Difference between revisions of "Cthulhu Eternal Victorian Age Dan Morgan"

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|'''Sanity (SAN)'''
 
|'''Sanity (SAN)'''
 
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|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''

Revision as of 05:31, 8 May 2022

'Character Name:Dan Morgan'
'Player Name:Archer'
'Profession:Thief'
'Nationality:British'
'Sex (Age):Male (29)'
'Education:Here and there'


Statistics

Score x5 What Others Notice
Strength 10 50
Constitution 10 50
Dexterity 15 75 Nimble
Intelligence 12 60
Power 11 55
Charisma 14 70 Charming


Derived Attributes

Maximum Current
Hit Points (HP) 10 10
Willpower (WP) 11 11
Sanity (SAN) 55 54
Breaking Point (BP) 45


Permanent At Hand/Stowed/In Storage
Resources X / X / X

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted


Bonds

Score
Personal Bill Morgan (Brother) 14
Mercy Crowe (Landlady) 14
Dr. Frederick Cuttle (Disgraced Doctor) 14
Communal Limehouse Underworld 10


Motivations and Mental Disorders

Skills

Administration (10)

Alertness (50)

Anthropology (0)

Appraise (40)

Archeology (0)

Art (Type) (0)

Athletics (50)

Charm (60)

Craft (Locksmith) (60)

Disguise (30)

Dodge (50)

Drive (20)

Empire Lore (Type) (0)

Firearms (20)

First Aid (10)

Foreign Language (Cantonese) (20)

Harangue (10)

Heavy Machinery (10)

History (10)

Insight (40)

Law (Type) (0)

Mechanical Knack (0)

Medicine (0)

Melee Weapons (50)

Military Training (Type) (0)

Navigate (10)

Occult (10)

Persuade (40)

Pilot (Type) (0)

Reassure (10)

Regional Lore (Type) (0)

Research (10)

Ride (10)

Scavenge (10)

Science (Type) (0)

Search (40)

Social Etiquette (10)

Stealth (50)

Streetwise (London Thieves & Fences) (40)

Surgery (0)

Survival (Type) (10)

Swim (20)

Theology (10)

Unarmed Combat (40)

Unnatural (0)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment




Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes