Difference between revisions of "DCOD - Kelyr "Blue" Innerwick"

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(Attributes & Actions)
(Attributes & Actions)
Line 14: Line 14:
  
 
=Attributes & Actions=
 
=Attributes & Actions=
* '''Insight:''' 0
+
* '''Insight:''' 1
 
** ''Hunt:'' 0
 
** ''Hunt:'' 0
 
** ''Study:'' 0
 
** ''Study:'' 0
 
** ''Survey:'' 1
 
** ''Survey:'' 1
 
** ''Tinker:'' 0
 
** ''Tinker:'' 0
* '''Prowess:''' 0
+
* '''Prowess:''' 1
 
** ''Finesse:'' 1
 
** ''Finesse:'' 1
 
** ''Prowl:'' 0
 
** ''Prowl:'' 0
 
** ''Skirmish:'' 0
 
** ''Skirmish:'' 0
 
** ''Wreck:'' 0
 
** ''Wreck:'' 0
* '''Resolve:''' 0
+
* '''Resolve:''' 3
 
** ''Attune:'' 2*
 
** ''Attune:'' 2*
 
** ''Command:'' 0
 
** ''Command:'' 0

Revision as of 09:58, 19 December 2021

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Basic Description

  • Full Name: Kelyr Innerwick
  • Alias: Blue
  • Look: A tall, tired man in a long blue coat
  • Playbook: Slide
    • Special Ability 1 Ghost Voice
      • Description: You know the secret method to interact with a ghost or demon as if it were a normal human, regardless of how wild or feral it appears. You gain potency when communicating with the supernatural.
  • Heritage: Akoros
  • Background: Noble
    • Description: A "new money" family who gained wealth and standing through trade. Kelyr was cast out in disgrace for his scandalous ability to spek to ghosts.

Attributes & Actions

  • Insight: 1
    • Hunt: 0
    • Study: 0
    • Survey: 1
    • Tinker: 0
  • Prowess: 1
    • Finesse: 1
    • Prowl: 0
    • Skirmish: 0
    • Wreck: 0
  • Resolve: 3
    • Attune: 2*
    • Command: 0
    • Consort: 2
    • Sway: 2
  • +1 from crew upgrade

Vice

  • Type
    • Purveyor


Contacts

  • Crew
    • Who
  • Old Friend:
    • Who
  • Old Enemy:
    • Who


Stats

  • Stress (up to 8): 0
  • Trauma: 0
  • Coin: 0
  • Stash: 0


XP

  • Playbook XP (Up to 8):
  • Insight XP (Up to 6):
  • Prowesss XP (Up to 6):
  • Resolve XP (Up to 6):


Harm

  • Harm 3 (Needs Help): None
  • Harm 2 (-1d): None
  • Harm 2 (-1d): None
  • Harm 1 (Reduced Effect): None
  • Harm 1 (Reduced Effect): None


Ongoing Projects

  • None Currently
    • No Ticks