Difference between revisions of "Cthulhu Eternal Jazz Age Character Page"

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(Skills)
(Derived Attributes)
 
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{| class="wikitable"
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!Permanent
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|Administration(10%)
 
|Administration(10%)
 
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|First Aid (10%)
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|Foreign Language (Type) (0%)
 
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|Research (10%)
 
|Research (10%)
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|Firearms (20%)
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|Foreign Language (Type) (0%)
 
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|Regional Lore (Type) (0%)
 
|Regional Lore (Type) (0%)

Latest revision as of 03:42, 14 February 2022

Character Name:
Player Name:
Profession:
Nationality:
Sex (Age):
Education:


Statistics[edit]

Score x5 What Others Notice
Strength
Constitution
Dexterity
Intelligence
Power
Charisma


Derived Attributes[edit]

Maximum Current
Hit Points (HP)
Willpower (WP)
Sanity (SAN)
Breaking Point (BP)


Permanent At Hand/Stowed/In Storage
Resources X / X / X

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted


Bonds[edit]

Score
Personal
Communal


Motivations and Mental Disorders[edit]

Skills[edit]

Total Total Total
Administration(10%) Foreign Language (Type) (0%) Research (10%)
Alertness (20%) Harangue (10%) Ride (10%)
Anthropology (0%) Heavy Machinery (10%) Science (Type) (0%)
Appraise (10%) History (10%) Search (20%)
Archaeology (0%) Insight (10%) Social Etiquette (10%)
Art (Type) (0%) Law (Type) (0%) Stealth (10%)
Athletics (30%) Medicine (0%) Streetwise (Type) (0%)
Charm (20%) Melee Weapons (30%) Surgery (0%)
Craft (Type) (0%) Military Training (Type) (0%) Survival (Type) (10%)
Craft (Type) (0%) Swim (20%)
Disguise (10%) Natural World (10%) Track (10%)
Dodge (30%) Navigate (10%) Unarmed Combat (20%)
Drive (20%) Occult (10%) Unnatural (0%)
Firearms (20%) Persuade (20%) Use Gadgets (0%)
First Aid (10%) Pilot (Type) (0%)
Foreign Language (Type) (0%) Psychoanalyze (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments[edit]




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment[edit]




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons[edit]

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes[edit]