Editing Coup-De-Grace: Rules of Conflict

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 10: Line 10:
 
First, determine whether the miniature is unarmoured, lightly armoured or heavily armoured. This is known as its "class". Each class has a different ''defence value'' and ''movement allowance''.
 
First, determine whether the miniature is unarmoured, lightly armoured or heavily armoured. This is known as its "class". Each class has a different ''defence value'' and ''movement allowance''.
  
βˆ’
* ''Unarmoured'' minis have a ''defence value'' of 3 and a ''movement allowance'' of 8.
+
* ''Unarmoured'' minis have a ''defence value'' of 3 and a ''movement allowance'' of 6.
βˆ’
* ''Lightly armoured'' minis have a ''defence value'' of 4 and a ''movement allowance'' of 6.
+
* ''Lightly armoured'' minis have a ''defence value'' of 4 and a ''movement allowance'' of 5.
 
* ''Heavily armoured'' minis have a ''defence value'' of 5 and a ''movement allowance'' of 4.
 
* ''Heavily armoured'' minis have a ''defence value'' of 5 and a ''movement allowance'' of 4.
 
* Standard minis have three ''hit points'', unless specified otherwise.
 
* Standard minis have three ''hit points'', unless specified otherwise.
Line 29: Line 29:
 
<br>His shield is held in one hand. The rules say that this gives him +1 Defence against frontal attacks.
 
<br>His shield is held in one hand. The rules say that this gives him +1 Defence against frontal attacks.
 
<br><br>
 
<br><br>
βˆ’
 
 
==Adjacency and Facing==
 
==Adjacency and Facing==
 
<br>The game is played on a square grid.
 
<br>The game is played on a square grid.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)