Difference between revisions of "DDD Jacques"

From RPGnet
Jump to: navigation, search
(Equipment)
(Equipment)
Line 48: Line 48:
  
 
== Equipment ==
 
== Equipment ==
3300 gp
+
2200 gp
  
 
*Readied (8 max)
 
*Readied (8 max)
 
**Leather armor  
 
**Leather armor  
**Longsword  
+
**Longsword (masterwork +1 to hit)
 
**Longbow
 
**Longbow
 
**Backpack
 
**Backpack
Line 64: Line 64:
 
**Quiver 20 arrows
 
**Quiver 20 arrows
 
**Thieves Tools
 
**Thieves Tools
 +
*On Mount
 +
**Saddle
 +
**Saddle Bags
 +
**Bedroll
 +
**Chain & Lock
 +
**Shovel
 +
**Mirror, small steel
 +
**Hammer & Iron Spikes
 +
**Pick (miner's)

Revision as of 10:15, 15 July 2018

Dwellers in Dark Dungeons

Jacques "Jack" LeTorneau

Rank

  • Human Thief 3
  • XP: 4313/???
  • Alignment Neutral

Attributes

  • STR 16 +2
  • INT 12
  • WIS 9
  • DEX 11
  • CON 17 +2
  • CHA 7 -1

Background/Languages/Knacks

Background

Weapons-master. The character knows one melee combat maneuver (TRIP) that they can perform without penalty.

Languages

  • Common

Knacks

  • Backstab x2
  • Thief Skills (Pick Locks 11, Remove Trap 11, Search 9, Sleight 11, Sneak 9, Hear 11, Climb 9, Decipher 20)
  • Favored Weapon: The character picks a single weapon (SWORD). When using the weapon he gains a +1 bonus to all attacks and special maneuvers made with the weapon. The bonus increases to +2 at 5th level and +3 at 10th level.
  • Cleave: When thief slays an opponent, may immediately attack another opponent within 5' of the target. Max 1/2 hit dice number of times.
  • Maneuver: Knockout, Stun.
  • Hard Hitter: The thief gains a +1 bonus to all damage rolls from either melee *or* missile attacks. The mode of attack, once chosen, cannot be changed. (MELEE)
  • Skill: Athletics (Jumping) -- Skilled 8+

Combat

  • AC 12 (Leather)
  • HP 12
  • Movement Rate 120'
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Longsword, +4 to hit for 1d8+2
    • Primary Ranged Attack: Longbow, +1 to hit for 1d8+2
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 13
    • Breath 15
    • Staves & Wands 14
    • Spells 13

Equipment

2200 gp

  • Readied (8 max)
    • Leather armor
    • Longsword (masterwork +1 to hit)
    • Longbow
    • Backpack
  • Packed (16 max)
    • 3 days rations
    • Waterskin
    • Rope 50'
    • Large Sack (3)
    • Crowbar
    • Grappling Hook
    • Quiver 20 arrows
    • Thieves Tools
  • On Mount
    • Saddle
    • Saddle Bags
    • Bedroll
    • Chain & Lock
    • Shovel
    • Mirror, small steel
    • Hammer & Iron Spikes
    • Pick (miner's)