Editing Coup-De-Grace: Melee Weapons

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* '''Large Entangling Weapon''' - NO ATTACK. ''Entangle'': Roll 3d6 and compare it to the Movement Allowance of the enemy mini in your adjacent front facing. For the rest of the current character's activation, if you move, the target is moved into the square you vacated. Also, all subsequent attacks made by any character against this opponent this round get +2 to the attack roll. Note that this mini, by default, will have no way to make attacks!
 
* '''Large Entangling Weapon''' - NO ATTACK. ''Entangle'': Roll 3d6 and compare it to the Movement Allowance of the enemy mini in your adjacent front facing. For the rest of the current character's activation, if you move, the target is moved into the square you vacated. Also, all subsequent attacks made by any character against this opponent this round get +2 to the attack roll. Note that this mini, by default, will have no way to make attacks!
 
* '''Longspear''' - ''Long Reach'': All melee attacks with this weapon can be made with a range of 2 squares, ignoring any intervening models.
 
* '''Longspear''' - ''Long Reach'': All melee attacks with this weapon can be made with a range of 2 squares, ignoring any intervening models.
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* '''Pike''' - ''Combination Weapon'': The halberd has the special rules of the following single handed weapons: stabbing sword and spear.
 
 
* '''Quarterstaff''' - ''Position Control'': On a successful attack, move the opponent one square in any direction, and move yourself one square in any direction.
 
* '''Quarterstaff''' - ''Position Control'': On a successful attack, move the opponent one square in any direction, and move yourself one square in any direction.
 
* '''Scythe''' - ''Reaper'': Against downed opponents, attacks with this weapon automatically hit.
 
* '''Scythe''' - ''Reaper'': Against downed opponents, attacks with this weapon automatically hit.

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