Difference between revisions of "D&D5E: Scourge of the Slavelords - Ruvyana"

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(Skills and Feats=)
(Skills and Feats=)
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: '''INT''' 0 '''+0''' Save ( ) || '''WIS''' 0 +'''0''' Save ( ) || '''CHA''' 0 +'''0''' Save ( )
 
: '''INT''' 0 '''+0''' Save ( ) || '''WIS''' 0 +'''0''' Save ( ) || '''CHA''' 0 +'''0''' Save ( )
  
==Skills and Feats===
+
==Skills and Feats==
  
 
'''<u>Proficiencies</u>'''
 
'''<u>Proficiencies</u>'''
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'''<u>Feats</u>'''
 
'''<u>Feats</u>'''
: Great Weapon Master
+
'''Great Weapon Master'''
:: You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
+
:You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
  
** On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
+
:: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
  
** Before you make a melee attack with a heavy weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.
+
::Before you make a melee attack with a heavy weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.
  
 
==Languages==
 
==Languages==

Revision as of 13:10, 30 May 2020

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Ruvyana d'Amasku :: Level 5 Tiefling Warlock

Ruvyana0003.png

Difference between gods and devils? Perspective, mostly.


Attributes

STR 0 +0 Save ( ) || DEX 0 +0 Save ( ) || CON 0 +0 Save ( )
INT 0 +0 Save ( ) || WIS 0 +0 Save ( ) || CHA 0 +0 Save ( )

Skills and Feats

Proficiencies

Skill +0
Skill +0
Skill +0
Skill +0
Skill +0
Skill +0
Proficiency Bonus +3

Feats Great Weapon Master

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon with which you are proficient, you can choose to take a -5 penalty to the attack roll. If you do so and the attack hits, it deals +10 damage.

Languages

Common; Racial Language; Bonus Language, Bonus Language

Combat

AC 0 | HP 28 | Hit Dice: 5d8
Initiative Modifier +0
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Weapon 0 0d0+0 20' Weapon 0 0d0+0 20'
Weapon 0 0d0+0 20' Weapon 0 0d0+0 20'
Weapon 0 0d0+0 20' Weapon 0 0d0+0 20'

Magic

Spell Slots

L1 0 || L2 0 || L3 0

Cantrips

Cantrip
Cantrip
Cantrip

Spell List

Spell
Spell
Spell
Spell
Spell
Spell
Spell
Spell

Racial Features

Class Features

Spell Slots

L3 D2b.png

Cantrips

Eldritch Blast 120' [A] 1d10 x 2 rays

Spells Known

Eldritch Invocations

Armor of Shadows
Devil's Sight
Thirsting Blade

Background Features

Equipment

Weapons

Weapon
Weapon
Weapon
Weapon

Armor

Armor
Shield
Other

Gear

Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item
Item | Item | Item | Item

Magic Items

Item
Item
Item
Item

Contacts

Backstory

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