Editing D&D 5E: Deeps of Dragon Reach

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[QUOTE="kokopelli, post: 23219677, member: 70442"]
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The Inner Isles of Dragon Reach
 
The Inner Isles of Dragon Reach
  
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==Isle of the Deeps==
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Isle of the Deeps
  
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The particular island you wash ashore on is wild and mostly unsettled. Three halfling fishing villages can be found at various points on the shoreline and two settlements of sentient amphibians can be found in the swamps of the island's interior. There is also a long abandoned ruined temple not used by either sentient group higher up the island. Beneath the temple is a catacomb of deep caverns that extend below sea level. Some dry. Some flooded.
  
The particular island you wash ashore on is wild and mostly unsettled. Three halfling fishing villages can be found at various points on the shoreline and two settlements of sentient amphibians can be found in the swamps of the island's interior. There is also a long abandoned ruined temple not used by either sentient group higher up the island. Beneath the temple is a catacomb of deep caverns that extend below sea level. Some dry. Some flooded.
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These are all elements I intend to include. What I would like from each of you is one more specific element about the island or its environs that you want to include as part of the setting. The only rule is that your element cannot invalidate any other established element (mine or another player's). I would also like each of you to include one veto - something you just don't want to see in the setting. These can invalidate established elements.
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So you might decide an element you want to include is Sentient Coconut Trees, but you absolutely don't ever want to deal with Sharks. One element. One veto. If someone else wanted sharks as an element they'd have to pick something else because you've vetoed it. Same goes for vetoes that touch on my elements. If someone vetoes Halflings the players playing halflings still get to play halflings, but my halfling fishing villages would go gone.
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[/QUOTE]
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[QUOTE="kokopelli, post: 23219707, member: 70442"]
  
 
Your Mission (before the storm borked it)
 
Your Mission (before the storm borked it)
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==Surviving Crew==
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Surviving Crew
  
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Quartermaster 'Stormwrath' (Dwarven Female)
  
- Quartermaster 'Stormwrath' (Dwarven Female)
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First Mate 'Anchor Albatross' (Halfling Female)
  
- First Mate 'Anchor Albatross' (Halfling Female)
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Crewmen Baern, List, Dancer, Crow and Salt (Baern is a Human, the rest are Halflings. Dancer is the only female)
  
- Crewmen Baern, List, Dancer, Crow and Salt (Baern is a Human, the rest are Halflings. Dancer is the only female)
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Galley Cook Cookie (Gnome Female)
  
- Galley Cook Cookie (Gnome Female)
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Honor Guard Scatterscale (Dragonborn, gender undisclosed and indistinguishable)
  
- Honor Guard Scatterscale (Dragonborn, gender undisclosed and indistinguishable)
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Stonemason Spackle (Elemental Construct responsible for ship repairs)
  
- Stonemason Spackle (Elemental Construct responsible for ship repairs)
 
  
- Weathercock Trasin Jurson (Human Male)
 
  
- Garden Druid Aera Moonflower (High Elf Female)
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Additionally, I would like each of you to come up with one more NPC who was either part of the crew or part of the mission and survived the wreck. I don't want you to attach levels or stats, just a name, race, physical description, any quirks or traits, and their relevant skill set.
  
- Diplomat Osric d'Amasku (Dwarven Male)
 
  
- Cabin Boy Skipper (Kobold Male)
 
  
- Biscuits (Ship's Cat)
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Note: The Ship's Captain didn't make it, so please don't choose them for your NPC unless you want to make a ghost NPC.
  
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[/QUOTE]
  
==Salvage==
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[QUOTE="kokopelli, post: 23219725, member: 70442"]
  
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Salvage
  
 
- 70% of the ship hull and both masts. (This is a dwarven ship made almost entirely of stone and a major resource on an island where organic matter is going to be the most readily available building material).
 
- 70% of the ship hull and both masts. (This is a dwarven ship made almost entirely of stone and a major resource on an island where organic matter is going to be the most readily available building material).
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- Potions (salvaged from the captain's personal stores): Healing (3 4d4+4 HP draughts), Potion of Invisibility (1 Draught), Poison (1 draught, clearly marked), Water Breathing (3 draughts)
 
- Potions (salvaged from the captain's personal stores): Healing (3 4d4+4 HP draughts), Potion of Invisibility (1 Draught), Poison (1 draught, clearly marked), Water Breathing (3 draughts)
  
 
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[/QUOTE]
==PC==
 
 
 
 
 
[[Myron | Myron (Human Wizard (School of Transmutation))]]
 
 
 
[[Sylvia_Moonflower | Sylvia Moonflower (High Elf Wizard (School of Conjuration))]]
 
 
 
[[Mora_Hanne | Mora Hanne (Half-Elf Bard (College of Lore))]]
 
 
 
[https://docs.google.com/document/d/1af3R6UFfxCLqDlDxg9mL6Zjz7C-5UT1tNcTmCQ1kiIk/edit Vinca Silvergrace (Halfling Druid (Circle of Stars))]
 
 
 
[https://www.worldanvil.com/block/399485 Faline Copsehill (Halfling Paladin (Oath of the Ancients))]
 

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