Difference between revisions of "D.R.R. Carlyon, II"

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D.R.R. Carlyon, II
 
D.R.R. Carlyon, II
  
*Level: 3
+
*Level: 6
 
*Class: Expert
 
*Class: Expert
 
*XP: 0
 
*XP: 0
 
*Age: 24
 
*Age: 24
*Languages: English, Swahili, Japanese, French, Portuguese, German, Cantonese, Tagalog, Latin, Koilian, High Ushan (workable).
+
*Languages: English, Swahili, Japanese, French, Portuguese, German, Cantonese, Tagalog, Latin, Koilian, High Ushan (workable), Hiss-speak.
 
*Background: Dilettante/Noble (son of a renowned fantasy hologram author & trust-fund baby)
 
*Background: Dilettante/Noble (son of a renowned fantasy hologram author & trust-fund baby)
 
*Description: A man with boyish good looks, a sparkle in his eye, and near-permanent hair product to keep the do in good stead.
 
*Description: A man with boyish good looks, a sparkle in his eye, and near-permanent hair product to keep the do in good stead.
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*Connect-1
 
*Connect-1
*Heal-1
+
*Heal-2
*Know-1
+
*Know-3
*Lead-2
+
*Lead-3
 +
*Notice-1
 
*Perform-0
 
*Perform-0
 
*Shoot-0
 
*Shoot-0
 
*Talk-1
 
*Talk-1
*Trade-0
+
*Trade-1
  
 
==Psychic Powers==
 
==Psychic Powers==
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**Learn new languages to a workable level in a week.  Fluent in a month.
 
**Learn new languages to a workable level in a week.  Fluent in a month.
 
**Reroll 1s on any skill check related to negotiation or diplomacy.
 
**Reroll 1s on any skill check related to negotiation or diplomacy.
 +
**Once per session, shift NPC reaction one step closer to friendly.
 +
*Healer
 +
**Stabilize one mortally-wounded person per round as On Turn action.
 +
**Heal skill checks, 3d6 drop lowest die.
 
*Star Captain/Commodore/Admiral
 
*Star Captain/Commodore/Admiral
 
**Ship gains 2 extra command points at the start of each turn.
 
**Ship gains 2 extra command points at the start of each turn.
Line 45: Line 50:
 
==Other Stats==
 
==Other Stats==
 
*Movement Rate:
 
*Movement Rate:
*HP: 11
+
*HP: 32
 
*Effort:   
 
*Effort:   
 
*System Strain: 0/12
 
*System Strain: 0/12
 
*AC: 16
 
*AC: 16
*Attacks (Attack Bonus +2)
+
*Attacks (Attack Bonus +3)
**Laser Pistol: +3 1d6+0 10 100/300
+
**Laser Pistol: +4 1d6+0 10 100/300
**Laser Rifle: +3 1d10+0 20 300/500 (can burst)
+
**Laser Rifle: +4 1d10+0 20 300/500 (can burst)
 +
**Thunder Cannon: +4 2d10+0 10 100/300
 +
***add 1d10 if 16 or higher is rolled
 
**Kick/Punch: unskilled 1d2+0
 
**Kick/Punch: unskilled 1d2+0
 
*Saves
 
*Saves
**Physical 12
+
**Physical 9
**Mental 10
+
**Mental 7
**Evasion 11
+
**Evasion 8
  
 
== Equipment ==
 
== Equipment ==
  
 
*'''Readied'''
 
*'''Readied'''
**Laser Rifle
+
**Thunder Cannon
 
**Combat Field Uniform
 
**Combat Field Uniform
 
**Backpack
 
**Backpack
  
 
*'''Stowed'''
 
*'''Stowed'''
 +
**Laser Rifle
 
**Laser Pistol
 
**Laser Pistol
**Medkit
+
**Pretech Medkit
**4 Lazurus patches
+
***4 Lazurus patches
**2 doses of Lift
+
***4 doses of Lift
 +
***1 dose of Bezoar
 +
***1 dose of Brainwave
 +
***1 dose of Reverie
 +
***1 dose of Truth Serum
 
**compad
 
**compad
 
**bioscanner
 
**bioscanner

Latest revision as of 18:24, 29 January 2021

D.R.R. Carlyon, II

  • Level: 6
  • Class: Expert
  • XP: 0
  • Age: 24
  • Languages: English, Swahili, Japanese, French, Portuguese, German, Cantonese, Tagalog, Latin, Koilian, High Ushan (workable), Hiss-speak.
  • Background: Dilettante/Noble (son of a renowned fantasy hologram author & trust-fund baby)
  • Description: A man with boyish good looks, a sparkle in his eye, and near-permanent hair product to keep the do in good stead.

Attributes[edit]

  • Strength 9 +0
  • Dexterity 10 +0
  • Constitution 12 +0
  • Intelligence 14 +1
  • Wisdom 11 +0
  • Charisma 18 +2

Skills[edit]

  • Connect-1
  • Heal-2
  • Know-3
  • Lead-3
  • Notice-1
  • Perform-0
  • Shoot-0
  • Talk-1
  • Trade-1

Psychic Powers[edit]

Abilities[edit]

  • Diplomat
    • Speak all languages common to the sector.
    • Learn new languages to a workable level in a week. Fluent in a month.
    • Reroll 1s on any skill check related to negotiation or diplomacy.
    • Once per session, shift NPC reaction one step closer to friendly.
  • Healer
    • Stabilize one mortally-wounded person per round as On Turn action.
    • Heal skill checks, 3d6 drop lowest die.
  • Star Captain/Commodore/Admiral
    • Ship gains 2 extra command points at the start of each turn.
    • Ship gains 20% maximum hit points.
    • Once per engagement, resolve Crisis as an Instant Action.
  • Expert
    • Once per scene, reroll a failed skill check. Take new if it's better.
    • Gain bonus skill point for non-combat, non-psychic skill per level.

Other Stats[edit]

  • Movement Rate:
  • HP: 32
  • Effort:
  • System Strain: 0/12
  • AC: 16
  • Attacks (Attack Bonus +3)
    • Laser Pistol: +4 1d6+0 10 100/300
    • Laser Rifle: +4 1d10+0 20 300/500 (can burst)
    • Thunder Cannon: +4 2d10+0 10 100/300
      • add 1d10 if 16 or higher is rolled
    • Kick/Punch: unskilled 1d2+0
  • Saves
    • Physical 9
    • Mental 7
    • Evasion 8

Equipment[edit]

  • Readied
    • Thunder Cannon
    • Combat Field Uniform
    • Backpack
  • Stowed
    • Laser Rifle
    • Laser Pistol
    • Pretech Medkit
      • 4 Lazurus patches
      • 4 doses of Lift
      • 1 dose of Bezoar
      • 1 dose of Brainwave
      • 1 dose of Reverie
      • 1 dose of Truth Serum
    • compad
    • bioscanner
    • 25 credits
    • 200 credits

Plot Thing[edit]

-Main Page: Delta Drop No Sharper Spur Contempt of Death