Difference between revisions of "D&D5E: Scourge of the Slavelords - Thora Dassan"

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(Languages)
 
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'''<u>Proficiencies</u>'''
 
'''<u>Proficiencies</u>'''
:Arcana [+5]
+
:Deception +7
:Investigation [+5]
+
:Insight +4
:Sleight of Hnad [+5]
+
:Intimidation +7
:Stealth [+5]
+
:Persuasion +7
 +
:Sleight of Hand +6
 +
:Stealth +6
  
 
: '''Proficiency Bonus''' +3
 
: '''Proficiency Bonus''' +3
 
'''<u>Advantage</u>'''
 
:Deception [+5]
 
:Performance [+5]
 
  
 
'''<u>Untrained</u>'''
 
'''<u>Untrained</u>'''
:Athletics [+0]
+
:Acrobatics +3
:Acrobatics [+2]
+
:Animal Handling +1
:History [+2]
+
:Arcana +0
:Nature [+2]
+
:Athletics +0
:Religion [+2]
+
:History +0
:Animal Handling [+0]
+
:Investigation +0
:Insight [+0]
+
:Medicine +1
:Medicine [+0]
+
:Nature +0
:Perception [+0]
+
:Perception +1
:Survival [+0]
+
:Performance +4
:Intimidation [+5]
+
:Religion +0
:Persuasion [+5]
+
:Survival +1
  
 
'''<u>Feats</u>'''
 
'''<u>Feats</u>'''
  
'''Actor'''
+
'''Elemental Adept (Cold)'''
  
Skilled at mimicry and dramatics, you gain the following benefits:
+
Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell that deals damage of that type, you can treat any 1 on the roll as a 2.
 
 
:Increase your Charisma score by 1, to a maximum of 20.
 
 
 
:You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
 
 
 
:You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
 
  
 
==Languages==
 
==Languages==
Line 55: Line 47:
 
*Elvish
 
*Elvish
 
*Dwarvish
 
*Dwarvish
 +
*Draconic
  
 
==Combat==
 
==Combat==
:'''AC''' 0 | '''HP''' 28 | <u>Hit Dice: 5d8</u>  
+
:'''AC''' 17 | '''HP''' 37 | <u>Hit Dice: 5d6</u>  
:Initiative Modifier +0
+
:Initiative Modifier +3
 
{| class="wikitable"
 
{| class="wikitable"
 
|'''Weapon'''
 
|'''Weapon'''
Line 72: Line 65:
 
|scope="row" colspan="9"|   
 
|scope="row" colspan="9"|   
 
|-
 
|-
| Weapon
+
| Dagger
! 0
+
! +6
| 0d0+0
+
| 1d4+3
| 20'
+
| 20'/40'
 
|
 
|
| Weapon
+
| Ray of Frost
! 0
+
! +7
| 0d0+0
+
| 2d8
| 20'
+
| 60'
|-
 
| Weapon
 
! 0
 
| 0d0+0
 
| 20'
 
|
 
| Weapon
 
! 0
 
| 0d0+0
 
| 20'
 
|-
 
| Weapon
 
! 0
 
| 0d0+0
 
| 20'
 
|
 
| Weapon
 
! 0
 
| 0d0+0
 
| 20'
 
 
|-
 
|-
 
|}
 
|}
Line 118: Line 91:
  
 
==Class Features [Sorcerer: Draconic]==
 
==Class Features [Sorcerer: Draconic]==
 +
 +
<u>Sorcerous Origin</u> Silver Dragon
 +
 +
Draconic Resilience AC 13+Dex Mod when not wearing armor. +1 HP/Level
 +
 +
<u>Font of Magic</u> 5 Sorcery Points
 +
 +
<u>Metamagic</u>
 +
*Empowered Spell (When you roll damage for a spell, you may spend a SP to re-roll up to Cha bonus damage dice. You must use the new rolls. (Can be used with other MM)
 +
*Subtle Spell (Spend 1 SP to cast spell without verbal or somatic components.)
  
 
<u>Spellcasting Logistics</u>
 
<u>Spellcasting Logistics</u>
  
 
'''Cantrips:''' 5
 
'''Cantrips:''' 5
*
+
*Frostbite
*
+
*Message
*
+
*Minor Illusion
*
+
*Prestidigitation
*
+
*Ray of Frost
  
 
'''Spell Slots:  L1''' [4 per long rest]
 
'''Spell Slots:  L1''' [4 per long rest]
Line 135: Line 118:
  
 
Spells Known (6)
 
Spells Known (6)
*
+
*Comprehend Languages (1st Level)
*
+
*Ice Knife
*
+
*Magic Missile (1st Level)
*
+
*Detect Thoughts (2nd Level)
*
+
*Knock (2nd Level)
*
+
*Fear (3rd Level)
  
 
'''Spell DC:''' 15
 
'''Spell DC:''' 15
  
 
'''Spell Att Mod:''' +7
 
'''Spell Att Mod:''' +7
 
  
 
==Background Features [Criminal|Blackmailer]==
 
==Background Features [Criminal|Blackmailer]==
Line 153: Line 135:
  
 
<u>Tool Proficiencies</u>
 
<u>Tool Proficiencies</u>
:One type of gaming set
+
:King's Crown (Dice Gaming set)
 
:Thieves' Tools
 
:Thieves' Tools
  
 
<u>Feature</u>
 
<u>Feature</u>
:Criminal Contacts
+
:Criminal Contact
  
 
<u>Personality Trait</u>
 
<u>Personality Trait</u>
Line 173: Line 155:
 
==Equipment==
 
==Equipment==
 
'''<u>Weapons</u>'''
 
'''<u>Weapons</u>'''
: Weapon
+
: Dagger (x3)
: Weapon
 
: Weapon
 
: Weapon
 
 
 
'''<u>Armor</u>'''
 
: Armor
 
: Shield
 
: Other
 
  
 
'''<u>Gear</u>'''
 
'''<u>Gear</u>'''
: Item | Item | Item | Item
+
: Arcane Focus (Ring/Bracelet) | Explorer's Pack | Crowbar | Dark Common Clothing
: Item | Item | Item | Item
+
: Clothing, Fine | Clothing, Traveler's | Ink, Bottle (x3) | Ink Pen
: Item | Item | Item | Item
+
: Paper (10 Sheets) | Parchment (20 Sheets) | Rations (5 days) | Silver icon of a Raven
: Item | Item | Item | Item
 
: Item | Item | Item | Item
 
  
 
'''<u>Magic Items</u>
 
'''<u>Magic Items</u>
: Item
+
: Gown of Many Fashions
: Item
+
: Cloak of Protection
  
 
==Contacts==
 
==Contacts==
  
 
==Backstory==
 
==Backstory==
 +
Thora has a very strong sense of justice. She always has. Strange to some that she fell in with thieves and cutthroats and the like, but the band she was with focused on 'crimes' that were intended to re-dress wrongs. Of course, that City Guards and the rulers of the city never quite saw it that way.
 +
 +
Thora's specialty was information. She found the secrets that those in power tried to hide. Sometimes she just released the information, but more often, she blackmailed them - ordering them to endow charities, free slaves, and so on.
 +
 +
One day, she learned something about the daughter of one of the more corrupt men in the city. It wouldn't have hurt him, but it would hurt her. Thora didn't think it was all that bad, herself, but it would be a stain that she felt the father would not allow.
 +
 +
She was wrong. It turned out that he didn't care about his daughter, and when the information got out, she was disowned, and ruined. Rather than surrender her principles for survival, the daughter took her life. Thora attended her funeral - at the pauper's field - and left the city after that.
 +
 +
She still works as she had, but now makes sure that she only gets information on those who deserve to fall. She's also looking for something on the girl's father, hoping that if she can ruin him, it might help her find some redemption.
  
 
==[[D%26D5E:_Scourge_of_the_Slavelords|Back to Main Page]]==
 
==[[D%26D5E:_Scourge_of_the_Slavelords|Back to Main Page]]==

Latest revision as of 12:27, 14 July 2020

< < < Back to Main Page

Thora Dassan :: L5 Half-Elf Sorceress (CN)[edit]

Everyone has secrets they don't want others to know. I know.[edit]


Attributes[edit]

STR 10 +0 Save (+0) || DEX 16 +3 Save (+3) || CON 14 +2 Save (+5)
INT 11 +0 Save (+0) || WIS 12 +1 Save (+1) || CHA 18 +4 Save (+7)

Skills and Feats[edit]

Proficiencies

Deception +7
Insight +4
Intimidation +7
Persuasion +7
Sleight of Hand +6
Stealth +6
Proficiency Bonus +3

Untrained

Acrobatics +3
Animal Handling +1
Arcana +0
Athletics +0
History +0
Investigation +0
Medicine +1
Nature +0
Perception +1
Performance +4
Religion +0
Survival +1

Feats

Elemental Adept (Cold)

Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell that deals damage of that type, you can treat any 1 on the roll as a 2.

Languages[edit]

  • Common
  • Elvish
  • Dwarvish
  • Draconic

Combat[edit]

AC 17 | HP 37 | Hit Dice: 5d6
Initiative Modifier +3
Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
Dagger +6 1d4+3 20'/40' Ray of Frost +7 2d8 60'

Racial Features [½ Elf][edit]

Size: Medium

Speed: 30

Darkvision 60'

Fey Ancestry (Advantage on Saving throws vs. being charmed, magic cannot put her to sleep)

Skill Versatility (Sleight of Hand, Insight)

Bonus Language

Class Features [Sorcerer: Draconic][edit]

Sorcerous Origin Silver Dragon

Draconic Resilience AC 13+Dex Mod when not wearing armor. +1 HP/Level

Font of Magic 5 Sorcery Points

Metamagic

  • Empowered Spell (When you roll damage for a spell, you may spend a SP to re-roll up to Cha bonus damage dice. You must use the new rolls. (Can be used with other MM)
  • Subtle Spell (Spend 1 SP to cast spell without verbal or somatic components.)

Spellcasting Logistics

Cantrips: 5

  • Frostbite
  • Message
  • Minor Illusion
  • Prestidigitation
  • Ray of Frost

Spell Slots: L1 [4 per long rest]

Spell Slots: L2 [3 per long rest]

Spell Slots: L3 [2 per long rest]

Spells Known (6)

  • Comprehend Languages (1st Level)
  • Ice Knife
  • Magic Missile (1st Level)
  • Detect Thoughts (2nd Level)
  • Knock (2nd Level)
  • Fear (3rd Level)

Spell DC: 15

Spell Att Mod: +7

Background Features [Criminal|Blackmailer][edit]

Skill Proficiencies

Deception
Stealth

Tool Proficiencies

King's Crown (Dice Gaming set)
Thieves' Tools

Feature

Criminal Contact

Personality Trait

Trickster: I would rather make a new friend than a new enemy.

Ideal

People: I'm loyal to my friends, not to any ideals.

Bond

Guilty: I blackmailed a good woman, ruining and ending her life. I hope I can redeem myself, but I know I never will.

Flaw

I really hate nobles, and don't feel that they have any redeeming features.

Equipment[edit]

Weapons

Dagger (x3)

Gear

Arcane Focus (Ring/Bracelet) | Explorer's Pack | Crowbar | Dark Common Clothing
Clothing, Fine | Clothing, Traveler's | Ink, Bottle (x3) | Ink Pen
Paper (10 Sheets) | Parchment (20 Sheets) | Rations (5 days) | Silver icon of a Raven

Magic Items

Gown of Many Fashions
Cloak of Protection

Contacts[edit]

Backstory[edit]

Thora has a very strong sense of justice. She always has. Strange to some that she fell in with thieves and cutthroats and the like, but the band she was with focused on 'crimes' that were intended to re-dress wrongs. Of course, that City Guards and the rulers of the city never quite saw it that way.

Thora's specialty was information. She found the secrets that those in power tried to hide. Sometimes she just released the information, but more often, she blackmailed them - ordering them to endow charities, free slaves, and so on.

One day, she learned something about the daughter of one of the more corrupt men in the city. It wouldn't have hurt him, but it would hurt her. Thora didn't think it was all that bad, herself, but it would be a stain that she felt the father would not allow.

She was wrong. It turned out that he didn't care about his daughter, and when the information got out, she was disowned, and ruined. Rather than surrender her principles for survival, the daughter took her life. Thora attended her funeral - at the pauper's field - and left the city after that.

She still works as she had, but now makes sure that she only gets information on those who deserve to fall. She's also looking for something on the girl's father, hoping that if she can ruin him, it might help her find some redemption.

Back to Main Page[edit]