Difference between revisions of "Cortex Prime Brahnamin"

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(SKILLS AND KNACKS)
(SKILLS AND KNACKS)
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'''ROLES'''
 
'''ROLES'''
Fixer | Runner | Scrapper | Skulker | Tracker |  Trickster | Worker |
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Fixer | Runner | Scrapper | Skulker | Tracker |  Trickster
  
 
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==

Revision as of 19:22, 23 January 2021


DISTINCTIONS

Each player must choose three distinctions for their character. One Ancestry distinction, one Profession Distinction, and one Unique distinction. Each distinction is valued at d8

Ancestry Distinctions

Ancestry defines features of your character's people.

Caryatid - People of Stone

Caryatid resemble living statues. Roughly the size and shape of human men and women, they can often pass as human at a distance, but up close their appearance is unmistakable.

Caryatid skin runs the gamut of opaque stone: jade, turquoise, alabaster, sandstone, granite, onyx, etc.


SFX

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png

Check002.png Rocky Exterior: Your skin is tough as native stone. When defending vs physical damage (an attack or a fall, etc), you may spend 1 PP to reroll any dice that come up 1. Any dice that come up 1 again cannot be rerolled.

D0a.png One with the Earth: You have an almost transcendent connection to the land around you. When you spend a PP to create an asset by revealing something about the surrounding terrain, step that asset up to D8a.png
D0a.png Enduring Stone: You don't go down easy. When you spend a PP to avoid being taken out, step back Resolve instead of taking a Complication.
Note: You cannot step back any die below D4a.png

Highlighted Skills: Fight | Labor | Survive

Highlighted Knacks: Unarmed Strike (Fight) D6a.png


APPROACH d4Arrow03.png

SAVAGERY d10 | CUNNING d8 | EMPATHY d6 | RESOLVE d4

SKILLS AND KNACKS

DECIEVE | FIGHT | FOCUS | HEAL | INVESTIGATE | LABOR | KNOW* | MOVE | NOTICE |

PERFORM | PERSUADE | SHOOT | SNEAK | STEAL | SURVIVE | TINKER | THROW | TRAVEL |


DECEPTION | HEALING | INVESTIGATION | LABOR | LORE | MECHANISMS | MELEE | MOVEMENT |

PERCEPTION | PERFORMANCE | PERSUASION | RANGED | STEALTH | SURVIVAL | THEFT | TRAVEL | WYRD |


Know* | Labor | Move* | Notice | Patch | Perform | Persuade | Scrap | Sneak | Steal | Survive | Track | Tinker | Trick |


ROLES Fixer | Runner | Scrapper | Skulker | Tracker | Trickster

Signature Assets d6Arrow03.png

ASSET 1 d8

ASSET 2 d6