Difference between revisions of "D.R.R. Carlyon, II"

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(Skills)
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*XP: 0
 
*XP: 0
 
*Age: 24
 
*Age: 24
*Languages: English, Swahili, Japanese, French, Portuguese, German, Cantonese, Tagalog, Latin, Koilian, High Ushan (workable).
+
*Languages: English, Swahili, Japanese, French, Portuguese, German, Cantonese, Tagalog, Latin, Koilian, High Ushan (workable), Hiss-speak.
 
*Background: Dilettante/Noble (son of a renowned fantasy hologram author & trust-fund baby)
 
*Background: Dilettante/Noble (son of a renowned fantasy hologram author & trust-fund baby)
 
*Description: A man with boyish good looks, a sparkle in his eye, and near-permanent hair product to keep the do in good stead.
 
*Description: A man with boyish good looks, a sparkle in his eye, and near-permanent hair product to keep the do in good stead.

Revision as of 19:14, 22 January 2021

D.R.R. Carlyon, II

  • Level: 6
  • Class: Expert
  • XP: 0
  • Age: 24
  • Languages: English, Swahili, Japanese, French, Portuguese, German, Cantonese, Tagalog, Latin, Koilian, High Ushan (workable), Hiss-speak.
  • Background: Dilettante/Noble (son of a renowned fantasy hologram author & trust-fund baby)
  • Description: A man with boyish good looks, a sparkle in his eye, and near-permanent hair product to keep the do in good stead.

Attributes

  • Strength 9 +0
  • Dexterity 10 +0
  • Constitution 12 +0
  • Intelligence 14 +1
  • Wisdom 11 +0
  • Charisma 18 +2

Skills

  • Connect-1
  • Heal-2
  • Know-2
  • Lead-3
  • Notice-1
  • Perform-0
  • Shoot-0
  • Talk-1
  • Trade-1

Psychic Powers

Abilities

  • Diplomat
    • Speak all languages common to the sector.
    • Learn new languages to a workable level in a week. Fluent in a month.
    • Reroll 1s on any skill check related to negotiation or diplomacy.
  • Healer
    • Stabilize one mortally-wounded person per round as On Turn action.
    • Heal skill checks, 3d6 drop lowest die.
  • Star Captain/Commodore/Admiral
    • Ship gains 2 extra command points at the start of each turn.
    • Ship gains 20% maximum hit points.
    • Once per engagement, resolve Crisis as an Instant Action.
  • Expert
    • Once per scene, reroll a failed skill check. Take new if it's better.
    • Gain bonus skill point for non-combat, non-psychic skill per level.

Other Stats

  • Movement Rate:
  • HP: 25
  • Effort:
  • System Strain: 0/12
  • AC: 16
  • Attacks (Attack Bonus +3)
    • Laser Pistol: +4 1d6+0 10 100/300
    • Laser Rifle: +4 1d10+0 20 300/500 (can burst)
    • Thunder Cannon: +4 2d10+0 10 100/300
      • add 1d10 if 16 or higher is rolled
    • Kick/Punch: unskilled 1d2+0
  • Saves
    • Physical 10
    • Mental 8
    • Evasion 9

Equipment

  • Readied
    • Thunder Cannon
    • Combat Field Uniform
    • Backpack
  • Stowed
    • Laser Rifle
    • Laser Pistol
    • Pretech Medkit
      • 4 Lazurus patches
      • 4 doses of Lift
      • 1 dose of Bezoar
      • 1 dose of Brainwave
      • 1 dose of Reverie
      • 1 dose of Truth Serum
    • compad
    • bioscanner
    • 25 credits
    • 200 credits

Plot Thing

-Main Page: Delta Drop No Sharper Spur Contempt of Death