Editing Coup-De-Grace: Rules of Conflict

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These modifiers apply only to ''ranged attacks''. Note that melee attacks with reach beyond one square are NOT ranged attacks, they're just melee attacks with a longer reach!
 
These modifiers apply only to ''ranged attacks''. Note that melee attacks with reach beyond one square are NOT ranged attacks, they're just melee attacks with a longer reach!
 
* For each ally adjacent to your target, deduct 1 from your attack roll for ranged attacks. This is called a ''firing into melee penalty''.
 
* For each ally adjacent to your target, deduct 1 from your attack roll for ranged attacks. This is called a ''firing into melee penalty''.
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* Ranged attacks suffer a -1 penalty for every ''range increment'' distance to the target. For example, if a weapon has a range increment of 6, then there is no penalty at 1-5 squares distance, -1 penalty at 6-11 squares distance, -2 penalty at 12-17 squares distance, and so on. This is called the ''range penalty''.
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* Ranged attacks suffer a -1 penalty for every ''range increment'' distance to the target. For example, if a weapon has a range increment of 3, then there is no penalty at 1-2 squares distance, -1 penalty at 3-5 squares distance, -2 penalty at 6-8 squares distance, and so on. This is called the ''range penalty''.
 
* Ranged attacks against downed opponents double the ''range penalty''. For example, -2 becomes -4.
 
* Ranged attacks against downed opponents double the ''range penalty''. For example, -2 becomes -4.
  

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