Difference between revisions of "DDD Jacques"

From RPGnet
Jump to: navigation, search
(Rank)
(Background/Languages/Knacks)
Line 25: Line 25:
 
===Knacks===
 
===Knacks===
 
* Backstab x2
 
* Backstab x2
* Thief Skills (Pick Locks 18, Remove Trap 18, Search 17, Sleight 16, Sneak 17, Hear 15, Climb 8)
+
* Thief Skills (Pick Locks 17, Remove Trap 17, Search 16, Sleight 15, Sneak 16, Hear 14, Climb 7, Decipher 20)
 
* Favored Weapon. The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
 
* Favored Weapon. The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
 +
* Cleave. When thief slays an opponent, may immediately attack another opponent within 5' of the target. Max 1/2 hit dice number of times.
 +
* Maneuvers. Knockout, Stun.
  
 
== Combat ==
 
== Combat ==

Revision as of 08:24, 9 February 2018

Dwellers in Dark Dungeons

Jacques "Jack" LeTorneau

Rank

  • Human Thief 1
  • XP: 1250/2500
  • Alignment Neutral

Attributes

  • STR 16 +2
  • INT 12
  • WIS 9
  • DEX 11
  • CON 17 +2
  • CHA 7 -1

Background/Languages/Knacks

Background

Weapons-master. The character knows one melee combat maneuver (TRIP) that they can perform without penalty.

Languages

  • Common

Knacks

  • Backstab x2
  • Thief Skills (Pick Locks 17, Remove Trap 17, Search 16, Sleight 15, Sneak 16, Hear 14, Climb 7, Decipher 20)
  • Favored Weapon. The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
  • Cleave. When thief slays an opponent, may immediately attack another opponent within 5' of the target. Max 1/2 hit dice number of times.
  • Maneuvers. Knockout, Stun.

Combat

  • AC 12 (Leather)
  • HP 7
  • Movement Rate 120'
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Longsword, +4 to hit for 1d8+2
    • Primary Ranged Attack: Longbow, +1 to hit for 1d8+2
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 14
    • Breath 16
    • Staves & Wands 15
    • Spells 14

Equipment

17 gp

  • Readied (8 max)
    • Leather armor
    • Longsword
    • Longbow
    • Backpack
  • Packed (16 max)
    • 3 days rations
    • Waterskin
    • Rope 50'
    • Large Sack (3)
    • Crowbar
    • Grappling Hook
    • Quiver 20 arrows
    • Thieves Tools