8
  • Politics d8

Knowledge d4
Mechanical Eng. d4
Perception d4
Pilot d4
Planetary vehicles d2
Survival d4
Technical Eng d4
Unarmed Combat d6

  • Brawl d10

Friends in Low Places d4; Friends in High Places d4; Steady Calm d4

Loyal d4 (Harrington, Connelly, Earhart); Deadly Enemy (ex-Alliance superior) d4; Credo d2; Things Don't Go Smooth d2

BrianConnolly.jpg

XO Brian Connelly: Mid-30s, sandy brown hair, brown eyes. Friendly, smart, a soldier who spent the first year of the war in the Alliance with Shyla Kramer, defected when she did. He will tend to be fiercely loyal to those he calls his own – Kramer and Nika herself are the ones that he’ll drop everything for if they need him. Unlike a lot of the mercenaries out there, he’s still dedicated to the Cause. Not the Browncoat cause, per se, but the cause of any group dealing with bastards – he, like Kramer, went on to be part of the Resistance. He and Nika would best be termed “friends with benefits” – whenever they chance to meet (a few times a year), a hotel room is usually utilized for a good number of hours (or even days, if they’ve got the time). He’s a good shot, a fine horseman, enjoys a good stiff drink or three, and barroom brawls are a good way to pass the time if you’ve nothing else to do. His relationship with the pilot is currently in the air, and Brian has been badly injured -- he will be taken Core-side for burn treatment and reconstruction.



Str d8
Agil d10
Vit d10
Alert d8
Int d10
Will d8

Animal Handling d4
Athletics d6

  • Dodge d8

Covert d4
Discipline d2
Guns d6

  • Rifle d8
  • Pistol d8

Influence d6

  • Streetwise d8

Melee Weapons d4
Perception d6

  • Gambling d8

Pilot d4
Planetary vehicles d4
Survival d2
Tech Eng. d6
Unarmed Combat d6

  • Brawl d10

Amorous d4; Credo d4; Overconfident d2; Branded (men dislike his flirtin'!) d2; Loyal d4 (Kramer, Harrington, Earhart)

Friends in Low Places d6; Good Name d4; Tough As Nails d2; Things Go Smooth d4

YuShinHarrington.jpg

Weaponmaster Yu-shin Harrington: She is the tiniest little kicking-est ass-iest woman that Nika has ever met in her life. She could be anywhere from 25 to 50 years old, dark hair, dark eyes. She’s clearly not of pureblood descent, but who is anymore? Yu-shin knows weapons like some women know chocolate. Any weapon, from blades to guns to freakin’ nunchaka to ship-sized cannons, it is the gear that turns this woman on. She can talk weapons with someone like Jayne for DAYS, debating the merits of this or that weapon or ammunition, etc. She’s quick of wit, always ready for a laugh – using humor to hide anything she might feel. She’s loyal to a fault, but if you break that trust, woe to you. She’s a killer and has no compunction about it. She has an uncanny knack for reading people. After the war, Nika knows for sure she went into the arms dealing business -- it's a lucrative trade, and one Harbinger was suited for. Now with Harbinger no longer flying and the crew split up, Harry will remain with Shyla so long as the captain wants her. They are not done with Blue Sun yet.

Str d6
Agil d10
Vit d8
Alert d12
Int d8
Will d10

Craft d2
Athletics d6

  • Dodge d10

Discipline d4
Guns d6

  • Rifle d10
  • Pistol d10

Heavy Weapons d6
Knowledge d4
Melee Weapons Combat d4
Perception d6

  • Empathy d10
  • Intuition d8

Planetary Vehicles d2
Ranged Weapons d6

  • Throwing knives d8

Unarmed Combat d6

  • Karate d10

Trustworthy Gut (d4); Reader (d2); Steady Calm (d4); Mean Left Hook (d4)
Allergy: Strawberries (d2); Loyal (d6 - Kramer, Connelly, Earhart); Phobia (needles) d6

HankGarron.jpg

Engineer Hank Garron: Grizzled, crotchety, around 50 or 60 with graying dark hair and brown eyes, he knows engines like the back of his hand. He can tell you what’s wrong with one from two blocks away. He is Rina, only older and more experienced, and well... Uglier. Doesn’t much care who he flies for, so long as the pay is good, the food and liquor available, and the fights fun. He’s a good man to have in your corner, but he can also be a danger. He opted to remain on Pala when the crew of the Gift came looking -- he wants to retire and ths is a great place!





PeiLingFang.jpg

Engineer Pei-Ling Fang: Early 40s, dark brown hair, brown eyes. She’s not as good an engineer as Garron (or Rina), but she has a love of mechanical gadgets that has served her well in her capacity as engineer. She’s got a good eye for bargains, she likes to cobble together bits and pieces of things to create new ones. She’s one of the jack-of-all-trades types, too. She can do a little piloting, a little cooking, a little trading, a little soldiering, a little of this and that. People tend to like her, she’s personable, good looking, doesn’t mind being the ‘face’ of a crew. She’s also a practitioner of acupuncture and a masseuse, which is something she’s VERY good at. She’s put it to use to get information out of people before on behalf of the crew. She’s just an all-around nice person, similar to Kaylee with a dash of Zoey. She, too, opted to remain on Pala.



JasonFraiser.jpg

Medic Jason Fraiser: He is a walking, talking stereotype. In his late-20s, brown hair, brown eyes, he was a complete idealist. The Alliance was dead wrong, but Jason didn’t join because of that – he joined because good people were getting hurt. Alliance and Independent alike, but the Independents were in desperate need of good medics. So on board he came, with all his wide-eyed naivete and his innocent heart, both of which were quickly shattered when he came on board nine months before the end of the war. In spite of it all, however, he managed to rally his optimism and continue to believe in the Cause. Following events at Pala, Jason opted to stay on the island.



Harbinger.jpg

ISV HARBINGER:

Dimensions 115Wx175Lx35H
Tonnage: 2400 tons
Speed Class: 6 cruise/ 8 Hard Burn
Crew: 6
Fuel Capacity: 144 tons (1800 Hours)
Cargo Capacity: 160 tons, 11 additional tons in smuggling compartments, 10 tons of ordinance in missile launchers,
Passengers: 2

  • Agility d10
  • Strength d6
  • Vitality d8
  • Alertness d8
  • Intelligence d8
  • Willpower d6
  • Initiative d10+d8
  • Life 12

Skills:Covert d4, Heavy Weapons d4, Perception d4, Pilot d4
Complexity: Very High
Price: 361,746
Maintenance Cost: 11,520 annually
Gear: 1-pound autocannon (d6 vehicle-scale), Magnetic Grappler (d2 Str), Light 5-ton launch, Armor 4W, Operating Theater.