D&D 5E: Adventurer Inc - Character 3

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Mayia :: Sorceress[edit]

A tall, lithe woman in silver and gold robes. Long silver hair hangs to her waist in a tight braid. Her eyes are silver too, with an Elvish cast to them. Her skin is bronzed olive, except where silvery scales cast a metallic sheen.

ATTRIBUTES[edit]

Stats

  • || STR 8 (-1) || DEX 16 (+3) || CON 14 (+2) || INT 10 (+0) || WIS 12 (+1) || CHA 18 (+4) ||

Sub-Stats

  • || Proficiency Bonus +3 || Saves: Con [+5] Cha [+7] || HD [7d6] HP [51] || Initiative [+3]



½ Elf[edit]

Features

  • Darkvision 60'
  • Fey Ancestry
  • Skill Versatility (Investigation, Perception)



Sorcerer [L7][edit]

Features

  • Sorcerous Origin (Draconic Bloodline)
  • Dragon Ancestor|Silver Dragon
  • Draconic Resilience
  • Font of Magic (7/7 Sorcery Points)
  • Metamagic (Distant Spell, Twinned Spell)
  • Elemental Affinity (+Cha Bon to Cold Damage, 1 SP to gain Cold Resistance for 1 hr)


Magic[edit]

Magic Stats

  • || Spell Slots [4/L1] [3/L2] [3/L3] [1/L4] || Spell Attack Modifier: +7 || Spell Save DC: 15 ||


Cantrips

  • Blade Ward
  • Frostbite
  • Light
  • Ray of Frost
  • True Strike

Known Spells

1st Level

  • Chromatic Orb (Cold Default)
  • Ice Knife
  • Shield

2nd Level

  • Blur
  • Snilloc's Snowball Swarm
  • Dragon's Breath (Cold Default)

3rd Level

  • Haste

4th Level

  • Ice Storm

Spell slots used so far

  • 1 - 0/4
  • 2 - 0/3
  • 3 - 0/3

Combat[edit]

Armor/Weapon Stats

  • Armour Class 16 / Touch AC 16 / Flatfooted AC 13

Non-Combat[edit]

Skills

  • Arcana +3
  • History +3
  • Investigation +3
  • Insight +4
  • Perception +4 (Passive 14)
  • Persuasion +7

Proficiencies Weapons: Daggers, Darts, Slings, Quarterstaves, Light Crossbows

Armor: Natural

Tools: None Languages

  • Elvish
  • Common
  • Giantish
  • Primordial
  • Sylvan
  • Draconic

Sage

  • Researcher
  • Skills (Arcana, History)

Mayia grew up in her human mother's city, a place known for Universities and Libraries, and followed that worthy into the life of a researcher. While searching bloodlines one day, she learned that her mother had a rather well-known one - descent from a great Silver Dragon. The power had skipped her mother, but when she learned of it, she felt the power come to her like a wave of cold. As her mother could not train her, she sought out her Elven father's people, and there found a teacher in another halfling, who taught her the control she needed, then sent her on her way with an Elven staff of Oak and Ash and Thorn, grown to her hand and height.

Wealth

GP: 50

SP:

CP:

Gems:


Magic Items

Equipment

  • Arcane Focus (Quarterstaff - Oak and Ash and Thorn)
  • Backpack
  • Bedroll
  • Blanket
  • Clothes, Fine (Robes, Satin and Silk)
  • Clothes, Common (Robes, Cotton and Wool)
  • Component Pouch
  • Rope, Silken, 100'
  • Waterskin
  • 1 week's Rations
  • 6x Healing Potion (7 hp)
  • Snilloc's Spellcraft
  • Karazar's Bestiary

Heirloom - Staff of Oak and Ash and Thorn

  • You may re-roll one physical attribute (Str, Dex, Con) based skill check or save while bearing the staff. Recovers after a short rest.
  • Oak and Ash and Thorn. After a short or long rest you can declare which aspect of the staff you are invoking and it lasts until the next rest. When Oak is invoked, the protective nature of the dragon spirit within is awakened and you enjoy a +2 bonus to armor class. When Ash is invoked, the magical nature of the dragon spirit within is awakened and your spell save DC is +2. When Thorn is invoked, you awaken the aggressive nature of the dragon spirit within and damaging spells do an additional +2 damage (of the same type as called for in the spell description).
  • The spirit of your Heirloom item can and will communicate with you, though not always clearly and will (mostly) understand when you attempt to communicate with it - though mood and circumstance will play into how responsive it is to that communication.

Quirk Your staff leaves a circle of frost on the ground roughly a handspan across wherever it touches the earth and though Mayia never feels it, the ambient temperature in a 10' sphere around her is about 10 degrees colder than the surrounding air.

Mayia lives, for the most part, at The Rose and Doe, an inn and tavern that caters mostly to women travelers and such. She's quite popular there, and many of the servers know her quite well.

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