Difference between revisions of "Cthulhu Eternal Victorian Age Emilie Garilound"

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(Skills)
(Derived Attributes)
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|'''Sanity (SAN)'''
 
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|'''Breaking Point (BP)'''
 
|'''Breaking Point (BP)'''

Revision as of 05:56, 21 December 2022

Emilie Garilound

Character Name: Emilie Garilound
Player Name: Regular Guy
Profession: Consulting Detective Nationality: French
Sex (Age): Male, (49)
Education: University of Rennes, Law

Statistics

Score x5 What Others Notice
Strength 10 50 Average
Constitution 14 70 Perfect Health
Dexterity 10 50 Average
Intelligence 15 75 Perceptive
Power 11 55 Average
Charisma 12 60 Charming


Derived Attributes

Maximum Current
Hit Points (HP) 12 12
Willpower (WP) 11 11
Sanity (SAN) 56 56
Breaking Point (BP) 44 44
Permanent At Hand/Stowed/In Storage
Resources 9 6 / 3 / 0

Resource Check Boxes

Resources O O O

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Personal
William Smythe (Partner) 12
Communal
British Scientific Association 5
British Anatomical Society 5

Motivations and Mental Disorders

Skills

Total Total Total
Administration (10%) 12 Foreign Language (French) (0%) 40 Research (10%) 62
Alertness (20%) 47 Harangue (10%) 11 Ride (10%)
Anthropology (0%) Heavy Machinery (10%) Science: (Chemistry) (40%) (Forensics) (61%) 40%/ 61%
Appraise (10%) History (10%) Search (20%) 73
Archaeology (0%) Insight (10%)* 51 Social Etiquette (10%) 60
Art (0%) Law (British Criminal) (0%) 51 Stealth (10%)
Athletics (30%) Medicine (0%) Streetwise (Type) (0%)
Charm (20%) Melee Weapons (30%) Surgery (0%)
Craft (0%) ' Military Training (Type) (0%) Survival (10%)
Craft (Type) (0%) Swim (20%)
Disguise (10%) 30 Natural World (10%) Track (10%)
Dodge (30%) Navigate (10%) Unarmed Combat (20%)
Drive (20%) Occult (10%) Unnatural (0%)
Firearms (20%) Persuade (20%) Use Gadgets (0%)
First Aid (10%) Pilot (Type) (0%)
Foreign Language (Type) (0%) Psychoanalyze (10%)
Foreign Language (Type) (0%) Regional Lore (Type) (0%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment


Flask, Bottle of Johnnie Walker, Bottle of Aspirin, Cigarettes
Fountain Pen, Journal
Pen knife, bottle of Tanqueray gin
Suit jacket, button down shirts (2x), slacks (2x), wool tie, Bowler Cap
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.

Weapons

Skill % Base Range Damage Lethality Kill Damage Kill Radius Shots
* * *

Personal Details, Work Performance, Special Training and Other Notes