Difference between revisions of "D&D 5E: Smallfolk Character 4"

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(Traits)
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* Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 
* Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
 
* Trap Sense. You have advantage on saves made to avoid traps, and resistance to damage done by traps.
 
* Trap Sense. You have advantage on saves made to avoid traps, and resistance to damage done by traps.
 +
* Trap Sense. You have advantage on saves made to avoid traps, and resistance to damage done by traps.
 +
* Hoard Sense. A Kobold in possession of their egg shard has Expertise (double proficiency) to all Wisdom/Insight checks regarding the appraisal of minerals, gems, and crafted items of value.​
  
 
== Features ==
 
== Features ==

Revision as of 14:25, 2 August 2020

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Rosto Sesskarr, N Male Draconis Kobold Artificer (Alchemist)

Background

  • Guild Artisan
  • Height 2'10”
  • Weight 32 lbs.
  • Personality: I always want to know how things work and what makes people tick.
  • Ideal: Aspiration. I work hard to be the best there is at my craft.
  • Bond: I owe my guild a great debt for forging me into the person I am today.
  • Flaw: I'm terribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals

Characteristics

  • Strength 8 (-1)
  • Dexterity 14 (+2)
  • Constitution 14 (+2)
  • Intelligence 16 (+3)
  • Wisdom 12 (+1)
  • Charisma 12 (+1)

General

  • AC: 14 (studded leather armor)
  • HP: 24
  • Speed: 30’
  • Proficiency: +2
  • Melee Attack: Dagger +4, damage 1d4+2
  • Ranged Attack: Light crossbow +4, damage 1d8+2
  • Spell Save DC: 13

Saving Throws

  • Strength -1
  • Dexterity +2
  • Constitution +4
  • Intelligence +5
  • Wisdom +1
  • Charisma +1

Languages

  • Common
  • Draconic
  • Primordial

Proficiencies

  • Light armor. Medium armor, Shields
  • Simple Weapons
  • Thieves' tools, Tinkers' tools, Smith's tools, Brrewer's supplies, Alchemist's supplies, Herbalist's kit

Skills

  • Arcana +5
  • Nature +5
  • Investigation +5
  • Insight +3
  • Persuasion +3

Feats

  • n/a

Traits

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Trap Sense. You have advantage on saves made to avoid traps, and resistance to damage done by traps.
  • Trap Sense. You have advantage on saves made to avoid traps, and resistance to damage done by traps.
  • Hoard Sense. A Kobold in possession of their egg shard has Expertise (double proficiency) to all Wisdom/Insight checks regarding the appraisal of minerals, gems, and crafted items of value.​

Features

  • Cantrips Known: Mage Hand, Guidance, Mending
  • Spell Slots: Lvl 1: 3
  • Researcher
  • Magical Tinkering
  • Infuse Item: Enhance Weapon, Repeating Shot, Replicate Magical Item (Bag of Holding)
  • Tool Expertise
  • Alchemical Homunculus

Gear

  • Studded Leather Armor
  • Dagger
  • Light Crossbow with 20 bolts
  • Thieves' tools
  • Tinker's tools
  • Alchemist's supplies
  • Herbalist's kit
  • Dungeoneer's Pack
  • Set of traveler's clothes
  • Journeyman mechanic's certificate
  • 40 gp

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