Crimestopper

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The Crimestopper

The world believes that the detective has gone missing and that The Crimestopper appeared sometime the next month, little does the public know that they are one in the same. He was forced into this action when he learned that the police chief was on the take.

As a "hero", he fights the mobsters of the 1930s and the rising Nazi presents. He was in the process of hunting down a weapon stash of Tommy guns when he was taken from his time and deposited in our time. Though he is not in as bad a shape as Thor, he still suffers from a little bit of culture shock.

His "costume" is a trench coat, fedora, twin automatic .45s and a black mask.

The Crimestopper PL 10 (150PP)

Init +3; 45ft (Run); Defense 21/17 (7 Base, 3 Dex, 1 Dodge); BAB +8; +11 Melee (7S Punch), +11 Ranged (7L Pistols); SV Dmg +3, Fort +3, Ref +3, Will +4; Str 16, Dex 16, Con 16, Int 18, Wis 18, Cha 14 (Total 76PP)

Skills: Gather Information 5/+7, Disable Device 4/+8, Sense Motive 4/+8, Move Silently 5/+8, Balance 3/+6, Escape Artist 3/+6 (Total 24PP)

Feats: Point Blank Shot, Precise Shot, Rapid Shot, Ambidextrous, Improved Disarm, Improved Grapple, Improved Pin, Quick Draw, Attack Focus (Pistols), Dodge (Total 20PP)

Powers:

  • Colt .45s (Weapon) +7 (Source: Technology; Effect: Lethal Damage) (Cost 1 / Total 7PP)
  • Clinging Claws (Clinging) +9 (Source: Technology) (Cost 1 / Total 9PP)
  • Running +3 (Source: Training) (Cost 2 / Total 6PP)
  • Martial Training (Strike) +4 (Source: Training) (Cost 2 / Total 8PP)