Difference between revisions of "Coup-De-Grace: Arena Design"

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(Created page with "Main Page --> Arena Design __toc__ The following categories provide discussion and examples of different aspects...")
 
(Objective markers and scenatio goals)
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The following categories provide discussion and examples of different aspects of arena layout.
 
The following categories provide discussion and examples of different aspects of arena layout.
  
==Objective markers and scenatio goals==
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==Objective markers and scenario goals==
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 +
The default set-up of coup-de-grace is two teams fighting to the death. Once you've taken the other team out of action, you win. This section chanegs that idea with the concept of scenario goals and objectives.
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==Arena shape, rooms, corridors and open spaces==
 
==Arena shape, rooms, corridors and open spaces==
 
==Doors, walls, fences and transport points==
 
==Doors, walls, fences and transport points==

Revision as of 09:05, 12 November 2013

Main Page --> Arena Design

The following categories provide discussion and examples of different aspects of arena layout.

Objective markers and scenario goals

The default set-up of coup-de-grace is two teams fighting to the death. Once you've taken the other team out of action, you win. This section chanegs that idea with the concept of scenario goals and objectives.

Arena shape, rooms, corridors and open spaces

Doors, walls, fences and transport points

Obstacles, hazards and traps

Environmental effects

Power ups, buffs and debuffs

Going into three dimensions