Difference between revisions of "Cthulhu Eternal Jazz Age Character Page"

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(Skills)
(Derived Attributes)
 
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{| class="wikitable"
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!Permanent
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!At Hand/Stowed/In Storage
 
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|'''Resources'''
 
|'''Resources'''
 
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|Administration(10%)
 
|Administration(10%)
 
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|First Aid (10%)
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|Foreign Language (Type) (0%)
 
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|Science (0%)
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|Research (10%)
 
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|Harangue (10%)
 
|Harangue (10%)
 
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|Search (20%)
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|Ride (10%)
 
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|Heavy Machinery (10%)
 
|Heavy Machinery (10%)
 
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|SIGINT (0%)
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|Science (Type) (0%)
 
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|History (10%)
 
|History (10%)
 
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|Stealth (10%)
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|Search (20%)
 
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|Insight (10%)
 
|Insight (10%)
 
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|Surgery (0%)
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|Social Etiquette (10%)
 
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|Law (Type) (0%)
 
|Law (Type) (0%)
 
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|Survival (10%)
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|Stealth (10%)
 
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|Medicine (0%)
 
|Medicine (0%)
 
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|Swim (20%)
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|Streetwise (Type) (0%)
 
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|Melee Weapons (30%)
 
|Melee Weapons (30%)
 
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|Unarmed Combat (40%)
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|Surgery (0%)
 
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|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
 
|rowspan="2" style="vertical-align:top;"|Military Training (Type) (0%)
 
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|Unnatural (0%)
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|Survival (Type) (10%)
 
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|Craft (Type) (0%)
 
|Craft (Type) (0%)
 
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|colspan="2"|''Foreign Languages and Other Skills:''
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|Swim (20%)
 
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|Disguise (10%)
 
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|Natural World (10%)
 
|Natural World (10%)
 
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|Track (10%)
 
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|Dodge (30%)
 
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|Navigate (10%)
 
|Navigate (10%)
 
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|Unarmed Combat (20%)
 
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|Disguise (10%)
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|Drive (20%)
 
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|Occult (10%)
 
|Occult (10%)
 
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|Unnatural (0%)
 
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|Dodge (30%)
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|Firearms (20%)
 
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|Persuade (20%)
 
|Persuade (20%)
 
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|Use Gadgets (0%)
 
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|Drive (20%)
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|First Aid (10%)
 
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|Pilot (Type) (0%)
 
|Pilot (Type) (0%)
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|Foreign Language (Type) (0%)
 
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|Psychoanalyze (10%)
 
|Psychoanalyze (10%)
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|Firearms (20%)
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|Foreign Language (Type) (0%)
 
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|Regional Lore (Type) (0%)
 
|Regional Lore (Type) (0%)
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|Base Range
 
|Base Range
 
|Damage
 
|Damage
|Armor Piercing
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|Lethality
 
|Kill Damage
 
|Kill Damage
 
|Kill Radius
 
|Kill Radius
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<br>
 
<br>
 
<br>
 
<br>
<br>''What brought you to Delta Green? Why do they trust you and ask your help? Why do you agree to it despite the risks?''
+
''

Latest revision as of 03:42, 14 February 2022

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics[edit]

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes[edit]

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Permanent At Hand/Stowed/In Storage
Resources X / X / X

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted


Bonds[edit]

Score
Personal
Communal


Motivations and Mental Disorders[edit]

Skills[edit]

Total Total Total
Administration(10%) Foreign Language (Type) (0%) Research (10%)
Alertness (20%) Harangue (10%) Ride (10%)
Anthropology (0%) Heavy Machinery (10%) Science (Type) (0%)
Appraise (10%) History (10%) Search (20%)
Archaeology (0%) Insight (10%) Social Etiquette (10%)
Art (Type) (0%) Law (Type) (0%) Stealth (10%)
Athletics (30%) Medicine (0%) Streetwise (Type) (0%)
Charm (20%) Melee Weapons (30%) Surgery (0%)
Craft (Type) (0%) Military Training (Type) (0%) Survival (Type) (10%)
Craft (Type) (0%) Swim (20%)
Disguise (10%) Natural World (10%) Track (10%)
Dodge (30%) Navigate (10%) Unarmed Combat (20%)
Drive (20%) Occult (10%) Unnatural (0%)
Firearms (20%) Persuade (20%) Use Gadgets (0%)
First Aid (10%) Pilot (Type) (0%)
Foreign Language (Type) (0%) Psychoanalyze (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons[edit]

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes[edit]