Editing Coup-De-Grace: Rules of Conflict

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Some additional rules apply:
 
Some additional rules apply:
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* For each enemy adjacent to you, movement costs are doubled. For example, it will cost 2 movement points to move a square if that move starts next to one enemy, 4 movement points if that move starts next to 2 enemies and 8 movement points if that move starts next to three enemies. If a mini doesn't have enough mini points to pay the cost, he can't take that action.
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* For each enemy adjacent to you, movement costs are doubled. For example, it will cost 2 movement points to move a square if that move starts next to one enemy, 4 movement points if that move starts next to 2 enemies and 8 movement points if that move starts next to three enemies. Note that because of this few characters have enough movement allowance to make a ranged attack while an enemy is adjacent to them, though an unarmoured character will have enough MA to step back a square from single adjacent opponent, and then shoot.
 
* You may never move into or through a square occupied by another mini with normal movement. This includes both allies and opponents.  
 
* You may never move into or through a square occupied by another mini with normal movement. This includes both allies and opponents.  
 
* You may never move through walls or other blocking obstacles.
 
* You may never move through walls or other blocking obstacles.

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