Difference between revisions of "D&D5E: Scourge of the Slavelords - Gev"

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==Attributes==
 
==Attributes==
: '''STR''' 1 '''+0''' Save (+0) || '''DEX''' 1 +'''2''' Save () || '''CON''' 1 +'''0''' Save ()  
+
: '''STR''' 11 '''+0''' Save (+0) || '''DEX''' 18 +'''4''' Save (Prof) || '''CON''' 13 +'''1''' Save ()  
  
: '''INT''' 1 '''+0''' Save () || '''WIS''' 1 +'''0''' Save () || '''CHA''' 1 +'''0''' Save ()
+
: '''INT''' 15 '''+2''' Save (Prof.) || '''WIS''' 12 +'''1''' Save () || '''CHA''' 14 +'''2''' Save ()
  
 +
:Construction Notes: +1 to all from Human, +2 Dex at 4th Level
  
 
==Skills and Feats==
 
==Skills and Feats==
 
'''<u>Proficiencies</u>:''' [Proficiency Bonus +3]
 
'''<u>Proficiencies</u>:''' [Proficiency Bonus +3]
:Arcana [+5]
 
 
:Investigation [+5]
 
:Investigation [+5]
:Sleight of Hnad [+5]
+
:Perception [+4]
:Stealth [+5]
+
:Persuasion [+5]
 
+
:Acrobatics [+7]
'''<u>Advantage</u>'''
+
:Stealth [+7]
 
:Deception [+5]
 
:Deception [+5]
:Performance [+5]
+
:Insight [+4]
  
 
'''<u>Untrained</u>'''
 
'''<u>Untrained</u>'''
 
:Athletics [+0]
 
:Athletics [+0]
:Acrobatics [+2]
+
:Sleight of Hand [+4]
 +
:Arcana [+2]
 
:History [+2]
 
:History [+2]
 
:Nature [+2]
 
:Nature [+2]
 
:Religion [+2]
 
:Religion [+2]
:Animal Handling [+0]
+
:Animal Handling [+1]
:Insight [+0]
+
:Survival [+1]
:Medicine [+0]
+
:Intimidation [+2]
:Perception [+0]
+
:Performance[+2]
:Survival [+0]
+
 
:Intimidation [+5]
 
:Persuasion [+5]
 
  
'''<u>Feats</u>'''
 
  
'''sOMETHING'''
 
  
Skilled
 
  
:Increase
+
'''<u>Feats</u>'''
  
:You
+
'''Dungeon Delver'''
  
:You
+
:Proficient with Thieves' Tools
  
 
==Languages==
 
==Languages==
Line 48: Line 44:
  
 
==Combat==
 
==Combat==
'''AC''' 15 | '''HP''' 33 | <u>Hit Dice: 5d8</u> | Initiative Modifier +2
+
'''AC''' 17 | '''HP''' 34 | <u>Hit Dice: 5d8</u> | Initiative Modifier + +2 (Cha)
 +
:Proficencies: Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
Line 63: Line 60:
 
|-
 
|-
 
| Short Sword
 
| Short Sword
! +5
+
! +7
| 1d6+2
+
| 1d6+4
 
| N/A
 
| N/A
 
|
 
|
| Daggern
+
| Dagger
! +5
+
! +7
| 1d4+2
+
| 1d4+4
 
| 20'
 
| 20'
 
|-
 
|-
 
|}
 
|}
 +
:Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn.
 +
 +
:Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA
  
==Racial Features [Tiefling]==
+
==Racial Features [Human]==
 
Size: Medium
 
Size: Medium
  
 
Speed: 30
 
Speed: 30
  
Darkvision:60'
+
==Class Features [Rogue Swashbuckler]==
 +
<u>Sneak Attack</u> 3d6
 +
:
  
Hellish Resistance: Fire Resistance [1/2 damage]
+
<u>Fancy Footwork and Rakish Panache- in Combat</u>
 +
:
 +
<u>Thieves' Cant</u>
 +
:
 +
<u>Cunning Action</u>
 +
:Can take a bonus action in combat for: Dash, Disengage, or Hide
  
Infernal Legacy:
+
<u> Uncanny Dodge</u>
*Thaumaturgy Cantrip
+
:When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage
*Hellish Rebuke: 60' [R] 3d10 << 1 per long rest
 
*Darkness: 60' [A] 15'r [C^10m] << 1 per long rest
 
  
==Class Features [Warlock: Great Old One - Pact of the Chain]==
+
==Background Features [Criminal-Spy]==
<u>Awakened Mind</u>
 
:30'Telepathy Line of Sight
 
 
 
<u>Spellcasting Logistics</u>
 
 
 
'''Spell Slots:'''  L3 << 2 per short/long rest
 
 
 
'''Spell DC:''' 16
 
 
 
'''Spell Att Mod:''' +8
 
 
 
 
 
<u>Cantrips</u>
 
:'''Eldritch Blast''' 120' [A] 1d10+5 Force x 2 rays
 
:'''Mage Hand''' 30' [A] [1m]  10 lb limit
 
:'''Prestidigitation''' 10' [A] ^1h
 
:This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range. [''If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an effect as an action.'']
 
::You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
 
 
 
::You instantaneously light or snuff out a Candle, a torch, or a small campfire.
 
 
 
::You instantaneously clean or soil an object no larger than 1 cubic foot.
 
 
 
::You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
 
 
 
::You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.
 
 
 
::You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
 
:'''Thaumaturgy''' 30' [A] 1m
 
:You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range. [''If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an effect as an action''.]
 
::Your voice booms up to three times as loud as normal for 1 minute.
 
 
 
::You cause flames to flicker, brighten, dim, or change color for 1 minute.
 
 
 
::You cause harmless tremors in the ground for 1 minute.
 
 
 
::You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
 
 
 
::You instantaneously cause an unlocked door or window to fly open or slam shut.
 
 
 
::You alter the appearance of your eyes for 1 minute.
 
 
 
 
 
<u>Spells Known</u>
 
:'''Dissonant Whispers''' 60' [A] 5d6 Psy Dmg + Move/Wis save v DC16 for 1/2 + no move
 
:'''Spider Climb''' [A] c^1h
 
:'''Misty Step''' 30' [B] Line of Sight
 
:'''Mirror Image''' [A] 1m [d20 roll 3/6+ 2/8+ 1/11+ AC 10+D]
 
:'''Fly''' [A] c^10m
 
:'''Gaseous Form''' [A] c^1h
 
 
 
<u>Rituals Known</u>
 
:'''Find Familiar'''
 
::'''"Tik"''' Quasit-form familiar
 
::[[File:636252769318699115.jpeg|200px]]
 
 
 
<u>Eldritch Invocations</u>
 
:'''Agonizing Blast'''
 
:'''Armor of Shadows'''
 
:'''Gift of the Depths'''
 
 
 
==Background Features [Urchin]==
 
 
<u>Skill Proficiencies</u>
 
<u>Skill Proficiencies</u>
 
:'''Stealth'''
 
:'''Stealth'''
:'''Slight of Hand'''
+
:'''Deception'''
  
 
<u>Tool Proficiencies</u>
 
<u>Tool Proficiencies</u>
:'''Musical Instrument:''' ''Flute''
+
:'''Gaming Set:''' ''Dice''
 +
: '''Forgery Kit'''
  
<u>Languages</u>
 
:'''Celestial'''
 
  
 
<u>Feature</u>
 
<u>Feature</u>
:'''City Secrets'''
+
:'''Criminal Contact'''
  
 
<u>Personality Trait</u>
 
<u>Personality Trait</u>
:'''Trickster:''' Truth is for people who can't lie properly
+
:The best way to get me to do something is to tell me I can't do it
  
 
<u>Ideal</u>
 
<u>Ideal</u>
:'''Change:''' The Low are lifted up, the Mighty are brought down. That's just how it is.
+
:'''Redemption:''' There's a spark of good in everyone
  
 
<u>Bond</u>
 
<u>Bond</u>
:'''Wanted:''' I hid among the houses of the gods and am accused of desecrating the temple of Boccob.
+
:My ill-gotten gains go to support my family.
  
 
<u>Flaw</u>
 
<u>Flaw</u>
: '''Ruthless:''' Necromancers aside, dead men can't turn on you.
+
:
  
 
==Equipment==
 
==Equipment==
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: 1
+
: 1. Longsword
: 2
+
: 2. Hand Crossbow
: 3
+
: 3. Daggers - 1 in belt, 1 in boot
  
 
'''<u>Armor</u>'''
 
'''<u>Armor</u>'''
: None
+
: Studded Leather Armor
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Stuff
+
: Thieves' Tools
 +
:Forgery Kit
 +
:Burglar's Pack
 +
 
  
 
'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
:sOMETHING
+
:Ring of Mind Shielding
:Healing Potion 2d4+2
+
:Charlatan's Die
  
 
==Contacts==
 
==Contacts==

Latest revision as of 22:45, 15 July 2020

Attributes[edit]

STR 11 +0 Save (+0) || DEX 18 +4 Save (Prof) || CON 13 +1 Save ()
INT 15 +2 Save (Prof.) || WIS 12 +1 Save () || CHA 14 +2 Save ()
Construction Notes: +1 to all from Human, +2 Dex at 4th Level

Skills and Feats[edit]

Proficiencies: [Proficiency Bonus +3]

Investigation [+5]
Perception [+4]
Persuasion [+5]
Acrobatics [+7]
Stealth [+7]
Deception [+5]
Insight [+4]

Untrained

Athletics [+0]
Sleight of Hand [+4]
Arcana [+2]
History [+2]
Nature [+2]
Religion [+2]
Animal Handling [+1]
Survival [+1]
Intimidation [+2]
Performance[+2]



Feats

Dungeon Delver

Proficient with Thieves' Tools

Languages[edit]

Common
Orc


Combat[edit]

AC 17 | HP 34 | Hit Dice: 5d8 | Initiative Modifier + +2 (Cha)

Proficencies: Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Short Sword +7 1d6+4 N/A Dagger +7 1d4+4 20'
Fancy Footwork: If make a melee attack against a foe, that foe cannot make an opportunity attack against Gev for rest of turn.
Rakish Audacity: Cha Bonus adds to initiative. Sneak attack rules TBA

Racial Features [Human][edit]

Size: Medium

Speed: 30

Class Features [Rogue Swashbuckler][edit]

Sneak Attack 3d6

Fancy Footwork and Rakish Panache- in Combat

Thieves' Cant

Cunning Action

Can take a bonus action in combat for: Dash, Disengage, or Hide

Uncanny Dodge

When an attacker Gev can see hits with a melee attack, he can use his reaction to take half damage

Background Features [Criminal-Spy][edit]

Skill Proficiencies

Stealth
Deception

Tool Proficiencies

Gaming Set: Dice
Forgery Kit


Feature

Criminal Contact

Personality Trait

The best way to get me to do something is to tell me I can't do it

Ideal

Redemption: There's a spark of good in everyone

Bond

My ill-gotten gains go to support my family.

Flaw

Equipment[edit]

Weapons

1. Longsword
2. Hand Crossbow
3. Daggers - 1 in belt, 1 in boot

Armor

Studded Leather Armor

Gear

Thieves' Tools
Forgery Kit
Burglar's Pack


Magic Items

Ring of Mind Shielding
Charlatan's Die

Contacts[edit]

Backstory[edit]

Back to Main Page[edit]