Coup-De-Grace: Races

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Main Page --> Races

Below is a list of races, and suggested powers for those races. These are presented alphabetically.

All minis of the races in this list are considered to be "standard minis".

Unless specified, special abilities only affect rolls made for the mini itself. For example, a human's special ability can only be used to re-roll a "1" that is rolled for his own attack.

  • Dwarf - Stubborn Resilience: +1 Hit Point.
  • Elf - Eldar Grace: +1 Movement Allowance.
  • Goblin - Viciousness: +1 bonus on attack rolls vs. downed opponents.
  • Gnoll - Pack Tactics: Double co-ordinated attack bonuses.
  • Human - Murderous Nature: Once per round, re-roll an attack die that comes up "1".
  • Living Construct - Unbreakable: +1 Defence Value.
  • Kobold - Sneaky: Double backstab bonuses.
  • Orc - Bestial Power: Deal +1 damage for an attack die that comes up "6".
  • Undead - Rise Again: Dramatic Recovery on 4+ instead of 5+.