Crimson

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Crimson

He was the problem child of the family, always getting into trouble, mostly in an effect to get attention. Within PSI-Kin there is an ongoing battle between him and Emerald to see who can show off the most. His powers are more flashy then any other member of the family, except for the glowing Indigo.

He is also the one that would like to find their parents, others (Emerald and Indigo) shoot down the idea as something that they can do later, after all, didn't their parents abandon them in the center?

Crimsons powers manifest as red stretching arms that he uses to grab opponents and set them up for Alabaster's haymakers. He had learned to control the arms more and more efficiently sense leaving the center and can now attack with as many arms as he makes.

Crimson PL 10 (150PP)

Init +3; 70ft (Run), 40ft (Swinging); Defense 19/16 (6 Base, 3 Dex); BAB +9; +13 Melee (9S Punch), +12 Ranged; SV Dmg +3 (8 Protection), Fort +3, Ref +6, Will +1; Str 18, Dex 16, Con 16, Int 14, Wis 12, Cha 14 (Total 69PP)

Skills: Climbing 5/+14, Acrobatics 4/+7, Disable Device 3/+5, Spot 2/+3 (Total 14PP)

Feats: Darkvision, Attack Focus (Punch), All Out Attack, Ambidextrous, Two Weapon Fighting, Improved Two Weapon Fighting, Rapid Strike, Extra Limbs, Improved Grapple (Total 16PP)

Powers:

  • Elasticity +8 (Source: Mutation; Effect: Running, Ranged Melee Attacks; Extras: Protection, Super Strength [5]; Stunt: Swinging, Flaw: Limited: [No Escape Artist Bonus]) (Cost 5 / Total 45+2PP)
  • Boost (Elasticity) +2 (Source: Mutation; Extra: All Powers; Flaw: Only around Family) (Cost 2 / Total 4PP)