Difference between revisions of "D&D5E: Scourge of the Slavelords - Gev"

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==Attributes==
 
==Attributes==
: '''STR''' 1 '''+0''' Save (+0) || '''DEX''' 1 +'''2''' Save () || '''CON''' 1 +'''0''' Save ()  
+
: '''STR''' 11 '''+0''' Save (+0) || '''DEX''' 18 +'''4''' Save (Prof) || '''CON''' 13 +'''1''' Save ()  
  
: '''INT''' 1 '''+0''' Save () || '''WIS''' 1 +'''0''' Save () || '''CHA''' 1 +'''0''' Save ()
+
: '''INT''' 15 '''+2''' Save (Prof.) || '''WIS''' 12 +'''1''' Save () || '''CHA''' 14 +'''2''' Save ()
  
 +
:Construction Notes: +1 to all from Human, +2 Dex at 4th Level
  
 
==Skills and Feats==
 
==Skills and Feats==
 
'''<u>Proficiencies</u>:''' [Proficiency Bonus +3]
 
'''<u>Proficiencies</u>:''' [Proficiency Bonus +3]
:Arcana [+5]
 
 
:Investigation [+5]
 
:Investigation [+5]
:Sleight of Hnad [+5]
+
:Perception [+4]
:Stealth [+5]
+
:Persuasion [+5]
 
+
:Acrobatics [+7]
'''<u>Advantage</u>'''
+
:Stealth [+7]
 
:Deception [+5]
 
:Deception [+5]
:Performance [+5]
+
:Insight [+4]
  
 
'''<u>Untrained</u>'''
 
'''<u>Untrained</u>'''
 
:Athletics [+0]
 
:Athletics [+0]
:Acrobatics [+2]
+
:Sleight of Hand [+4]
 +
:Arcana [+2]
 
:History [+2]
 
:History [+2]
 
:Nature [+2]
 
:Nature [+2]
 
:Religion [+2]
 
:Religion [+2]
:Animal Handling [+0]
+
:Animal Handling [+1]
:Insight [+0]
+
:Survival [+1]
:Medicine [+0]
+
:Intimidation [+2]
:Perception [+0]
+
:Performance[+2]
:Survival [+0]
+
 
:Intimidation [+5]
+
 
:Persuasion [+5]
+
 
 +
 
  
 
'''<u>Feats</u>'''
 
'''<u>Feats</u>'''
  
'''sOMETHING'''
+
'''Dungeon Delver'''
 +
 
 +
:Proficient with Thieves' Tools
 +
 
 +
==Languages==
 +
:Common
 +
:Orc
 +
 
 +
 
 +
==Combat==
 +
'''AC''' 17 | '''HP''' 34 | <u>Hit Dice: 5d8</u> | Initiative Modifier + +2 (Cha)
 +
:Proficencies: Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
 +
{| class="wikitable"
 +
|'''Weapon'''
 +
!To Hit
 +
|Damage
 +
|Range/Reach
 +
|
 +
|'''Weapon'''
 +
!To Hit
 +
|Damage
 +
|Range/Reach
 +
|-
 +
|scope="row" colspan="9"| 
 +
|-
 +
| Short Sword
 +
! +7
 +
| 1d6+4
 +
| N/A
 +
|
 +
| Dagger
 +
! +7
 +
| 1d4+4
 +
| 20'
 +
|-
 +
|}
 +
:Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn.
 +
 
 +
:Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA
 +
 
 +
==Racial Features [Human]==
 +
Size: Medium
 +
 
 +
Speed: 30
 +
 
 +
==Class Features [Rogue Swashbuckler]==
 +
<u>Sneak Attack</u> 3d6
 +
:
 +
 
 +
<u>Fancy Footwork and Rakish Panache- in Combat</u>
 +
:
 +
<u>Thieves' Cant</u>
 +
:
 +
<u>Cunning Action</u>
 +
:Can take a bonus action in combat for: Dash, Disengage, or Hide
 +
 
 +
<u> Uncanny Dodge</u>
 +
:When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage
 +
 
 +
==Background Features [Criminal-Spy]==
 +
<u>Skill Proficiencies</u>
 +
:'''Stealth'''
 +
:'''Deception'''
 +
 
 +
<u>Tool Proficiencies</u>
 +
:'''Gaming Set:''' ''Dice''
 +
: '''Forgery Kit'''
 +
 
 +
 
 +
<u>Feature</u>
 +
:'''Criminal Contact'''
 +
 
 +
<u>Personality Trait</u>
 +
:The best way to get me to do something is to tell me I can't do it
 +
 
 +
<u>Ideal</u>
 +
:'''Redemption:''' There's a spark of good in everyone
 +
 
 +
<u>Bond</u>
 +
:My ill-gotten gains go to support my family.
 +
 
 +
<u>Flaw</u>
 +
:
 +
 
 +
==Equipment==
 +
'''<u>Weapons</u>'''
 +
: 1. Longsword
 +
: 2. Hand Crossbow
 +
: 3. Daggers - 1 in belt, 1 in boot
 +
 
 +
'''<u>Armor</u>'''
 +
: Studded Leather Armor
 +
 
 +
'''<u>Gear</u>'''
 +
: Thieves' Tools
 +
:Forgery Kit
 +
:Burglar's Pack
 +
 
  
Skilled
+
'''<u>Magic Items</u>
 +
:Ring of Mind Shielding
 +
:Charlatan's Die
  
:Increase
+
==Contacts==
  
:You
+
==Backstory==
  
:You
+
==[[D%26D5E:_Scourge_of_the_Slavelords|Back to Main Page]]==

Latest revision as of 22:45, 15 July 2020

Attributes[edit]

STR 11 +0 Save (+0) || DEX 18 +4 Save (Prof) || CON 13 +1 Save ()
INT 15 +2 Save (Prof.) || WIS 12 +1 Save () || CHA 14 +2 Save ()
Construction Notes: +1 to all from Human, +2 Dex at 4th Level

Skills and Feats[edit]

Proficiencies: [Proficiency Bonus +3]

Investigation [+5]
Perception [+4]
Persuasion [+5]
Acrobatics [+7]
Stealth [+7]
Deception [+5]
Insight [+4]

Untrained

Athletics [+0]
Sleight of Hand [+4]
Arcana [+2]
History [+2]
Nature [+2]
Religion [+2]
Animal Handling [+1]
Survival [+1]
Intimidation [+2]
Performance[+2]



Feats

Dungeon Delver

Proficient with Thieves' Tools

Languages[edit]

Common
Orc


Combat[edit]

AC 17 | HP 34 | Hit Dice: 5d8 | Initiative Modifier + +2 (Cha)

Proficencies: Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Short Sword +7 1d6+4 N/A Dagger +7 1d4+4 20'
Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn.
Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA

Racial Features [Human][edit]

Size: Medium

Speed: 30

Class Features [Rogue Swashbuckler][edit]

Sneak Attack 3d6

Fancy Footwork and Rakish Panache- in Combat

Thieves' Cant

Cunning Action

Can take a bonus action in combat for: Dash, Disengage, or Hide

Uncanny Dodge

When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage

Background Features [Criminal-Spy][edit]

Skill Proficiencies

Stealth
Deception

Tool Proficiencies

Gaming Set: Dice
Forgery Kit


Feature

Criminal Contact

Personality Trait

The best way to get me to do something is to tell me I can't do it

Ideal

Redemption: There's a spark of good in everyone

Bond

My ill-gotten gains go to support my family.

Flaw

Equipment[edit]

Weapons

1. Longsword
2. Hand Crossbow
3. Daggers - 1 in belt, 1 in boot

Armor

Studded Leather Armor

Gear

Thieves' Tools
Forgery Kit
Burglar's Pack


Magic Items

Ring of Mind Shielding
Charlatan's Die

Contacts[edit]

Backstory[edit]

Back to Main Page[edit]