Difference between revisions of "Cthulhu Eternal Victorian Age Character Page"
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=Skills= | =Skills= | ||
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Administration (10) | Administration (10) | ||
+ | |||
Alertness (20) | Alertness (20) | ||
+ | |||
Anthropology (0) | Anthropology (0) | ||
+ | |||
Appraise (10) | Appraise (10) | ||
+ | |||
Archeology (0) | Archeology (0) | ||
+ | |||
Art (Type) (0) | Art (Type) (0) | ||
+ | |||
Athletics (30) | Athletics (30) | ||
+ | |||
Charm (20) | Charm (20) | ||
+ | |||
Craft (Type) (0) | Craft (Type) (0) | ||
+ | |||
Disguise (10) | Disguise (10) | ||
+ | |||
Dodge (30) | Dodge (30) | ||
+ | |||
Drive (20) | Drive (20) | ||
+ | |||
Empire Lore (Type) (0) | Empire Lore (Type) (0) | ||
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Firearms (20) | Firearms (20) | ||
+ | |||
First Aid (10) | First Aid (10) | ||
+ | |||
Foreign Language (Type) (0) | Foreign Language (Type) (0) | ||
+ | |||
Harangue (10) | Harangue (10) | ||
+ | |||
Heavy Machinery (10) | Heavy Machinery (10) | ||
+ | |||
History (10) | History (10) | ||
+ | |||
Insight (10) | Insight (10) | ||
+ | |||
Law (Type) (0) | Law (Type) (0) | ||
+ | |||
Mechanical Knack (0) | Mechanical Knack (0) | ||
+ | |||
Medicine (0) | Medicine (0) | ||
+ | |||
Melee Weapons (30) | Melee Weapons (30) | ||
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Military Training (Type) (0) | Military Training (Type) (0) | ||
+ | |||
Navigate (10) | Navigate (10) | ||
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Occult (10) | Occult (10) | ||
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Persuade (20) | Persuade (20) | ||
+ | |||
Pilot (Type) (0) | Pilot (Type) (0) | ||
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Reassure (10) | Reassure (10) | ||
+ | |||
Regional Lore (Type) (0) | Regional Lore (Type) (0) | ||
+ | |||
Research (10) | Research (10) | ||
+ | |||
Ride (10) | Ride (10) | ||
+ | |||
Scavenge (10) | Scavenge (10) | ||
+ | |||
Science (Type) (0) | Science (Type) (0) | ||
+ | |||
Search (20) | Search (20) | ||
+ | |||
Social Etiquette (10) | Social Etiquette (10) | ||
+ | |||
Stealth (10) | Stealth (10) | ||
+ | |||
Streetwise (Type) (0) | Streetwise (Type) (0) | ||
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Surgery (0) | Surgery (0) | ||
+ | |||
Survival (Type) (10) | Survival (Type) (10) | ||
+ | |||
Swim (20) | Swim (20) | ||
+ | |||
Theology (10) | Theology (10) | ||
+ | |||
Unarmed Combat (20) | Unarmed Combat (20) | ||
+ | |||
Unnatural (0) | Unnatural (0) | ||
Revision as of 10:10, 26 March 2022
Character Name: | |||
Player Name: | |||
Profession: | |||
Nationality: | |||
Sex (Age): | |||
Education: |
Contents
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | |||
Constitution | |||
Dexterity | |||
Intelligence | |||
Power | |||
Charisma |
Derived Attributes
Maximum | Current | |
---|---|---|
Hit Points (HP) | ||
Willpower (WP) | ||
Sanity (SAN) | ||
Breaking Point (BP) |
Permanent | At Hand/Stowed/In Storage | |
---|---|---|
Resources | X / X / X |
Resource Check Boxes
Resources | O | O | O |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Personal | |
Communal | |
Motivations and Mental Disorders
Skills
Administration (10)
Alertness (20)
Anthropology (0)
Appraise (10)
Archeology (0)
Art (Type) (0)
Athletics (30)
Charm (20)
Craft (Type) (0)
Disguise (10)
Dodge (30)
Drive (20)
Empire Lore (Type) (0)
Firearms (20)
First Aid (10)
Foreign Language (Type) (0)
Harangue (10)
Heavy Machinery (10)
History (10)
Insight (10)
Law (Type) (0)
Mechanical Knack (0)
Medicine (0)
Melee Weapons (30)
Military Training (Type) (0)
Navigate (10)
Occult (10)
Persuade (20)
Pilot (Type) (0)
Reassure (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (10)
Science (Type) (0)
Search (20)
Social Etiquette (10)
Stealth (10)
Streetwise (Type) (0)
Surgery (0)
Survival (Type) (10)
Swim (20)
Theology (10)
Unarmed Combat (20)
Unnatural (0)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | |
Personal Details, Work Performance, Special Training and Other Notes