Editing Coup-De-Grace: Rules of Conflict
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Some additional rules apply: | Some additional rules apply: | ||
β | * For each enemy adjacent to you, movement costs are doubled. For example, it will cost 2 movement points to move a square if that move starts next to one enemy, 4 movement points if that move starts next to 2 enemies and 8 movement points if that move starts next to three enemies. | + | * For each enemy adjacent to you, movement costs are doubled. For example, it will cost 2 movement points to move a square if that move starts next to one enemy, 4 movement points if that move starts next to 2 enemies and 8 movement points if that move starts next to three enemies. Note that because of this few characters have enough movement allowance to make a ranged attack while an enemy is adjacent to them, though an unarmoured character will have enough MA to step back a square from single adjacent opponent, and then shoot. |
* You may never move into or through a square occupied by another mini with normal movement. This includes both allies and opponents. | * You may never move into or through a square occupied by another mini with normal movement. This includes both allies and opponents. | ||
* You may never move through walls or other blocking obstacles. | * You may never move through walls or other blocking obstacles. |